#pragma once // Type infos and methods for Nums (floating point) #include #include #include #include "types.h" #include "util.h" #define Num_t double #define Num32_t float #define OptionalNum_t double #define OptionalNum32_t float #define N32(n) ((float)n) #define N64(n) ((double)n) Text_t Num$as_text(const void *f, bool colorize, const TypeInfo_t *type); PUREFUNC int32_t Num$compare(const void *x, const void *y, const TypeInfo_t *type); PUREFUNC bool Num$equal(const void *x, const void *y, const TypeInfo_t *type); CONSTFUNC bool Num$near(double a, double b, double ratio, double absolute); Text_t Num$format(double f, Int_t precision); Text_t Num$scientific(double f, Int_t precision); double Num$mod(double num, double modulus); CONSTFUNC bool Num$isinf(double n); CONSTFUNC bool Num$finite(double n); CONSTFUNC bool Num$isnan(double n); double Num$nan(Text_t tag); CONSTFUNC double Num$mix(double amount, double x, double y); OptionalNum_t Num$parse(Text_t text); MACROLIKE CONSTFUNC double Num$clamped(double x, double low, double high) { return (x <= low) ? low : (x >= high ? high : x); } extern const TypeInfo_t Num$info; Text_t Num32$as_text(const void *f, bool colorize, const TypeInfo_t *type); PUREFUNC int32_t Num32$compare(const void *x, const void *y, const TypeInfo_t *type); PUREFUNC bool Num32$equal(const void *x, const void *y, const TypeInfo_t *type); CONSTFUNC bool Num32$near(float a, float b, float ratio, float absolute); Text_t Num32$format(float f, Int_t precision); Text_t Num32$scientific(float f, Int_t precision); float Num32$mod(float num, float modulus); CONSTFUNC bool Num32$isinf(float n); CONSTFUNC bool Num32$finite(float n); CONSTFUNC bool Num32$isnan(float n); CONSTFUNC float Num32$mix(float amount, float x, float y); OptionalNum32_t Num32$parse(Text_t text); float Num32$nan(Text_t tag); MACROLIKE CONSTFUNC float Num32$clamped(float x, float low, float high) { return (x <= low) ? low : (x >= high ? high : x); } extern const TypeInfo_t Num32$info; #define Num_to_Num32(n) ((Num32_t)(n)) #define Num32_to_Num(n) ((Num_t)(n)) // vim: ts=4 sw=0 et cino=L2,l1,(0,W4,m1,\:0