1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283 | /**
* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_EVENT_SDL_EVENT_H
#define LOVE_EVENT_SDL_EVENT_H
// LOVE
#include "event/Event.h"
#include "audio/Source.h"
// SDL
#include <SDL3/SDL_events.h>
namespace love::window
{
class Window;
}
namespace love
{
namespace event
{
namespace sdl
{
class Event : public love::event::Event
{
public:
Event();
virtual ~Event();
/**
* Pumps the event queue. This function gathers all the pending input information
* from devices and places it on the event queue. Normally not needed if you poll
* for events.
**/
void pump(float waitTimeout = 0.0f) override;
// Deprecated.
Message *wait() override;
/**
* Clears the event queue.
*/
void clear() override;
bool allowModalDraws() const;
private:
void exceptionIfInRenderPass(const char *name);
Message *convert(const SDL_Event &e);
Message *convertJoystickEvent(const SDL_Event &e) const;
Message *convertWindowEvent(const SDL_Event &e, love::window::Window *win);
bool insideEventPump = false;
}; // Event
} // sdl
} // event
} // love
#endif // LOVE_EVENT_SDL_EVENT_H
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