enum Foo(Zero, One(x:Int), Two(x:Int, y:Int), Three(x:Int, y:Text, z:Bool), Four(x,y,z,w:Int), Last(t:Text)) func choose_text(f:Foo->Text): >> f when f is Zero: return "Zero" is One(one): return "One: $one" is Two(x, y): return "Two: x=$x, y=$y" is Three(three): return "Three: $three" is Four: return "Four" else: return "else: $f" func main(): >> Foo.Zero = Foo.Zero >> Foo.One(123) = Foo.One(123) >> Foo.Two(123, 456) = Foo.Two(x=123, y=456) >> one := Foo.One(123) >> one.One = yes >> one.Two = no >> Foo.One(10) == Foo.One(10) = yes >> Foo.One(10) == Foo.Zero = no >> Foo.One(10) == Foo.One(-1) = no >> Foo.One(10) < Foo.Two(1, 2) = yes >> x := Foo.One(123) >> t := {x} >> t:has(x) = yes >> t:has(Foo.Zero) = no >> choose_text(Foo.Zero) = "Zero" >> choose_text(Foo.One(123)) = "One: 123" >> choose_text(Foo.Two(123, 456)) = "Two: x=123, y=456" >> choose_text(Foo.Three(123, "hi", yes)) = 'Three: Three(x=123, y="hi", z=yes)' >> choose_text(Foo.Four(1,2,3,4)) = "Four" >> choose_text(Foo.Last("XX")) = 'else: Last("XX")' i := 1 cases := [Foo.One(1), Foo.One(2), Foo.Zero] while when cases[i] is One(x): >> x i += 1 >> expr := when cases[1] is One(y): y + 1 else: -1 = 2