tomo/builtins/nums.h

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#pragma once
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// Type infos and methods for Nums (floating point)
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#include <gc/cord.h>
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#include <math.h>
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#include <stdbool.h>
#include <stdint.h>
#include "types.h"
#define Num_t double
#define Num32_t float
#define N32(n) ((float)n)
#define N64(n) ((double)n)
CORD Num$as_text(const double *f, bool colorize, const TypeInfo *type);
int32_t Num$compare(const double *x, const double *y, const TypeInfo *type);
bool Num$equal(const double *x, const double *y, const TypeInfo *type);
bool Num$near(double a, double b, double ratio, double absolute);
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CORD Num$format(double f, Int_t precision);
CORD Num$scientific(double f, Int_t precision);
double Num$mod(double num, double modulus);
bool Num$isinf(double n);
bool Num$finite(double n);
bool Num$isnan(double n);
double Num$nan(CORD tag);
double Num$random(void);
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double Num$mix(double amount, double x, double y);
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double Num$from_text(CORD text, CORD *the_rest);
extern const TypeInfo $Num;
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CORD Num32$as_text(const float *f, bool colorize, const TypeInfo *type);
int32_t Num32$compare(const float *x, const float *y, const TypeInfo *type);
bool Num32$equal(const float *x, const float *y, const TypeInfo *type);
bool Num32$near(float a, float b, float ratio, float absolute);
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CORD Num32$format(float f, Int_t precision);
CORD Num32$scientific(float f, Int_t precision);
float Num32$mod(float num, float modulus);
bool Num32$isinf(float n);
bool Num32$finite(float n);
bool Num32$isnan(float n);
float Num32$random(void);
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float Num32$mix(float amount, float x, float y);
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float Num32$from_text(CORD text, CORD *the_rest);
float Num32$nan(CORD tag);
extern const TypeInfo $Num32;
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// vim: ts=4 sw=0 et cino=L2,l1,(0,W4,m1,\:0