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* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Source.h"
#include "Filter.h"
#include "Pool.h"
#include "Audio.h"
#include "common/math.h"
// STD
#include <iostream>
#include <algorithm>
#define audiomodule() (Module::getInstance<Audio>(Module::M_AUDIO))
using love::thread::Lock;
namespace love
{
namespace audio
{
namespace openal
{
class InvalidFormatException : public love::Exception
{
public:
InvalidFormatException(int channels, int bitdepth)
: Exception("%d-channel Sources with %d bits per sample are not supported.", channels, bitdepth)
{
}
};
class SpatialSupportException : public love::Exception
{
public:
SpatialSupportException()
: Exception("This spatial audio functionality is only available for mono Sources. \
Ensure the Source is not multi-channel before calling this function.")
{
}
};
class QueueFormatMismatchException : public love::Exception
{
public:
QueueFormatMismatchException()
: Exception("Queued sound data must have same format as sound Source.")
{
}
};
class QueueTypeMismatchException : public love::Exception
{
public:
QueueTypeMismatchException()
: Exception("Only queueable Sources can be queued with sound data.")
{
}
};
class QueueMalformedLengthException : public love::Exception
{
public:
QueueMalformedLengthException(int bytes)
: Exception("Data length must be a multiple of sample size (%d bytes).", bytes)
{
}
};
class QueueLoopingException : public love::Exception
{
public:
QueueLoopingException()
: Exception("Queueable Sources can not be looped.")
{
}
};
StaticDataBuffer::StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq)
: size(size)
{
alGenBuffers(1, &buffer);
alBufferData(buffer, format, data, size, freq);
}
StaticDataBuffer::~StaticDataBuffer()
{
alDeleteBuffers(1, &buffer);
}
Source::Source(Pool *pool, love::sound::SoundData *soundData)
: love::audio::Source(Source::TYPE_STATIC)
, pool(pool)
, sampleRate(soundData->getSampleRate())
, channels(soundData->getChannelCount())
, bitDepth(soundData->getBitDepth())
{
ALenum fmt = Audio::getFormat(soundData->getBitDepth(), soundData->getChannelCount());
if (fmt == AL_NONE)
throw InvalidFormatException(soundData->getChannelCount(), soundData->getBitDepth());
staticBuffer.set(new StaticDataBuffer(fmt, soundData->getData(), (ALsizei) soundData->getSize(), sampleRate), Acquire::NORETAIN);
float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
slotlist.push(i);
}
Source::Source(Pool *pool, love::sound::Decoder *decoder)
: love::audio::Source(Source::TYPE_STREAM)
, pool(pool)
, sampleRate(decoder->getSampleRate())
, channels(decoder->getChannelCount())
, bitDepth(decoder->getBitDepth())
, decoder(decoder)
, buffers(DEFAULT_BUFFERS)
{
if (Audio::getFormat(decoder->getBitDepth(), decoder->getChannelCount()) == AL_NONE)
throw InvalidFormatException(decoder->getChannelCount(), decoder->getBitDepth());
for (int i = 0; i < buffers; i++)
{
ALuint buf;
alGenBuffers(1, &buf);
if (alGetError() == AL_NO_ERROR)
unusedBuffers.push(buf);
else
{
buffers = i;
break;
}
}
float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
slotlist.push(i);
}
Source::Source(Pool *pool, int sampleRate, int bitDepth, int channels, int b)
: love::audio::Source(Source::TYPE_QUEUE)
, pool(pool)
, sampleRate(sampleRate)
, channels(channels)
, bitDepth(bitDepth)
, buffers(b)
{
ALenum fmt = Audio::getFormat(bitDepth, channels);
if (fmt == AL_NONE)
throw InvalidFormatException(channels, bitDepth);
if (buffers < 1)
buffers = DEFAULT_BUFFERS;
if (buffers > MAX_BUFFERS)
buffers = MAX_BUFFERS;
for (int i = 0; i < buffers; i++)
{
ALuint buf;
alGenBuffers(1, &buf);
if (alGetError() == AL_NO_ERROR)
unusedBuffers.push(buf);
else
{
buffers = i;
break;
}
}
float z[3] = {0, 0, 0};
setFloatv(position, z);
setFloatv(velocity, z);
setFloatv(direction, z);
for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
slotlist.push(i);
}
Source::Source(const Source &s)
: love::audio::Source(s.sourceType)
, pool(s.pool)
, valid(false)
, staticBuffer(s.staticBuffer)
, pitch(s.pitch)
, volume(s.volume)
, relative(s.relative)
, looping(s.looping)
, minVolume(s.minVolume)
, maxVolume(s.maxVolume)
, referenceDistance(s.referenceDistance)
, rolloffFactor(s.rolloffFactor)
, maxDistance(s.maxDistance)
, cone(s.cone)
, offsetSamples(0)
, sampleRate(s.sampleRate)
, channels(s.channels)
, bitDepth(s.bitDepth)
, decoder(nullptr)
, toLoop(0)
, buffers(s.buffers)
{
if (sourceType == TYPE_STREAM)
{
if (s.decoder.get())
decoder.set(s.decoder->clone(), Acquire::NORETAIN);
}
if (sourceType != TYPE_STATIC)
{
for (int i = 0; i < buffers; i++)
{
ALuint buf;
alGenBuffers(1, &buf);
if (alGetError() == AL_NO_ERROR)
unusedBuffers.push(buf);
else
{
buffers = i;
break;
}
}
}
if (s.directfilter)
directfilter = s.directfilter->clone();
for (auto e : s.effectmap)
{
Filter *filter = e.second.filter ? e.second.filter->clone() : nullptr;
effectmap[e.first] = { filter, e.second.slot, e.second.target };
}
setFloatv(position, s.position);
setFloatv(velocity, s.velocity);
setFloatv(direction, s.direction);
for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
{
// filter out already taken slots
bool push = true;
for (auto e : effectmap)
{
if (e.second.slot)
{
push = false;
break;
}
}
if (push)
slotlist.push(i);
}
}
Source::~Source()
{
stop();
if (sourceType != TYPE_STATIC)
{
while (!streamBuffers.empty())
{
alDeleteBuffers(1, &streamBuffers.front());
streamBuffers.pop();
}
while (!unusedBuffers.empty())
{
alDeleteBuffers(1, &unusedBuffers.top());
unusedBuffers.pop();
}
}
if (directfilter)
delete directfilter;
for (auto e : effectmap)
{
if (e.second.filter)
delete e.second.filter;
}
}
love::audio::Source *Source::clone()
{
return new Source(*this);
}
bool Source::play()
{
Lock l = pool->lock();
ALuint out;
char wasPlaying;
if (!pool->assignSource(this, out, wasPlaying))
return valid = false;
if (!wasPlaying)
return valid = playAtomic(out);
resumeAtomic();
return valid = true;
}
void Source::stop()
{
if (!valid)
return;
Lock l = pool->lock();
pool->releaseSource(this);
}
void Source::pause()
{
Lock l = pool->lock();
if (pool->isPlaying(this))
pauseAtomic();
}
bool Source::isPlaying() const
{
if (!valid)
return false;
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return state == AL_PLAYING;
}
bool Source::isFinished() const
{
if (!valid)
return false;
if (sourceType == TYPE_STREAM && (isLooping() || !decoder->isFinished()))
return false;
ALenum state;
alGetSourcei(source, AL_SOURCE_STATE, &state);
return state == AL_STOPPED;
}
bool Source::update()
{
if (!valid)
return false;
switch (sourceType)
{
case TYPE_STATIC:
{
// Looping mode could have changed.
// FIXME: make looping mode change atomically so this is not needed
alSourcei(source, AL_LOOPING, isLooping() ? AL_TRUE : AL_FALSE);
return !isFinished();
}
case TYPE_STREAM:
if (!isFinished())
{
ALint processed;
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
// It would theoretically be better to unqueue all processed
// buffers in a single call to alSourceUnqueueBuffers, but on
// iOS I observed occasional (every ~5-10 seconds) pops in the
// streaming source test I was using, when doing that. Perhaps
// there was a bug in this code when I was testing, or maybe
// this code runs into the same problem but now it's much harder
// to reproduce. The test I used is the play-stop-play .love
// from https://bitbucket.org/rude/love/issues/1484/
while (processed--)
{
int curOffsetSamples;
alGetSourcei(source, AL_SAMPLE_OFFSET, &curOffsetSamples);
ALuint buffer;
alSourceUnqueueBuffers(source, 1, &buffer);
int newOffsetSamples;
alGetSourcei(source, AL_SAMPLE_OFFSET, &newOffsetSamples);
offsetSamples += (curOffsetSamples - newOffsetSamples);
if (streamAtomic(buffer, decoder.get()) > 0)
alSourceQueueBuffers(source, 1, &buffer);
else
unusedBuffers.push(buffer);
}
while (!unusedBuffers.empty())
{
ALuint b = unusedBuffers.top();
if (streamAtomic(b, decoder.get()) > 0)
{
alSourceQueueBuffers(source, 1, &b);
unusedBuffers.pop();
}
else
break;
}
return true;
}
return false;
case TYPE_QUEUE:
{
ALint processed;
ALuint buffers[MAX_BUFFERS];
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
alSourceUnqueueBuffers(source, processed, buffers);
for (int i = 0; i < processed; i++)
{
ALint size;
alGetBufferi(buffers[i], AL_SIZE, &size);
bufferedBytes -= size;
unusedBuffers.push(buffers[i]);
}
return !isFinished();
}
case TYPE_MAX_ENUM:
break;
}
return false;
}
void Source::setPitch(float pitch)
{
if (valid)
alSourcef(source, AL_PITCH, pitch);
this->pitch = pitch;
}
float Source::getPitch() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_PITCH, &f);
return f;
}
// In case the Source isn't playing.
return pitch;
}
void Source::setVolume(float volume)
{
if (valid)
alSourcef(source, AL_GAIN, volume);
this->volume = volume;
}
float Source::getVolume() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return volume;
}
void Source::seek(double offset, Source::Unit unit)
{
Lock l = pool->lock();
int offsetSamples = 0;
double offsetSeconds = 0.0f;
switch (unit)
{
case Source::UNIT_SAMPLES:
offsetSamples = (int) offset;
offsetSeconds = offset / (double) sampleRate;
break;
case Source::UNIT_SECONDS:
default:
offsetSeconds = offset;
offsetSamples = (int) (offset * sampleRate);
break;
}
bool wasPlaying = isPlaying();
switch (sourceType)
{
case TYPE_STATIC:
if (valid)
{
alSourcei(source, AL_SAMPLE_OFFSET, offsetSamples);
offsetSamples = offsetSeconds = 0;
}
break;
case TYPE_STREAM:
{
// To drain all buffers
if (valid)
stop();
decoder->seek(offsetSeconds);
if (wasPlaying)
play();
break;
}
case TYPE_QUEUE:
if (valid)
{
alSourcei(source, AL_SAMPLE_OFFSET, offsetSamples);
offsetSamples = offsetSeconds = 0;
}
else
{
//emulate AL behavior, discarding buffer once playback head is past one
while (!unusedBuffers.empty())
{
ALint size;
auto buffer = unusedBuffers.top();
alGetBufferi(buffer, AL_SIZE, &size);
if (offsetSamples < size / (bitDepth / 8 * channels))
break;
unusedBuffers.pop();
bufferedBytes -= size;
offsetSamples -= size / (bitDepth / 8 * channels);
}
if (unusedBuffers.empty())
offsetSamples = 0;
offsetSeconds = offsetSamples / (double) sampleRate;
}
break;
case TYPE_MAX_ENUM:
break;
}
if (wasPlaying && (alGetError() == AL_INVALID_VALUE || (sourceType == TYPE_STREAM && !isPlaying())))
{
stop();
if (isLooping())
play();
return;
}
this->offsetSamples = offsetSamples;
}
double Source::tell(Source::Unit unit)
{
Lock l = pool->lock();
int offset = 0;
if (valid)
alGetSourcei(source, AL_SAMPLE_OFFSET, &offset);
offset += offsetSamples;
if (unit == UNIT_SECONDS)
return offset / (double) sampleRate;
else
return offset;
}
double Source::getDuration(Unit unit)
{
Lock l = pool->lock();
switch (sourceType)
{
case TYPE_STATIC:
{
ALsizei size = staticBuffer->getSize();
ALsizei samples = (size / channels) / (bitDepth / 8);
if (unit == UNIT_SAMPLES)
return (double) samples;
else
return (double) samples / (double) sampleRate;
}
case TYPE_STREAM:
{
double seconds = decoder->getDuration();
if (unit == UNIT_SECONDS)
return seconds;
else
return seconds * decoder->getSampleRate();
}
case TYPE_QUEUE:
{
ALsizei samples = (bufferedBytes / channels) / (bitDepth / 8);
if (unit == UNIT_SAMPLES)
return (double)samples;
else
return (double)samples / (double)sampleRate;
}
case TYPE_MAX_ENUM:
return 0.0;
}
return 0.0;
}
void Source::setPosition(float *v)
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alSourcefv(source, AL_POSITION, v);
setFloatv(position, v);
}
void Source::getPosition(float *v) const
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alGetSourcefv(source, AL_POSITION, v);
else
setFloatv(v, position);
}
void Source::setVelocity(float *v)
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alSourcefv(source, AL_VELOCITY, v);
setFloatv(velocity, v);
}
void Source::getVelocity(float *v) const
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alGetSourcefv(source, AL_VELOCITY, v);
else
setFloatv(v, velocity);
}
void Source::setDirection(float *v)
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alSourcefv(source, AL_DIRECTION, v);
else
setFloatv(direction, v);
}
void Source::getDirection(float *v) const
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alGetSourcefv(source, AL_DIRECTION, v);
else
setFloatv(v, direction);
}
void Source::setCone(float innerAngle, float outerAngle, float outerVolume, float outerHighGain)
{
if (channels > 1)
throw SpatialSupportException();
cone.innerAngle = (int) LOVE_TODEG(innerAngle);
cone.outerAngle = (int) LOVE_TODEG(outerAngle);
cone.outerVolume = outerVolume;
cone.outerHighGain = outerHighGain;
if (valid)
{
alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
#ifdef ALC_EXT_EFX
alSourcef(source, AL_CONE_OUTER_GAINHF, cone.outerHighGain);
#endif
}
}
void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume, float &outerHighGain) const
{
if (channels > 1)
throw SpatialSupportException();
innerAngle = LOVE_TORAD(cone.innerAngle);
outerAngle = LOVE_TORAD(cone.outerAngle);
outerVolume = cone.outerVolume;
outerHighGain = cone.outerHighGain;
}
void Source::setRelative(bool enable)
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alSourcei(source, AL_SOURCE_RELATIVE, enable ? AL_TRUE : AL_FALSE);
relative = enable;
}
bool Source::isRelative() const
{
if (channels > 1)
throw SpatialSupportException();
return relative;
}
void Source::setLooping(bool enable)
{
if (sourceType == TYPE_QUEUE)
throw QueueLoopingException();
if (valid && sourceType == TYPE_STATIC)
alSourcei(source, AL_LOOPING, enable ? AL_TRUE : AL_FALSE);
looping = enable;
}
bool Source::isLooping() const
{
return looping;
}
bool Source::queue(void *data, size_t length, int dataSampleRate, int dataBitDepth, int dataChannels)
{
if (sourceType != TYPE_QUEUE)
throw QueueTypeMismatchException();
if (dataSampleRate != sampleRate || dataBitDepth != bitDepth || dataChannels != channels )
throw QueueFormatMismatchException();
if (length % (bitDepth / 8 * channels) != 0)
throw QueueMalformedLengthException(bitDepth / 8 * channels);
if (length == 0)
return true;
Lock l = pool->lock();
if (unusedBuffers.empty())
return false;
auto buffer = unusedBuffers.top();
unusedBuffers.pop();
alBufferData(buffer, Audio::getFormat(bitDepth, channels), data, length, sampleRate);
bufferedBytes += length;
if (valid)
alSourceQueueBuffers(source, 1, &buffer);
else
streamBuffers.push(buffer);
return true;
}
int Source::getFreeBufferCount() const
{
switch (sourceType) //why not :^)
{
case TYPE_STATIC:
return 0;
case TYPE_STREAM:
return unusedBuffers.size();
case TYPE_QUEUE:
return unusedBuffers.size();
case TYPE_MAX_ENUM:
return 0;
}
return 0;
}
void Source::prepareAtomic()
{
// This Source may now be associated with an OpenAL source that still has
// the properties of another love Source. Let's reset it to the settings
// of the new one.
reset();
switch (sourceType)
{
case TYPE_STATIC:
alSourcei(source, AL_BUFFER, staticBuffer->getBuffer());
break;
case TYPE_STREAM:
while (!unusedBuffers.empty())
{
auto b = unusedBuffers.top();
if (streamAtomic(b, decoder.get()) == 0)
break;
alSourceQueueBuffers(source, 1, &b);
unusedBuffers.pop();
if (decoder->isFinished())
break;
}
break;
case TYPE_QUEUE:
{
while (!streamBuffers.empty())
{
alSourceQueueBuffers(source, 1, &streamBuffers.front());
streamBuffers.pop();
}
break;
}
case TYPE_MAX_ENUM:
break;
}
// Seek to the current/pending offset.
alSourcei(source, AL_SAMPLE_OFFSET, offsetSamples);
}
void Source::teardownAtomic()
{
switch (sourceType)
{
case TYPE_STATIC:
break;
case TYPE_STREAM:
{
ALint queued = 0;
ALuint buffers[MAX_BUFFERS];
// Some decoders (e.g. ModPlug) can rewind() more reliably than seek(0).
decoder->rewind();
// Drain buffers.
// NOTE: The Apple implementation of OpenAL on iOS doesn't return
// correct buffer ids for single alSourceUnqueueBuffers calls past the
// first queued buffer, so we must unqueue them all at once.
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
alSourceUnqueueBuffers(source, queued, buffers);
for (int i = 0; i < queued; i++)
unusedBuffers.push(buffers[i]);
break;
}
case TYPE_QUEUE:
{
ALint queued;
ALuint buffers[MAX_BUFFERS];
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
alSourceUnqueueBuffers(source, queued, buffers);
for (int i = 0; i < queued; i++)
unusedBuffers.push(buffers[i]);
break;
}
case TYPE_MAX_ENUM:
break;
}
alSourcei(source, AL_BUFFER, AL_NONE);
toLoop = 0;
valid = false;
offsetSamples = 0;
}
bool Source::playAtomic(ALuint source)
{
this->source = source;
prepareAtomic();
// Clear errors.
alGetError();
alSourcePlay(source);
bool success = alGetError() == AL_NO_ERROR;
if (sourceType == TYPE_STREAM)
{
valid = true; //isPlaying() needs source to be valid
if (!isPlaying())
success = false;
}
if (!success)
{
valid = true; //stop() needs source to be valid
stop();
}
// Static sources: reset the pending offset since it's not valid anymore.
if (sourceType != TYPE_STREAM)
offsetSamples = 0;
return success;
}
void Source::stopAtomic()
{
if (!valid)
return;
alSourceStop(source);
teardownAtomic();
}
void Source::pauseAtomic()
{
if (valid)
alSourcePause(source);
}
void Source::resumeAtomic()
{
if (valid && !isPlaying())
{
alSourcePlay(source);
//failed to play or nothing to play
if (alGetError() == AL_INVALID_VALUE || (sourceType == TYPE_STREAM && (int) unusedBuffers.size() == buffers))
stop();
}
}
bool Source::play(const std::vector<love::audio::Source*> &sources)
{
if (sources.size() == 0)
return true;
Pool *pool = ((Source*) sources[0])->pool;
Lock l = pool->lock();
// NOTE: not bool, because std::vector<bool> is implemented as a bitvector
// which means no bool references can be created.
std::vector<char> wasPlaying(sources.size());
std::vector<ALuint> ids(sources.size());
for (size_t i = 0; i < sources.size(); i++)
{
if (!pool->assignSource((Source*) sources[i], ids[i], wasPlaying[i]))
{
for (size_t j = 0; j < i; j++)
if (!wasPlaying[j])
pool->releaseSource((Source*) sources[j], false);
return false;
}
}
std::vector<ALuint> toPlay;
toPlay.reserve(sources.size());
for (size_t i = 0; i < sources.size(); i++)
{
// If the source was paused, wasPlaying[i] will be true but we still
// want to resume it. We don't want to call alSourcePlay on sources
// that are actually playing though.
if (wasPlaying[i] && sources[i]->isPlaying())
continue;
if (!wasPlaying[i])
{
Source *source = (Source*) sources[i];
source->source = ids[i];
source->prepareAtomic();
}
toPlay.push_back(ids[i]);
}
alGetError();
alSourcePlayv((ALsizei) toPlay.size(), &toPlay[0]);
bool success = alGetError() == AL_NO_ERROR;
for (auto &_source : sources)
{
Source *source = (Source*) _source;
source->valid = source->valid || success;
if (success && source->sourceType != TYPE_STREAM)
source->offsetSamples = 0;
}
return success;
}
void Source::stop(const std::vector<love::audio::Source*> &sources)
{
if (sources.size() == 0)
return;
Pool *pool = ((Source*) sources[0])->pool;
Lock l = pool->lock();
std::vector<ALuint> sourceIds;
sourceIds.reserve(sources.size());
for (auto &_source : sources)
{
Source *source = (Source*) _source;
if (source->valid)
sourceIds.push_back(source->source);
}
alSourceStopv((ALsizei) sourceIds.size(), &sourceIds[0]);
for (auto &_source : sources)
{
Source *source = (Source*) _source;
if (source->valid)
source->teardownAtomic();
pool->releaseSource(source, false);
}
}
void Source::pause(const std::vector<love::audio::Source*> &sources)
{
if (sources.size() == 0)
return;
Lock l = ((Source*) sources[0])->pool->lock();
std::vector<ALuint> sourceIds;
sourceIds.reserve(sources.size());
for (auto &_source : sources)
{
Source *source = (Source*) _source;
if (source->valid)
sourceIds.push_back(source->source);
}
alSourcePausev((ALsizei) sourceIds.size(), &sourceIds[0]);
}
std::vector<love::audio::Source*> Source::pause(Pool *pool)
{
Lock l = pool->lock();
std::vector<love::audio::Source*> sources = pool->getPlayingSources();
auto newend = std::remove_if(sources.begin(), sources.end(), [](love::audio::Source* s) {
return !s->isPlaying();
});
sources.erase(newend, sources.end());
pause(sources);
return sources;
}
void Source::stop(Pool *pool)
{
Lock l = pool->lock();
stop(pool->getPlayingSources());
}
void Source::reset()
{
alSourcei(source, AL_BUFFER, AL_NONE);
alSourcefv(source, AL_POSITION, position);
alSourcefv(source, AL_VELOCITY, velocity);
alSourcefv(source, AL_DIRECTION, direction);
alSourcef(source, AL_PITCH, pitch);
alSourcef(source, AL_GAIN, volume);
alSourcef(source, AL_MIN_GAIN, minVolume);
alSourcef(source, AL_MAX_GAIN, maxVolume);
alSourcef(source, AL_REFERENCE_DISTANCE, referenceDistance);
alSourcef(source, AL_ROLLOFF_FACTOR, rolloffFactor);
alSourcef(source, AL_MAX_DISTANCE, maxDistance);
alSourcei(source, AL_LOOPING, (sourceType == TYPE_STATIC) && isLooping() ? AL_TRUE : AL_FALSE);
alSourcei(source, AL_SOURCE_RELATIVE, relative ? AL_TRUE : AL_FALSE);
alSourcei(source, AL_CONE_INNER_ANGLE, cone.innerAngle);
alSourcei(source, AL_CONE_OUTER_ANGLE, cone.outerAngle);
alSourcef(source, AL_CONE_OUTER_GAIN, cone.outerVolume);
#ifdef ALC_EXT_EFX
alSourcef(source, AL_AIR_ABSORPTION_FACTOR, absorptionFactor);
alSourcef(source, AL_CONE_OUTER_GAINHF, cone.outerHighGain);
alSourcef(source, AL_ROOM_ROLLOFF_FACTOR, rolloffFactor); //reverb-specific rolloff
alSourcei(source, AL_DIRECT_FILTER, directfilter ? directfilter->getFilter() : AL_FILTER_NULL);
// clear all send slots, then re-enable applied ones
for (int i = 0; i < audiomodule()->getMaxSourceEffects(); i++)
alSource3i(source, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, i, AL_FILTER_NULL);
for (auto i : effectmap)
alSource3i(source, AL_AUXILIARY_SEND_FILTER, i.second.target, i.second.slot, i.second.filter ? i.second.filter->getFilter() : AL_FILTER_NULL);
//alGetError();
#endif
}
void Source::setFloatv(float *dst, const float *src) const
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
int Source::streamAtomic(ALuint buffer, love::sound::Decoder *d)
{
// Get more sound data.
int decoded = std::max(d->decode(), 0);
// OpenAL implementations are allowed to ignore 0-size alBufferData calls.
if (decoded > 0)
{
int fmt = Audio::getFormat(d->getBitDepth(), d->getChannelCount());
if (fmt != AL_NONE)
alBufferData(buffer, fmt, d->getBuffer(), decoded, d->getSampleRate());
else
decoded = 0;
}
// This shouldn't run after toLoop is calculated in this streamAtomic call,
// otherwise it'll decrease too quickly.
// TODO: this code is hard to understand, can it be made more clear?
// It's meant to reset offsetSamples once OpenAL starts processing the first
// queued buffer after a loop.
if (toLoop > 0)
{
if (--toLoop == 0)
{
offsetSamples = 0;
}
}
if (decoder->isFinished() && isLooping())
{
int queued, processed;
alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed);
if (queued > processed)
toLoop = queued-processed;
else
toLoop = buffers-processed;
d->rewind();
}
return decoded;
}
void Source::setMinVolume(float volume)
{
if (valid)
alSourcef(source, AL_MIN_GAIN, volume);
minVolume = volume;
}
float Source::getMinVolume() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_MIN_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return this->minVolume;
}
void Source::setMaxVolume(float volume)
{
if (valid)
alSourcef(source, AL_MAX_GAIN, volume);
maxVolume = volume;
}
float Source::getMaxVolume() const
{
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_MAX_GAIN, &f);
return f;
}
// In case the Source isn't playing.
return maxVolume;
}
void Source::setReferenceDistance(float distance)
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alSourcef(source, AL_REFERENCE_DISTANCE, distance);
referenceDistance = distance;
}
float Source::getReferenceDistance() const
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_REFERENCE_DISTANCE, &f);
return f;
}
// In case the Source isn't playing.
return referenceDistance;
}
void Source::setRolloffFactor(float factor)
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
alSourcef(source, AL_ROLLOFF_FACTOR, factor);
rolloffFactor = factor;
}
float Source::getRolloffFactor() const
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_ROLLOFF_FACTOR, &f);
return f;
}
// In case the Source isn't playing.
return rolloffFactor;
}
void Source::setMaxDistance(float distance)
{
if (channels > 1)
throw SpatialSupportException();
distance = std::min(distance, MAX_ATTENUATION_DISTANCE);
if (valid)
alSourcef(source, AL_MAX_DISTANCE, distance);
maxDistance = distance;
}
float Source::getMaxDistance() const
{
if (channels > 1)
throw SpatialSupportException();
if (valid)
{
ALfloat f;
alGetSourcef(source, AL_MAX_DISTANCE, &f);
return f;
}
// In case the Source isn't playing.
return maxDistance;
}
void Source::setAirAbsorptionFactor(float factor)
{
if (channels > 1)
throw SpatialSupportException();
absorptionFactor = factor;
#ifdef ALC_EXT_EFX
if (valid)
{
alSourcef(source, AL_AIR_ABSORPTION_FACTOR, absorptionFactor);
//alGetError();
}
#endif
}
float Source::getAirAbsorptionFactor() const
{
if (channels > 1)
throw SpatialSupportException();
return absorptionFactor;
}
int Source::getChannelCount() const
{
return channels;
}
bool Source::setFilter(const std::map<Filter::Parameter, float> ¶ms)
{
if (!directfilter)
directfilter = new Filter();
bool result = directfilter->setParams(params);
#ifdef ALC_EXT_EFX
if (valid)
{
//in case of failure contains AL_FILTER_NULL, a valid non-filter
alSourcei(source, AL_DIRECT_FILTER, directfilter->getFilter());
//alGetError();
}
#endif
return result;
}
bool Source::setFilter()
{
if (directfilter)
delete directfilter;
directfilter = nullptr;
#ifdef ALC_EXT_EFX
if (valid)
{
alSourcei(source, AL_DIRECT_FILTER, AL_FILTER_NULL);
//alGetError();
}
#endif
return true;
}
bool Source::getFilter(std::map<Filter::Parameter, float> ¶ms)
{
if (!directfilter)
return false;
params = directfilter->getParams();
return true;
}
bool Source::setEffect(const char *name)
{
ALuint slot, target;
Filter *filter;
// effect with this name doesn't exist
if (!dynamic_cast<Audio*>(audiomodule())->getEffectID(name, target))
return false;
auto iter = effectmap.find(name);
if (iter == effectmap.end())
{
// new send target needed but no more room
if (slotlist.empty())
return false;
slot = slotlist.top();
slotlist.pop();
}
else
{
slot = iter->second.slot;
filter = iter->second.filter;
if (filter)
delete filter;
}
effectmap[name] = {nullptr, slot, target};
#ifdef ALC_EXT_EFX
if (valid)
{
alSource3i(source, AL_AUXILIARY_SEND_FILTER, target, slot, AL_FILTER_NULL);
//alGetError();
}
#endif
return true;
}
bool Source::setEffect(const char *name, const std::map<Filter::Parameter, float> ¶ms)
{
ALuint slot, target;
Filter *filter = nullptr;
// effect with this name doesn't exist
if (!dynamic_cast<Audio*>(audiomodule())->getEffectID(name, target))
return false;
auto iter = effectmap.find(name);
if (iter == effectmap.end())
{
// new send target needed but no more room
if (slotlist.empty())
return false;
slot = slotlist.top();
slotlist.pop();
}
else
{
slot = iter->second.slot;
filter = iter->second.filter;
}
if (!filter)
filter = new Filter();
effectmap[name] = {filter, slot, target};
filter->setParams(params);
#ifdef ALC_EXT_EFX
if (valid)
{
//in case of failure contains AL_FILTER_NULL, a valid non-filter
alSource3i(source, AL_AUXILIARY_SEND_FILTER, target, slot, filter->getFilter());
//alGetError();
}
#endif
return true;
}
bool Source::unsetEffect(const char *name)
{
auto iter = effectmap.find(name);
if (iter == effectmap.end())
return false;
ALuint slot = iter->second.slot;
Filter *filter = iter->second.filter;
if (filter)
delete filter;
#ifdef ALC_EXT_EFX
if (valid)
{
alSource3i(source, AL_AUXILIARY_SEND_FILTER, AL_EFFECTSLOT_NULL, slot, AL_FILTER_NULL);
//alGetError();
}
#endif
effectmap.erase(iter);
slotlist.push(slot);
return true;
}
bool Source::getEffect(const char *name, std::map<Filter::Parameter, float> ¶ms)
{
auto iter = effectmap.find(name);
if (iter == effectmap.end())
return false;
if (iter->second.filter)
params = iter->second.filter->getParams();
return true;
}
bool Source::getActiveEffects(std::vector<std::string> &list) const
{
if (effectmap.empty())
return false;
list.reserve(effectmap.size());
for (auto i : effectmap)
list.push_back(i.first);
return true;
}
} // openal
} // audio
} // love
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