// // match.h - Header file for BP virtual machine. // #ifndef MATCH__H #define MATCH__H #include #include #include "files.h" #include "pattern.h" #include "definitions.h" struct match_s; // forward declared to resolve circular struct defs typedef struct { struct match_s **home, *next; } match_dll_t; // #define MATCH_FROM(node, name) ((match_t*)((char*)node + (size_t)(&((match_t*)0)->name))) // // Pattern matching result object // typedef struct match_s { // Where the match starts and ends (end is after the last character) const char *start, *end; pat_t *pat; // Intrusive linked list nodes for garbage collection and cache buckets: match_dll_t gc, cache; size_t defs_id; int refcount; struct match_s **children; struct match_s *_children[3]; } match_t; __attribute__((returns_nonnull)) match_t *new_match(def_t *defs, pat_t *pat, const char *start, const char *end, match_t *children[]); __attribute__((nonnull)) void recycle_if_unused(match_t **at_m); size_t free_all_matches(void); size_t recycle_all_matches(void); bool next_match(match_t **m, def_t *defs, file_t *f, pat_t *pat, pat_t *skip, bool ignorecase); #define stop_matching(m) next_match(m, NULL, NULL, NULL, NULL, 0) __attribute__((nonnull)) match_t *get_numbered_capture(match_t *m, int n); __attribute__((nonnull, pure)) match_t *get_named_capture(match_t *m, const char *name, size_t namelen); #endif // vim: ts=4 sw=0 et cino=L2,l1,(0,W4,m1,\:0