# This file defines some common math literals and functions use "core/metaprogramming.nom" use "core/text.nom" use "core/operators.nom" use "core/control_flow.nom" # Literals: compile [infinity, inf] to: Lua value "math.huge" compile [not a number, NaN, nan] to: Lua value "(0/0)" compile [pi, Pi, PI] to: Lua value "math.pi" compile [tau, Tau, TAU] to: Lua value "(2*math.pi)" compile [golden ratio] to: Lua value "((1+math.sqrt(5))/2)" compile [e] to: Lua value "math.exp(1)" # Functions: compile [% as a number] to: Lua value "tonumber(\(% as lua expr))" compile [absolute value %, | % |, abs %] to: Lua value "math.abs(\(% as lua expr))" compile [square root %, square root of %, √%, sqrt %] to: Lua value "math.sqrt(\(% as lua expr))" compile [sine %, sin %] to: Lua value "math.sin(\(% as lua expr))" compile [cosine %, cos %] to: Lua value "math.cos(\(% as lua expr))" compile [tangent %, tan %] to: Lua value "math.tan(\(% as lua expr))" compile [arc sine %, asin %] to: Lua value "math.asin(\(% as lua expr))" compile [arc cosine %, acos %] to: Lua value "math.acos(\(% as lua expr))" compile [arc tangent %, atan %] to: Lua value "math.atan(\(% as lua expr))" compile [arc tangent %y / %x, atan2 %y %x] to: Lua value "math.atan2(\(%y as lua expr), \(%x as lua expr))" compile [hyperbolic sine %, sinh %] to: Lua value "math.sinh(\(% as lua expr))" compile [hyperbolic cosine %, cosh %] to: Lua value "math.cosh(\(% as lua expr))" compile [hyperbolic tangent %, tanh %] to: Lua value "math.tanh(\(% as lua expr))" compile [e^%, exp %] to: Lua value "math.exp(\(% as lua expr))" compile [natural log %, ln %, log %] to: Lua value "math.log(\(% as lua expr))" compile [log % base %base, log_%base %, log base %base %] to: Lua value "math.log(\(% as lua expr), \(%base as lua expr))" compile [floor %] to: Lua value "math.floor(\(% as lua expr))" compile [ceiling %, ceil %] to: Lua value "math.ceil(\(% as lua expr))" compile [round %, % rounded] to: Lua value "math.floor(\(% as lua expr) + .5)" action [%n to the nearest %rounder] =lua "(\%rounder)*math.floor((\%n / \%rounder) + .5)" # Any/all/none compile [all of %items, all %items] to unless: (%items' "type") is "List" return: Lua value "utils.all(\(%items as lua expr))" %clauses <- [] for % in %items.value lua> "table.insert(\%clauses, \(% as lua expr));" return: Lua value "(\(%clauses joined with " and "))" parse [not all of %items, not all %items] as: not (all of %items) compile [any of %items, any %items] to unless: (%items' "type") is "List" return: Lua value "utils.any(\(%items as lua expr))" %clauses <- [] for % in %items.value lua> "table.insert(\%clauses, \(% as lua expr));" return: Lua value "(\(%clauses joined with " or "))" parse [none of %items, none %items] as: not (any of %items) compile [sum of %items, sum %items] to unless: (%items' "type") is "List" return: Lua value "utils.sum(\(%items as lua expr))" %clauses <- [] for % in %items.value lua> "table.insert(\%clauses, \(% as lua expr));" return: Lua value "(\(%clauses joined with " + "))" compile [product of %items, product %items] to unless: (%items' "type") is "List" return: Lua value "utils.product(\(%items as lua expr))" %clauses <- [] for % in %items.value lua> "table.insert(\%clauses, \(% as lua expr));" return: Lua value "(\(%clauses joined with " * "))" action [avg of %items, average of %items] =lua "(utils.sum(\%items)/#\%items)" compile [min of %items, smallest of %items, lowest of %items] to Lua value "utils.min(\(%items as lua expr))" compile [max of %items, biggest of %items, largest of %items, highest of %items] to Lua value "utils.max(\(%items as lua expr))" compile [min of %items by %value_expr] to Lua value ".." utils.min(\(%items as lua expr), function(_) return \(%value_expr as lua expr) end) compile [max of %items by %value_expr] to Lua value ".." utils.max(\(%items as lua expr), function(_) return \(%value_expr as lua expr) end) # Random functions action [seed random with %] lua> ".." math.randomseed(\%); for i=1,20 do math.random(); end parse [seed random] as: seed random with (=lua "os.time()") compile [random number, random, rand] to: Lua value "math.random()" compile [random int %n, random integer %n, randint %n] to: Lua value "math.random(\(%n as lua expr))" compile [random from %low to %high, random number from %low to %high, rand %low %high] to Lua value "math.random(\(%low as lua expr), \(%high as lua expr))" action [random choice from %elements, random choice %elements, random %elements] =lua "\%elements[math.random(#\%elements)]"