123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780 | /**
* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Texture.h"
#include "Graphics.h"
#include "Vulkan.h"
#include "Buffer.h"
#include <limits>
#include <array>
namespace love
{
namespace graphics
{
namespace vulkan
{
Texture::Texture(love::graphics::Graphics *gfx, const Settings &settings, const Slices *data)
: love::graphics::Texture(gfx, settings, data)
, vgfx(dynamic_cast<Graphics*>(gfx))
, slices(settings.type)
, imageAspect(0)
{
if (data)
slices = *data;
loadVolatile();
// ImageData is referenced by the first loadVolatile call, but we don't
// hang on to it after that so we can save memory.
slices.clear();
}
Texture::Texture(love::graphics::Graphics *gfx, love::graphics::Texture *base, const Texture::ViewSettings &viewsettings)
: love::graphics::Texture(gfx, base, viewsettings)
, vgfx(dynamic_cast<Graphics*>(gfx))
, slices(viewsettings.type.get(base->getTextureType()))
, imageAspect(0)
{
loadVolatile();
}
bool Texture::loadVolatile()
{
if (imageData.image != VK_NULL_HANDLE || msaaImageData.image != VK_NULL_HANDLE)
return true;
allocator = vgfx->getVmaAllocator();
device = vgfx->getDevice();
bool root = rootView.texture == this;
if (isPixelFormatDepth(format))
imageAspect |= VK_IMAGE_ASPECT_DEPTH_BIT;
if (isPixelFormatStencil(format))
imageAspect |= VK_IMAGE_ASPECT_STENCIL_BIT;
if (isPixelFormatColor(format))
imageAspect |= VK_IMAGE_ASPECT_COLOR_BIT;
auto vulkanFormat = Vulkan::getTextureFormat(format);
VkImageUsageFlags usageFlags =
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
if (readable)
usageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
if (computeWrite)
usageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
if (renderTarget)
{
if (isPixelFormatDepthStencil(format))
usageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
else
usageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
layerCount = 1;
if (texType == TEXTURE_2D_ARRAY)
layerCount = getLayerCount();
else if (texType == TEXTURE_CUBE)
layerCount = 6;
if (root)
{
VkImageCreateFlags createFlags = 0;
std::vector<VkFormat> vkviewformats;
for (PixelFormat viewformat : viewFormats)
{
if (viewformat != format)
{
createFlags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
TextureFormat f = Vulkan::getTextureFormat(viewformat);
vkviewformats.push_back(f.internalFormat);
}
}
if (texType == TEXTURE_CUBE || (texType == TEXTURE_2D_ARRAY && layerCount >= 6 && pixelWidth == pixelHeight))
createFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
msaaSamples = vgfx->getMsaaCount(requestedMSAA);
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.flags = createFlags;
imageInfo.imageType = Vulkan::getImageType(getTextureType());
imageInfo.extent.width = static_cast<uint32_t>(pixelWidth);
imageInfo.extent.height = static_cast<uint32_t>(pixelHeight);
imageInfo.extent.depth = static_cast<uint32_t>(depth);
imageInfo.arrayLayers = static_cast<uint32_t>(layerCount);
imageInfo.mipLevels = static_cast<uint32_t>(mipmapCount);
imageInfo.format = vulkanFormat.internalFormat;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imageInfo.usage = usageFlags;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
VkImageFormatListCreateInfo viewFormatsInfo{};
viewFormatsInfo.sType = VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO;
if (!vkviewformats.empty() && vgfx->getDeviceApiVersion() >= VK_API_VERSION_1_2)
{
viewFormatsInfo.viewFormatCount = (uint32)vkviewformats.size();
viewFormatsInfo.pViewFormats = vkviewformats.data();
imageInfo.pNext = &viewFormatsInfo;
}
VmaAllocationCreateInfo imageAllocationCreateInfo{};
// Dedicated allocations are recommended for fullscreen RTs.
if (renderTarget && pixelWidth >= vgfx->getPixelWidth() && pixelHeight >= vgfx->getPixelHeight())
imageAllocationCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
imageAllocationCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
if ((msaaSamples & VK_SAMPLE_COUNT_1_BIT) != 0 || readable)
{
VkResult result = vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &imageData.image, &imageData.allocation, nullptr);
if (result != VK_SUCCESS)
throw love::Exception("Failed to create Vulkan image: %s", Vulkan::getErrorString(result));
}
if ((msaaSamples & VK_SAMPLE_COUNT_1_BIT) == 0)
{
imageInfo.samples = msaaSamples;
VkResult result = vmaCreateImage(allocator, &imageInfo, &imageAllocationCreateInfo, &msaaImageData.image, &msaaImageData.allocation, nullptr);
if (result != VK_SUCCESS)
throw love::Exception("Failed to create Vulkan MSAA image: %s", Vulkan::getErrorString(result));
}
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
if (computeWrite)
imageData.layout = VK_IMAGE_LAYOUT_GENERAL;
else if (readable)
imageData.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
else if (renderTarget && isPixelFormatDepthStencil(format))
imageData.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
else if (renderTarget)
imageData.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
else // TODO: is there a better layout for this situation?
imageData.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
if (imageData.image != VK_NULL_HANDLE)
{
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget,
VK_IMAGE_LAYOUT_UNDEFINED, imageData.layout,
0, VK_REMAINING_MIP_LEVELS,
0, VK_REMAINING_ARRAY_LAYERS);
}
if (msaaImageData.image != VK_NULL_HANDLE)
{
if (renderTarget && isPixelFormatDepthStencil(format))
msaaImageData.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
else if (renderTarget)
msaaImageData.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
else // TODO: is there a better layout for this situation?
msaaImageData.layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
Vulkan::cmdTransitionImageLayout(commandBuffer, msaaImageData.image, format, renderTarget,
VK_IMAGE_LAYOUT_UNDEFINED, msaaImageData.layout,
0, VK_REMAINING_MIP_LEVELS,
0, VK_REMAINING_ARRAY_LAYERS);
}
bool hasdata = slices.get(0, 0) != nullptr;
if (hasdata)
{
for (int mip = 0; mip < getMipmapCount(); mip++)
{
int sliceCount;
if (texType == TEXTURE_CUBE)
sliceCount = 6;
else
sliceCount = slices.getSliceCount();
for (int slice = 0; slice < sliceCount; slice++)
{
auto id = slices.get(slice, mip);
if (id != nullptr)
uploadImageData(id, mip, slice, 0, 0);
}
}
}
else
{
if (imageData.image != VK_NULL_HANDLE)
clear(imageData);
if (msaaImageData.image != VK_NULL_HANDLE)
clear(msaaImageData);
}
}
else
{
Texture *roottex = (Texture *) rootView.texture;
imageData = roottex->imageData;
msaaImageData = roottex->msaaImageData;
imageData.allocation = VK_NULL_HANDLE;
msaaImageData.allocation = VK_NULL_HANDLE;
msaaSamples = roottex->msaaSamples;
}
createTextureImageView();
setSamplerState(samplerState);
if (root && !isPixelFormatDepthStencil(format) && slices.getMipmapCount() <= 1 && getMipmapsMode() != MIPMAPS_NONE)
generateMipmaps();
if (renderTarget)
{
createRenderTargetImageViews(imageData);
createRenderTargetImageViews(msaaImageData);
}
if (!debugName.empty())
{
if (vgfx->getEnabledOptionalInstanceExtensions().debugInfo)
{
VkDebugUtilsObjectNameInfoEXT nameInfo{};
nameInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
if (root)
{
nameInfo.objectType = VK_OBJECT_TYPE_IMAGE;
nameInfo.objectHandle = (uint64_t)imageData.image;
}
else
{
nameInfo.objectType = VK_OBJECT_TYPE_IMAGE_VIEW;
nameInfo.objectHandle = (uint64_t)imageData.imageView;
}
nameInfo.pObjectName = debugName.c_str();
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
if (msaaImageData.image != VK_NULL_HANDLE && root)
{
nameInfo.objectType = VK_OBJECT_TYPE_IMAGE;
nameInfo.objectHandle = (uint64_t)msaaImageData.image;
std::string msaaName = debugName + " (MSAA buffer)";
nameInfo.pObjectName = msaaName.c_str();
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
}
}
}
if (root)
updateGraphicsMemorySize(true);
return true;
}
void Texture::unloadVolatile()
{
std::array<VulkanImageData *, 2> datas = {&imageData, &msaaImageData};
for (const VulkanImageData *data : datas)
{
if (data->image == VK_NULL_HANDLE)
continue;
vgfx->queueCleanUp([
device = device,
allocator = allocator,
imageData = *data,
vgfx = vgfx,
renderTarget = renderTarget,
format = format] () {
if (imageData.imageView != VK_NULL_HANDLE)
{
if (renderTarget)
vgfx->cleanupFramebuffers(imageData.imageView, format);
vkDestroyImageView(device, imageData.imageView, nullptr);
}
if (imageData.allocation != VK_NULL_HANDLE)
vmaDestroyImage(allocator, imageData.image, imageData.allocation);
for (const auto &views : imageData.renderTargetImageViews)
for (const auto &view : views)
vkDestroyImageView(device, view, nullptr);
});
}
imageData = {};
msaaImageData = {};
updateGraphicsMemorySize(false);
}
Texture::~Texture()
{
unloadVolatile();
}
ptrdiff_t Texture::getRenderTargetHandle() const
{
return (ptrdiff_t)imageData.image;
}
ptrdiff_t Texture::getSamplerHandle() const
{
return (ptrdiff_t)textureSampler;
}
VkImageView Texture::getRenderTargetView(int mip, int layer)
{
if (imageData.renderTargetImageViews.empty())
return imageData.imageView;
return imageData.renderTargetImageViews.at(mip).at(layer);
}
VkImageView Texture::getMSAARenderTargetView(int mip, int layer)
{
if (msaaImageData.renderTargetImageViews.empty())
return msaaImageData.imageView;
return msaaImageData.renderTargetImageViews.at(mip).at(layer);
}
VkSampleCountFlagBits Texture::getMsaaSamples() const
{
return msaaSamples;
}
int Texture::getMSAA() const
{
return static_cast<int>(msaaSamples);
}
ptrdiff_t Texture::getHandle() const
{
return (ptrdiff_t)imageData.imageView;
}
void Texture::setSamplerState(const SamplerState &s)
{
samplerState = validateSamplerState(s);
textureSampler = vgfx->getCachedSampler(samplerState);
}
VkImageLayout Texture::getImageLayout() const
{
return imageData.layout;
}
VkImageLayout Texture::getMSAAImageLayout() const
{
return msaaImageData.layout;
}
void Texture::createTextureImageView()
{
auto vulkanFormat = Vulkan::getTextureFormat(format);
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = imageData.image;
viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
viewInfo.format = vulkanFormat.internalFormat;
viewInfo.subresourceRange.aspectMask = imageAspect;
// This view is used in descriptor sets, where having both depth and
// stencil aspects in the same view isn't allowed.
if (imageAspect & VK_IMAGE_ASPECT_DEPTH_BIT)
viewInfo.subresourceRange.aspectMask &= ~VK_IMAGE_ASPECT_STENCIL_BIT;
viewInfo.subresourceRange.baseMipLevel = rootView.startMipmap;
viewInfo.subresourceRange.levelCount = getMipmapCount();
viewInfo.subresourceRange.baseArrayLayer = rootView.startLayer;
viewInfo.subresourceRange.layerCount = layerCount;
viewInfo.components.r = vulkanFormat.swizzleR;
viewInfo.components.g = vulkanFormat.swizzleG;
viewInfo.components.b = vulkanFormat.swizzleB;
viewInfo.components.a = vulkanFormat.swizzleA;
imageData.imageView = VK_NULL_HANDLE;
if (imageData.image != VK_NULL_HANDLE && readable)
{
VkResult result = vkCreateImageView(device, &viewInfo, nullptr, &imageData.imageView);
if (result != VK_SUCCESS)
throw love::Exception("Could not create Vulkan texture image view: %s", Vulkan::getErrorString(result));
}
}
void Texture::createRenderTargetImageViews(VulkanImageData &data)
{
if (data.image == VK_NULL_HANDLE || (getMipmapCount() == 1 && layerCount == 1 && data.imageView != VK_NULL_HANDLE))
{
// Reuse the main image view in this situation, if it exists.
data.renderTargetImageViews.clear();
return;
}
auto vulkanFormat = Vulkan::getTextureFormat(format);
data.renderTargetImageViews.resize(getMipmapCount());
for (int mip = 0; mip < getMipmapCount(); mip++)
{
data.renderTargetImageViews.at(mip).resize(layerCount);
for (int slice = 0; slice < layerCount; slice++)
{
VkImageViewCreateInfo viewInfo{};
viewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
viewInfo.image = data.image;
viewInfo.viewType = Vulkan::getImageViewType(getTextureType());
if (viewInfo.viewType == VK_IMAGE_VIEW_TYPE_CUBE)
viewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
viewInfo.format = vulkanFormat.internalFormat;
viewInfo.subresourceRange.aspectMask = imageAspect;
viewInfo.subresourceRange.baseMipLevel = mip + rootView.startMipmap;
viewInfo.subresourceRange.levelCount = 1;
viewInfo.subresourceRange.baseArrayLayer = slice + rootView.startLayer;
viewInfo.subresourceRange.layerCount = 1;
viewInfo.components.r = vulkanFormat.swizzleR;
viewInfo.components.g = vulkanFormat.swizzleG;
viewInfo.components.b = vulkanFormat.swizzleB;
viewInfo.components.a = vulkanFormat.swizzleA;
VkResult result = vkCreateImageView(device, &viewInfo, nullptr, &data.renderTargetImageViews.at(mip).at(slice));
if (result != VK_SUCCESS)
throw love::Exception("Could not create Vulkan render target image view: %s", Vulkan::getErrorString(result));
}
}
}
void Texture::clear(const VulkanImageData &data)
{
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
VkImageSubresourceRange range{};
range.aspectMask = imageAspect;
range.baseMipLevel = 0;
range.levelCount = VK_REMAINING_MIP_LEVELS;
range.baseArrayLayer = 0;
range.layerCount = VK_REMAINING_ARRAY_LAYERS;
VkImageLayout clearLayout = data.layout == VK_IMAGE_LAYOUT_GENERAL ? data.layout : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Vulkan::cmdTransitionImageLayout(commandBuffer, data.image, format, renderTarget,
data.layout, clearLayout,
0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS);
if (isPixelFormatDepthStencil(format))
{
VkClearDepthStencilValue depthStencilColor{};
depthStencilColor.depth = 0.0f;
depthStencilColor.stencil = 0;
vkCmdClearDepthStencilImage(commandBuffer, data.image, clearLayout, &depthStencilColor, 1, &range);
}
else
{
auto clearColor = getClearColor(this, ColorD(0, 0, 0, 0));
vkCmdClearColorImage(commandBuffer, data.image, clearLayout, &clearColor, 1, &range);
}
Vulkan::cmdTransitionImageLayout(commandBuffer, data.image, format, renderTarget,
clearLayout, data.layout,
0, VK_REMAINING_MIP_LEVELS, 0, VK_REMAINING_ARRAY_LAYERS);
}
VkClearColorValue Texture::getClearColor(love::graphics::Texture *texture, const ColorD &color)
{
PixelFormatType formattype = PIXELFORMATTYPE_SFLOAT;
if (texture != nullptr)
formattype = getPixelFormatInfo(texture->getPixelFormat()).dataType;
VkClearColorValue c{};
switch (formattype)
{
case PIXELFORMATTYPE_SINT:
c.int32[0] = (int32)color.r;
c.int32[1] = (int32)color.g;
c.int32[2] = (int32)color.b;
c.int32[3] = (int32)color.a;
break;
case PIXELFORMATTYPE_UINT:
c.uint32[0] = (uint32)color.r;
c.uint32[1] = (uint32)color.g;
c.uint32[2] = (uint32)color.b;
c.uint32[3] = (uint32)color.a;
break;
default:
{
Colorf cf((float)color.r, (float)color.g, (float)color.b, (float)color.a);
gammaCorrectColor(cf);
c.float32[0] = cf.r;
c.float32[1] = cf.g;
c.float32[2] = cf.b;
c.float32[3] = cf.a;
}
break;
}
return c;
}
void Texture::generateMipmapsInternal()
{
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
auto dstPipelineStages = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT
| VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | VK_PIPELINE_STAGE_TRANSFER_BIT;
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget,
imageData.layout, imageData.layout == VK_IMAGE_LAYOUT_GENERAL ? imageData.layout : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
rootView.startMipmap, static_cast<uint32_t>(getMipmapCount()),
rootView.startLayer, static_cast<uint32_t>(layerCount));
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.image = imageData.image;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
barrier.subresourceRange.baseArrayLayer = rootView.startLayer;
barrier.subresourceRange.layerCount = static_cast<uint32_t>(layerCount);
barrier.subresourceRange.baseMipLevel = rootView.startMipmap;
barrier.subresourceRange.levelCount = 1u;
uint32_t mipLevels = static_cast<uint32_t>(getMipmapCount());
for (uint32_t i = 1; i < mipLevels; i++)
{
barrier.subresourceRange.baseMipLevel = rootView.startMipmap + i - 1;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
if (imageData.layout != VK_IMAGE_LAYOUT_GENERAL)
{
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
}
else
{
VkMemoryBarrier memoryBarrier{};
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
memoryBarrier.srcAccessMask = barrier.srcAccessMask;
memoryBarrier.dstAccessMask = barrier.dstAccessMask;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
1, &memoryBarrier,
0, nullptr,
0, nullptr);
}
VkImageBlit blit{};
blit.srcOffsets[0] = { 0, 0, 0 };
blit.srcOffsets[1] = { getPixelWidth(i - 1), getPixelHeight(i - 1), getDepth(i - 1) };
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.srcSubresource.mipLevel = rootView.startMipmap + i - 1;
blit.srcSubresource.baseArrayLayer = rootView.startLayer;
blit.srcSubresource.layerCount = static_cast<uint32_t>(layerCount);
blit.dstOffsets[0] = { 0, 0, 0 };
blit.dstOffsets[1] = { getPixelWidth(i), getPixelHeight(i), getDepth(i) };
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstSubresource.mipLevel = rootView.startMipmap + i;
blit.dstSubresource.baseArrayLayer = rootView.startLayer;
blit.dstSubresource.layerCount = static_cast<uint32_t>(layerCount);
if (imageData.layout != VK_IMAGE_LAYOUT_GENERAL)
{
vkCmdBlitImage(commandBuffer,
imageData.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
imageData.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &blit,
VK_FILTER_LINEAR);
}
else
{
vkCmdBlitImage(commandBuffer,
imageData.image, VK_IMAGE_LAYOUT_GENERAL,
imageData.image, VK_IMAGE_LAYOUT_GENERAL,
1, &blit,
VK_FILTER_LINEAR);
}
// This sucks, but we want the whole texture to be VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL because we
// transition the whole thing back to the original layout after the loop.
if (i == mipLevels - 1 && imageData.layout != VK_IMAGE_LAYOUT_GENERAL)
{
barrier.subresourceRange.baseMipLevel = rootView.startMipmap + i;
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, nullptr,
0, nullptr,
1, &barrier);
}
}
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget,
imageData.layout == VK_IMAGE_LAYOUT_GENERAL ? imageData.layout : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, imageData.layout,
rootView.startMipmap, static_cast<uint32_t>(getMipmapCount()),
rootView.startLayer, static_cast<uint32_t>(layerCount));
}
void Texture::uploadByteData(const void *data, size_t size, int level, int slice, const Rect &r)
{
VkBuffer stagingBuffer;
VmaAllocation vmaAllocation;
VkBufferCreateInfo bufferCreateInfo{};
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.size = size;
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;
VmaAllocationInfo allocInfo;
VkResult result = vmaCreateBuffer(allocator, &bufferCreateInfo, &allocCreateInfo, &stagingBuffer, &vmaAllocation, &allocInfo);
if (result != VK_SUCCESS)
throw love::Exception("Failed to create Vulkan staging buffer for texture data upload: %s", Vulkan::getErrorString(result));
memcpy(allocInfo.pMappedData, data, size);
VkBufferImageCopy region{};
region.bufferOffset = 0;
region.bufferRowLength = 0;
region.bufferImageHeight = 0;
uint32_t baseLayer = rootView.startLayer;
if (getTextureType() != TEXTURE_VOLUME)
baseLayer += slice;
level += rootView.startMipmap;
region.imageSubresource.aspectMask = imageAspect;
region.imageSubresource.mipLevel = level;
region.imageSubresource.baseArrayLayer = baseLayer;
region.imageSubresource.layerCount = 1;
region.imageOffset = { r.x, r.y, 0 };
region.imageExtent = {
static_cast<uint32_t>(r.w),
static_cast<uint32_t>(r.h), 1
};
if (getTextureType() == TEXTURE_VOLUME)
region.imageOffset.z = slice;
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
VkImageLayout copyDstLayout = imageData.layout == VK_IMAGE_LAYOUT_GENERAL ? imageData.layout : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget,
imageData.layout, copyDstLayout,
level, 1, baseLayer, 1);
vkCmdCopyBufferToImage(
commandBuffer,
stagingBuffer,
imageData.image,
copyDstLayout,
1,
®ion
);
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget,
copyDstLayout, imageData.layout,
level, 1, baseLayer, 1);
vgfx->queueCleanUp([allocator = allocator, stagingBuffer, vmaAllocation]() {
vmaDestroyBuffer(allocator, stagingBuffer, vmaAllocation);
});
}
void Texture::copyFromBuffer(graphics::Buffer *source, size_t sourceoffset, int sourcewidth, size_t size, int slice, int mipmap, const Rect &rect)
{
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
VkImageSubresourceLayers layers{};
layers.aspectMask = imageAspect;
layers.mipLevel = mipmap + rootView.startMipmap;
layers.baseArrayLayer = slice + rootView.startLayer;
layers.layerCount = 1;
VkBufferImageCopy region{};
region.bufferOffset = sourceoffset;
region.bufferRowLength = sourcewidth;
region.bufferImageHeight = 1;
region.imageSubresource = layers;
region.imageOffset.x = rect.x;
region.imageOffset.y = rect.y;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
VkImageLayout copyDstLayout = imageData.layout == VK_IMAGE_LAYOUT_GENERAL ? imageData.layout : VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget, imageData.layout, copyDstLayout, layers.mipLevel, 1, layers.baseArrayLayer, 1);
vkCmdCopyBufferToImage(commandBuffer, (VkBuffer)source->getHandle(), imageData.image, copyDstLayout, 1, ®ion);
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget, copyDstLayout, imageData.layout, layers.mipLevel, 1, layers.baseArrayLayer, 1);
}
void Texture::copyToBuffer(graphics::Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth, size_t size)
{
auto commandBuffer = vgfx->getCommandBufferForDataTransfer();
VkImageSubresourceLayers layers{};
layers.aspectMask = imageAspect;
layers.mipLevel = mipmap + rootView.startMipmap;
layers.baseArrayLayer = slice + rootView.startLayer;
layers.layerCount = 1;
VkBufferImageCopy region{};
region.bufferOffset = destoffset;
region.bufferRowLength = destwidth;
region.bufferImageHeight = 0;
region.imageSubresource = layers;
region.imageOffset.x = rect.x;
region.imageOffset.y = rect.y;
region.imageExtent.width = static_cast<uint32_t>(rect.w);
region.imageExtent.height = static_cast<uint32_t>(rect.h);
region.imageExtent.depth = 1;
VkImageLayout copySrcLayout = imageData.layout == VK_IMAGE_LAYOUT_GENERAL ? imageData.layout : VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget, imageData.layout, copySrcLayout, layers.mipLevel, 1, layers.baseArrayLayer, 1);
vkCmdCopyImageToBuffer(commandBuffer, imageData.image, copySrcLayout, (VkBuffer) dest->getHandle(), 1, ®ion);
Vulkan::cmdTransitionImageLayout(commandBuffer, imageData.image, format, renderTarget, copySrcLayout, imageData.layout, layers.mipLevel, 1, layers.baseArrayLayer, 1);
// TODO: This could be combined with the cmdTransitionImageLayout barrier.
((Buffer *)dest)->postGPUWriteBarrier(commandBuffer);
}
} // vulkan
} // graphics
} // love
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