41 lines
934 B
Tcl
41 lines
934 B
Tcl
# This game demo uses Raylib to present a simple
|
|
use libraylib.so
|
|
use <raylib.h>
|
|
use <raymath.h>
|
|
|
|
use ./world.tm
|
|
|
|
func main(map=(./map.txt)):
|
|
extern InitWindow:func(w:Int32, h:Int32, title:CString)
|
|
InitWindow(1600, 900, CString("raylib [core] example - 2d camera"))
|
|
|
|
map_contents := map:read() or exit("Could not find the game map: $map")
|
|
|
|
World.CURRENT:load_map(map_contents)
|
|
|
|
extern SetTargetFPS:func(fps:Int32)
|
|
SetTargetFPS(60)
|
|
|
|
extern WindowShouldClose:func(->Bool)
|
|
|
|
while not WindowShouldClose():
|
|
extern GetFrameTime:func(->Num32)
|
|
dt := GetFrameTime()
|
|
World.CURRENT:update(Num(dt))
|
|
|
|
extern BeginDrawing:func()
|
|
BeginDrawing()
|
|
|
|
inline C {
|
|
ClearBackground((Color){0xCC, 0xCC, 0xCC, 0xFF});
|
|
}
|
|
|
|
World.CURRENT:draw()
|
|
|
|
extern EndDrawing:func()
|
|
EndDrawing()
|
|
|
|
extern CloseWindow:func()
|
|
CloseWindow()
|
|
|