#!/bin/env slides # Nomic _by Bruce Hill_ [Nomic](https://en.wikipedia.org/wiki/Nomic) is a game about self-modifying rules. ------------------------- # History > "nomos" (Greek: νόμος) = Law Invented in 1982 by philosopher Peter Suber, originally meant to be played asynchronously by email list. > Nomic is a game in which changing the rules is a move. > > In that respect it differs from almost every other game. > > The primary activity of Nomic is proposing changes in the > rules, debating the wisdom of changing them in that way, > voting on the changes, deciding what can and cannot be done > afterwards, and doing it. > > Even this core of the game, of course, can be changed. -------------------------- # Related Games - [Calvinball](./calvinball.gif) - Fluxx - 21 - King's Cup - [1000 Blank White Cards](http://dh.elsewhere.org/discordian/bwcards.html/) - [Baba Is You](https://hempuli.com/baba/) -------------------------- # Legal Paradoxes Nomic was originally invented to investigate **the paradox of self-amendment**: > If a constitution has an amendment clause then can that > clause be used to amend itself? Is self-amendment > paradoxical? If so, can it be lawful? If so, can the logic > of law be logical? > Some legal rules govern the change of other legal rules. > But even these "rules of change" are changeable, usually > by higher level rules of change. When a rule of change is > supreme within its own system, then it is changeable, if > at all, only under its very own authority. The paradox of > self-amendment arises when a rule is used as the authority > for its own amendment. It is sharper when the rule of change > is supreme, sharper still when it is changed into a form > that is inconsistent with its original form, and sharpest of > all when the change purports to be irrevocable. > _- [Peter Suber (abridged)](https://legacy.earlham.edu/~peters/writing/psa/pref1.htm)_ -------------------------- # Rules [Suber's original ruleset](https://legacy.earlham.edu/~peters/writing/nomic.htm#initial%20set) is too complicated! - Meant for playing asynchronously over email - Takes a long time to play - Lots of rules - Very legalistic ---------------------------- # Slack Game Played with some friends on Slack in 2016: ![Original rules](original_rules.txt) ---------------------------- # Slack Game After a month of playing, things got complicated: ![Final Rules](final_rules.md) ![Book of Commandments](book_of_commandments.md) ------------------------- # In-Person Variant 1. The game ends after 30 minutes or if a paradox arises. 2. All players write a proposed rule change on a notecard. 3. After all proposals are in, the most popular proposal(s) are added to the rules and another round of proposals begins. 4. Popularity is determined by [approval voting](https://en.wikipedia.org/wiki/Approval_voting) with thumbs up/down (ties are allowed). 5. If your rule is added, you get +1 point. 6. The player(s) with the most points at the end wins! ## Materials Post-its or notecards, pens/pencils, tokens/coins for scorekeeping (not necessary, but helpful) ----------------------- # The End You should play Nomic some time!