struct Vec2(x,y:Int): func plus(a,b:Vec2 -> Vec2; inline): return Vec2(a.x+b.x, a.y+b.y) func minus(a,b:Vec2 -> Vec2; inline): return Vec2(a.x-b.x, a.y-b.y) func dot(a,b:Vec2 -> Int; inline): return a.x*b.x + a.y*b.y func scaled_by(a:Vec2, k:Int -> Vec2; inline): return Vec2(a.x*k, a.y*k) func times(a,b:Vec2 -> Vec2; inline): return Vec2(a.x*b.x, a.y*b.y) func divided_by(a:Vec2, k:Int -> Vec2; inline): return Vec2(a.x/k, a.y/k) func negative(v:Vec2 -> Vec2; inline): return Vec2(-v.x, -v.y) func negated(v:Vec2 -> Vec2; inline): return Vec2(not v.x, not v.y) func bit_and(a,b:Vec2 -> Vec2; inline): return Vec2(a.x and b.x, a.y and b.y) func bit_or(a,b:Vec2 -> Vec2; inline): return Vec2(a.x or b.x, a.y or b.y) func bit_xor(a,b:Vec2 -> Vec2; inline): return Vec2(a.x xor b.x, a.y xor b.y) func left_shifted(v:Vec2, bits:Int -> Vec2; inline): return Vec2(v.x >> bits, v.y >> bits) func right_shifted(v:Vec2, bits:Int -> Vec2; inline): return Vec2(v.x << bits, v.y << bits) func modulo(v:Vec2, modulus:Int -> Vec2; inline): return Vec2(v.x mod modulus, v.y mod modulus) func modulo1(v:Vec2, modulus:Int -> Vec2; inline): return Vec2(v.x mod1 modulus, v.y mod1 modulus) func main(): >> x := Vec2(10, 20) >> y := Vec2(100, 200) >> x + y = Vec2(x=110, y=220) >> x - y = Vec2(x=-90, y=-180) >> x * y = Vec2(x=1000, y=4000) >> x:dot(y) = 5000 >> x * -1 = Vec2(x=-10, y=-20) >> -10 * x = Vec2(x=-100, y=-200) >> x = Vec2(1, 2) >> x += Vec2(10, 20) = Vec2(x=11, y=22) >> x *= Vec2(10, -1) = Vec2(x=110, y=-22) >> x *= -1 = Vec2(x=-110, y=22) >> x = Vec2(1, 2) >> -x = Vec2(x=-1, y=-2) x = Vec2(1, 2) y = Vec2(4, 3) >> x and y = Vec2(x=0, y=2) >> x or y = Vec2(x=5, y=3) >> x xor y = Vec2(x=5, y=1) >> x / 2 = Vec2(x=0, y=1) >> x mod 3 = Vec2(x=1, y=2) >> x mod1 3 = Vec2(x=1, y=2)