Fix up examples to no longer use '&'

This commit is contained in:
Bruce Hill 2024-10-27 20:49:03 -04:00
parent 33f1af8e71
commit efb7be5bc4
3 changed files with 17 additions and 17 deletions

View File

@ -12,7 +12,7 @@ struct Player(pos,prev_pos:Vec2):
FRICTION := 0.99
SIZE := Vec2(30, 30)
func update(p:&Player):
func update(p:@Player):
target_x := inline C:Num {
(Num_t)((IsKeyDown(KEY_A) ? -1 : 0) + (IsKeyDown(KEY_D) ? 1 : 0))
}

View File

@ -38,18 +38,18 @@ func solve_overlap(a_pos:Vec2, a_size:Vec2, b_pos:Vec2, b_size:Vec2 -> Vec2):
return Vec2(0, 0)
struct World(player:@Player, goal:@Box, boxes:[@Box], dt_accum=0.0, won=no):
struct World(player:@Player, goal:@Box, boxes:@[@Box], dt_accum=0.0, won=no):
DT := 1./60.
CURRENT := @World(@Player(Vec2(0,0), Vec2(0,0)), @Box(Vec2(0,0), Vec2(0,0), Color.GOAL), [:@Box])
CURRENT := @World(@Player(Vec2(0,0), Vec2(0,0)), @Box(Vec2(0,0), Vec2(0,0), Color.GOAL), @[:@Box])
STIFFNESS := 0.3
func update(w:&World, dt:Num):
func update(w:@World, dt:Num):
w.dt_accum += dt
while w.dt_accum > 0:
w:update_once()
w.dt_accum -= World.DT
func update_once(w:&World):
func update_once(w:@World):
w.player:update()
if solve_overlap(w.player.pos, Player.SIZE, w.goal.pos, w.goal.size) != Vec2(0,0):
@ -57,11 +57,11 @@ struct World(player:@Player, goal:@Box, boxes:[@Box], dt_accum=0.0, won=no):
# Resolve player overlapping with any boxes:
for i in 3:
for b in w.boxes:
for b in w.boxes[]:
w.player.pos += STIFFNESS * solve_overlap(w.player.pos, Player.SIZE, b.pos, b.size)
func draw(w:&World):
for b in w.boxes:
func draw(w:@World):
for b in w.boxes[]:
b:draw()
w.goal:draw()
w.player:draw()
@ -71,17 +71,17 @@ struct World(player:@Player, goal:@Box, boxes:[@Box], dt_accum=0.0, won=no):
DrawText("WINNER", GetScreenWidth()/2-48*3, GetScreenHeight()/2-24, 48, (Color){0,0,0,0xFF});
}
func load_map(w:&World, map:Text):
func load_map(w:@World, map:Text):
if map:has($/[]/):
map = map:replace_all({$/[]/: "#", $/@{1..}/: "@", $/ /: " "})
w.boxes = [:@Box]
w.boxes = @[:@Box]
box_size := Vec2(50., 50.)
for y,line in map:lines():
for x,cell in line:split():
if cell == "#":
pos := Vec2((Num(x)-1) * box_size.x, (Num(y)-1) * box_size.y)
box := @Box(pos, size=box_size, color=Color.GRAY)
(&w.boxes):insert(box)
w.boxes:insert(box)
else if cell == "@":
pos := Vec2((Num(x)-1) * box_size.x, (Num(y)-1) * box_size.y)
pos += box_size/2. - Player.SIZE/2.

View File

@ -25,7 +25,7 @@ func _get_file_dependencies(file:Path -> {Dependency}):
deps:add(Dependency.Module(module_name))
return deps
func _build_dependency_graph(dep:Dependency, dependencies:&{Dependency:{Dependency}}):
func _build_dependency_graph(dep:Dependency, dependencies:@{Dependency:{Dependency}}):
return if dependencies:has(dep)
dependencies:set(dep, {:Dependency}) # Placeholder
@ -56,8 +56,8 @@ func _build_dependency_graph(dep:Dependency, dependencies:&{Dependency:{Dependen
_build_dependency_graph(dep2, dependencies)
func get_dependency_graph(dep:Dependency -> {Dependency:{Dependency}}):
graph := {:Dependency:{Dependency}}
_build_dependency_graph(dep, &graph)
graph := @{:Dependency:{Dependency}}
_build_dependency_graph(dep, graph)
return graph
func _printable_name(dep:Dependency -> Text):
@ -70,7 +70,7 @@ func _printable_name(dep:Dependency -> Text):
else:
return "$(\x1b)[31;1m$(f.text_content) (not found)$(\x1b)[m"
func _draw_tree(dep:Dependency, dependencies:{Dependency:{Dependency}}, already_printed:&{Dependency}, prefix="", is_last=yes):
func _draw_tree(dep:Dependency, dependencies:{Dependency:{Dependency}}, already_printed:@{Dependency}, prefix="", is_last=yes):
if already_printed:has(dep):
say(prefix ++ (if is_last: "└── " else: "├── ") ++ _printable_name(dep) ++ " $\x1b[2m(recursive)$\x1b[m")
return
@ -86,13 +86,13 @@ func _draw_tree(dep:Dependency, dependencies:{Dependency:{Dependency}}, already_
_draw_tree(child, dependencies, already_printed, child_prefix, is_child_last)
func draw_tree(dep:Dependency, dependencies:{Dependency:{Dependency}}):
printed := {:Dependency}
printed := @{:Dependency}
say(_printable_name(dep))
printed:add(dep)
deps := dependencies:get(dep) or {:Dependency}
for i,child in deps.items:
is_child_last := (i == deps.length)
_draw_tree(child, dependencies, already_printed=&printed, is_last=is_child_last)
_draw_tree(child, dependencies, already_printed=printed, is_last=is_child_last)
func main(files:[Text]):
if files.length == 0: