Remove coroutine example for now
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# Example Programs
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# Example Programs
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- [coroutine](coroutine/coroutine.tm): A library for coroutines similar to Lua's
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(using [libaco](https://libaco.org)).
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- [game](game/): An example game using raylib.
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- [game](game/): An example game using raylib.
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- [http](http/http.tm): An HTTP library to make basic synchronous HTTP requests.
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- [http](http/http.tm): An HTTP library to make basic synchronous HTTP requests.
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- [ini](ini/ini.tm): An INI configuration file reader tool.
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- [ini](ini/ini.tm): An INI configuration file reader tool.
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# This is a coroutine library that uses libaco. If you don't have it installed,
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# you can get it from the website: https://libaco.org
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#
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# Lua programmers will recognize this as similar to Lua's stackful coroutines.
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#
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# Async/Await programmers will weep at its beauty and gnash their teeth and
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# rend their garments in despair at what they could have had.
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use libaco.so
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use <aco.h>
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func main():
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!! Example usage:
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co := new(func():
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say("I'm in the coroutine!")
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yield()
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say("I'm back in the coroutine!")
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)
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>> co
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say("I'm in the main func")
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>> co:resume()
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say("I'm back in the main func")
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>> co:resume()
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say("I'm back in the main func again")
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>> co:resume()
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_main_co := !@Memory
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_shared_stack := !@Memory
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struct Coroutine(co:@Memory):
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func is_finished(co:Coroutine; inline)->Bool:
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return inline C:Bool {((aco_t*)$co.$co)->is_finished}
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func resume(co:Coroutine)->Bool:
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if co:is_finished():
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return no
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inline C { aco_resume($co.$co); }
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return yes
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func _init():
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inline C {
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aco_set_allocator(GC_malloc, NULL);
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aco_thread_init(aco_exit_fn);
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}
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_main_co = inline C:@Memory { aco_create(NULL, NULL, 0, NULL, NULL) }
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_shared_stack = inline C:@Memory { aco_shared_stack_new(0) }
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func new(co:func())->Coroutine:
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if not _main_co:
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_init()
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main_co := _main_co
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shared_stack := _shared_stack
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aco_ptr := inline C:@Memory {
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aco_create($main_co, $shared_stack, 0, (void*)$co.fn, $co.userdata)
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}
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return Coroutine(aco_ptr)
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func yield(; inline):
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inline C {
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aco_yield();
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}
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