# Raylib wrapper for some functions and structs use -lraylib use use struct Color(r,g,b:Byte,a=Byte(255); extern) struct Rectangle(x,y,width,height:Num32; extern): func draw(r:Rectangle, color:Color): DrawRectangleRec(r, color) struct Vector2(x,y:Num32; extern): ZERO := Vector2(0, 0) func plus(a,b:Vector2->Vector2; inline): return Vector2(a.x+b.x, a.y+b.y) func minus(a,b:Vector2->Vector2; inline): return Vector2(a.x-b.x, a.y-b.y) func times(a,b:Vector2->Vector2; inline): return Vector2(a.x*b.x, a.y*b.y) func negative(v:Vector2->Vector2; inline): return Vector2(-v.x, -v.y) func dot(a,b:Vector2->Num32; inline): return ((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y))! func cross(a,b:Vector2->Num32; inline): return a.x*b.y - a.y*b.x func scaled_by(v:Vector2, k:Num32->Vector2; inline): return Vector2(v.x*k, v.y*k) func divided_by(v:Vector2, divisor:Num32->Vector2; inline): return Vector2(v.x/divisor, v.y/divisor) func length(v:Vector2->Num32; inline): return (v.x*v.x + v.y*v.y)!:sqrt() func dist(a,b:Vector2->Num32; inline): return a:minus(b):length() func angle(v:Vector2->Num32; inline): return Num32.atan2(v.y, v.x) func norm(v:Vector2->Vector2; inline): if v.x == 0 and v.y == 0: return v len := v:length() return Vector2(v.x/len, v.y/len) func rotated(v:Vector2, radians:Num32 -> Vector2): cos := radians:cos() or return v sin := radians:sin() or return v return Vector2(cos*v.x - sin*v.y, sin*v.x + cos*v.y) func mix(a,b:Vector2, amount:Num32 -> Vector2): return Vector2( amount:mix(a.x, b.x), amount:mix(a.y, b.y), ) extern InitWindow:func(width:Int32, height:Int32, title:CString) extern SetTargetFPS:func(fps:Int32) extern WindowShouldClose:func(->Bool) extern GetFrameTime:func(->Num32) extern BeginDrawing:func() extern EndDrawing:func() extern CloseWindow:func() extern ClearBackground:func(color:Color) extern DrawRectangle:func(x,y,width,height:Int32, color:Color) extern DrawRectangleRec:func(rec:Rectangle, color:Color) extern DrawRectangleV:func(pos:Vector2, size:Vector2, color:Color) extern DrawText:func(text:CString, x,y:Int32, text_height:Int32, color:Color) extern GetScreenWidth:func(->Int32) extern GetScreenHeight:func(->Int32)