lg = love.graphics W,H = lg.getDimensions() local Noise = require "noise" local DRAW_RES = love.window.toPixels(4) local SCALE = 100 local font = lg.newFont(love.window.toPixels(24)) local decay = function(x) return .1^x end local function rng() local r = love.math.newRandomGenerator(1) return function() return r:random() end end local n1 = Noise.make1d(5,rng(),decay) local n2 = Noise.make2d(7,rng(),decay) local n3 = Noise.make3d(11,rng(),decay) local s1 = Noise.make1dShader(7,rng(),decay) local s2 = Noise.make2dShader(13,rng(),decay) local s3 = Noise.make3dShader(17,rng(),decay) local cw,ch = W/2,H/3 local canv = lg.newCanvas(cw,ch) function love.load() xOffset = 0 yOffset = 0 t0 = love.timer.getTime() love.mouse.setCursor(love.mouse.getSystemCursor("hand")) end function love.mousepressed() love.mouse.setCursor(love.mouse.getSystemCursor("sizeall")) end function love.mousereleased() love.mouse.setCursor(love.mouse.getSystemCursor("hand")) end function love.draw() lg.setColor(255,255,255) lg.setLineWidth(love.window.toPixels(2)) lg.setLineJoin("none") local p1 = {} for x=0,W-H/3,DRAW_RES do table.insert(p1,x) table.insert(p1,n1(x/SCALE+xOffset)*H/3) end lg.line(p1) local p2 = {} local t = love.timer.getTime()-t0 for x=0,W-H/3,DRAW_RES do table.insert(p2,x) table.insert(p2,(1+n2(x/SCALE+xOffset,t))*H/3) end lg.line(p2) for y=0,H/6*1.2,2*DRAW_RES do local p3 = {} for x=0,W-H/3,DRAW_RES do table.insert(p3,x) table.insert(p3,2/3*H+H/6*n3(x/SCALE+xOffset,y/SCALE+yOffset,t)+y) end lg.line(p3) end for x=-H/6,W-H/3,DRAW_RES*2 do local p3 = {} local slant = .5 for y=0,H/6*1.2,2*DRAW_RES do local x2 = x + slant*y if x2 < -2*DRAW_RES then goto continue end table.insert(p3,x2) table.insert(p3,2/3*H+H/6*n3(x2/SCALE+xOffset,y/SCALE+yOffset,t)+y) if x2 > W/2 then break end ::continue:: end if #p3 > 2 then lg.line(p3) end end lg.setShader(s1) s1:send("range_min", xOffset) s1:send("range_max", xOffset+cw/SCALE) lg.draw(canv,W-cw,0) lg.setShader(s2) s2:send("range_min", {xOffset,yOffset}) s2:send("range_max", {xOffset+cw/SCALE,yOffset+ch/SCALE}) lg.draw(canv,W-cw,ch) lg.setShader(s3) s3:send("range_min", {xOffset,yOffset}) s3:send("range_max", {xOffset+cw/SCALE,yOffset+ch/SCALE}) s3:send('z', t) lg.draw(canv,W-cw,2*ch) lg.setShader(nil) lg.setColor(255,200,0) lg.setFont(font) lg.printf("1D_Noise(x)", 5,5, W) lg.printf("2D_Noise(x,time)", 5,5+H/3, W) lg.printf("3D_Noise(x,y,time)", 5,5+2*H/3, W) lg.printf("1D_Noise_Shader(x)", 0,5, W-5, 'right') lg.printf("2D_Noise_Shader(x,y)", 0,5+H/3, W-5, 'right') lg.printf("3D_Noise_Shader(x,y,time)", 0,5+2*H/3, W-5, 'right') end function love.update(dt) local key = love.keyboard.isDown local dx = 400/SCALE*dt*((key('right') and 1 or 0) + (key('left') and -1 or 0)) local dy = 400/SCALE*dt*((key('down') and 1 or 0) + (key('up') and -1 or 0)) xOffset = xOffset + dx yOffset = yOffset + dy end function love.keypressed(key) if key == 'escape' then love.event.quit() end if key == 'r' then love.load() end end function love.mousemoved(x,y,dx,dy) if love.mouse.isDown(1) then xOffset = xOffset - dx/SCALE yOffset = yOffset - dy/SCALE end end