# Defines a struct used to represent colors using 64-bit floats (0.0 - 1.0), # which can be used to draw colored rectangles in raylib use use vectors struct Color(r,g,b:Num,a=1.0): PLAYER := Color(.1,.1,.6,1.) GRAY := Color(.4,.4,.4) LIGHT_GRAY := Color(.7,.7,.7) GOAL := Color(.1,.5,.0) func draw_rectangle(c:Color, pos:Vec2, size:Vec2): inline C { DrawRectangle( (int)($pos.$x), (int)($pos.$y), (int)($size.$x), (int)($size.$y), ((Color){ (int8_t)(uint8_t)(255.*$c.$r), (int8_t)(uint8_t)(255.*$c.$g), (int8_t)(uint8_t)(255.*$c.$b), (int8_t)(uint8_t)(255.*$c.$a), }) ); }