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| /**
* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "common/config.h"
#include "wrap_Graphics.h"
#include "Texture.h"
#include "image/ImageData.h"
#include "image/Image.h"
#include "font/Rasterizer.h"
#include "filesystem/Filesystem.h"
#include "filesystem/wrap_Filesystem.h"
#include "video/VideoStream.h"
#include "image/wrap_Image.h"
#include "common/Reference.h"
#include "math/wrap_Transform.h"
#include "thread/wrap_Channel.h"
#include "opengl/Graphics.h"
#include <cassert>
#include <cstring>
#include <cstdlib>
#include <sstream>
#include <algorithm>
// Shove the wrap_Graphics.lua code directly into a raw string literal.
static const char graphics_lua[] =
#include "wrap_Graphics.lua"
;
namespace love
{
namespace graphics
{
#define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
static int luax_checkgraphicscreated(lua_State *L)
{
if (!instance()->isCreated())
return luaL_error(L, "love.graphics cannot function without a window.");
return 0;
}
int w_reset(lua_State *)
{
instance()->reset();
return 0;
}
int w_clear(lua_State *L)
{
OptionalColorD color(ColorD(0.0, 0.0, 0.0, 0.0));
std::vector<OptionalColorD> colors;
OptionalInt stencil(0);
OptionalDouble depth(1.0);
int argtype = lua_type(L, 1);
int startidx = -1;
if (argtype == LUA_TTABLE)
{
int maxn = lua_gettop(L);
colors.reserve(maxn);
for (int i = 0; i < maxn; i++)
{
argtype = lua_type(L, i + 1);
if (argtype == LUA_TNUMBER || argtype == LUA_TBOOLEAN)
{
startidx = i + 1;
break;
}
else if (argtype == LUA_TNIL || argtype == LUA_TNONE || luax_objlen(L, i + 1) == 0)
{
colors.push_back(OptionalColorD());
continue;
}
for (int j = 1; j <= 4; j++)
lua_rawgeti(L, i + 1, j);
OptionalColorD c;
c.hasValue = true;
c.value.r = luaL_checknumber(L, -4);
c.value.g = luaL_checknumber(L, -3);
c.value.b = luaL_checknumber(L, -2);
c.value.a = luaL_optnumber(L, -1, 1.0);
colors.push_back(c);
lua_pop(L, 4);
}
}
else if (argtype == LUA_TBOOLEAN)
{
color.hasValue = luax_toboolean(L, 1);
startidx = 2;
}
else if (argtype != LUA_TNONE && argtype != LUA_TNIL)
{
color.hasValue = true;
color.value.r = (float) luaL_checknumber(L, 1);
color.value.g = (float) luaL_checknumber(L, 2);
color.value.b = (float) luaL_checknumber(L, 3);
color.value.a = (float) luaL_optnumber(L, 4, 1.0);
startidx = 5;
}
if (startidx >= 0)
{
argtype = lua_type(L, startidx);
if (argtype == LUA_TBOOLEAN)
stencil.hasValue = luax_toboolean(L, startidx);
else if (argtype == LUA_TNUMBER)
stencil.value = (int) luaL_checkinteger(L, startidx);
argtype = lua_type(L, startidx + 1);
if (argtype == LUA_TBOOLEAN)
depth.hasValue = luax_toboolean(L, startidx + 1);
else if (argtype == LUA_TNUMBER)
depth.value = luaL_checknumber(L, startidx + 1);
}
if (colors.empty())
luax_catchexcept(L, [&]() { instance()->clear(color, stencil, depth); });
else
luax_catchexcept(L, [&]() { instance()->clear(colors, stencil, depth); });
return 0;
}
int w_discard(lua_State *L)
{
std::vector<bool> colorbuffers;
if (lua_istable(L, 1))
{
for (size_t i = 1; i <= luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
colorbuffers.push_back(luax_optboolean(L, -1, true));
lua_pop(L, 1);
}
}
else
{
bool discardcolor = luax_optboolean(L, 1, true);
size_t numbuffers = std::max((size_t) 1, instance()->getRenderTargets().colors.size());
colorbuffers = std::vector<bool>(numbuffers, discardcolor);
}
bool depthstencil = luax_optboolean(L, 2, true);
instance()->discard(colorbuffers, depthstencil);
return 0;
}
int w_present(lua_State *L)
{
luax_catchexcept(L, [&]() { instance()->present(L); });
return 0;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance()->isCreated());
return 1;
}
int w_isActive(lua_State *L)
{
luax_pushboolean(L, instance()->isActive());
return 1;
}
int w_isGammaCorrect(lua_State *L)
{
luax_pushboolean(L, graphics::isGammaCorrect());
return 1;
}
int w_isLowPowerPreferred(lua_State *L)
{
luax_pushboolean(L, graphics::isLowPowerPreferred());
return 1;
}
int w_getWidth(lua_State *L)
{
lua_pushinteger(L, instance()->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushinteger(L, instance()->getHeight());
return 1;
}
int w_getDimensions(lua_State *L)
{
lua_pushinteger(L, instance()->getWidth());
lua_pushinteger(L, instance()->getHeight());
return 2;
}
int w_getPixelWidth(lua_State *L)
{
lua_pushinteger(L, instance()->getPixelWidth());
return 1;
}
int w_getPixelHeight(lua_State *L)
{
lua_pushinteger(L, instance()->getPixelHeight());
return 1;
}
int w_getPixelDimensions(lua_State *L)
{
lua_pushinteger(L, instance()->getPixelWidth());
lua_pushinteger(L, instance()->getPixelHeight());
return 2;
}
int w_getDPIScale(lua_State *L)
{
lua_pushnumber(L, instance()->getScreenDPIScale());
return 1;
}
int w_getQuadIndexBuffer(lua_State *L)
{
luax_pushtype(L, instance()->getQuadIndexBuffer());
return 1;
}
static Graphics::RenderTarget checkRenderTarget(lua_State *L, int idx)
{
lua_rawgeti(L, idx, 1);
Graphics::RenderTarget target(luax_checktexture(L, -1), 0);
lua_pop(L, 1);
TextureType type = target.texture->getTextureType();
if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME)
target.slice = luax_checkintflag(L, idx, "layer") - 1;
else if (type == TEXTURE_CUBE)
target.slice = luax_checkintflag(L, idx, "face") - 1;
target.mipmap = luax_intflag(L, idx, "mipmap", 1) - 1;
return target;
}
int w_setCanvas(lua_State *L)
{
// called with none -> reset to default buffer
if (lua_isnoneornil(L, 1))
{
luax_catchexcept(L, [&]() { instance()->setRenderTarget(); });
return 0;
}
bool is_table = lua_istable(L, 1);
Graphics::RenderTargets targets;
if (is_table)
{
lua_rawgeti(L, 1, 1);
bool table_of_tables = lua_istable(L, -1);
lua_pop(L, 1);
for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
if (table_of_tables)
targets.colors.push_back(checkRenderTarget(L, -1));
else
{
targets.colors.emplace_back(luax_checktexture(L, -1), 0);
if (targets.colors.back().texture->getTextureType() != TEXTURE_2D)
return luaL_error(L, "Non-2D textures must use the table-of-tables variant of setCanvas.");
}
lua_pop(L, 1);
}
uint32 tempdepthflag = Graphics::TEMPORARY_RT_DEPTH;
uint32 tempstencilflag = Graphics::TEMPORARY_RT_STENCIL;
lua_getfield(L, 1, "depthstencil");
int dstype = lua_type(L, -1);
if (dstype == LUA_TTABLE)
targets.depthStencil = checkRenderTarget(L, -1);
else if (dstype == LUA_TBOOLEAN)
targets.temporaryRTFlags |= luax_toboolean(L, -1) ? (tempdepthflag | tempstencilflag) : 0;
else if (dstype != LUA_TNONE && dstype != LUA_TNIL)
targets.depthStencil.texture = luax_checktexture(L, -1);
lua_pop(L, 1);
if (targets.depthStencil.texture == nullptr && (targets.temporaryRTFlags & tempdepthflag) == 0)
targets.temporaryRTFlags |= luax_boolflag(L, 1, "depth", false) ? tempdepthflag : 0;
if (targets.depthStencil.texture == nullptr && (targets.temporaryRTFlags & tempstencilflag) == 0)
targets.temporaryRTFlags |= luax_boolflag(L, 1, "stencil", false) ? tempstencilflag : 0;
}
else
{
for (int i = 1; i <= lua_gettop(L); i++)
{
Graphics::RenderTarget target(luax_checktexture(L, i), 0);
TextureType type = target.texture->getTextureType();
if (i == 1 && type != TEXTURE_2D)
{
target.slice = (int) luaL_checkinteger(L, i + 1) - 1;
target.mipmap = (int) luaL_optinteger(L, i + 2, 1) - 1;
targets.colors.push_back(target);
break;
}
else if (type == TEXTURE_2D && lua_isnumber(L, i + 1))
{
target.mipmap = (int) luaL_optinteger(L, i + 1, 1) - 1;
i++;
}
if (i > 1 && type != TEXTURE_2D)
return luaL_error(L, "This variant of setCanvas only supports 2D texture types.");
targets.colors.push_back(target);
}
}
luax_catchexcept(L, [&]() {
if (targets.getFirstTarget().texture != nullptr)
instance()->setRenderTargets(targets);
else
instance()->setRenderTarget();
});
return 0;
}
static void pushRenderTarget(lua_State *L, const Graphics::RenderTarget &rt)
{
lua_createtable(L, 1, 2);
luax_pushtype(L, rt.texture);
lua_rawseti(L, -2, 1);
TextureType type = rt.texture->getTextureType();
if (type == TEXTURE_2D_ARRAY || type == TEXTURE_VOLUME)
{
lua_pushnumber(L, rt.slice + 1);
lua_setfield(L, -2, "layer");
}
else if (type == TEXTURE_CUBE)
{
lua_pushnumber(L, rt.slice + 1);
lua_setfield(L, -2, "face");
}
lua_pushnumber(L, rt.mipmap + 1);
lua_setfield(L, -2, "mipmap");
}
int w_getCanvas(lua_State *L)
{
Graphics::RenderTargets targets = instance()->getRenderTargets();
int ntargets = (int) targets.colors.size();
if (ntargets == 0)
{
lua_pushnil(L);
return 1;
}
bool shouldUseTablesVariant = targets.depthStencil.texture != nullptr;
if (!shouldUseTablesVariant)
{
for (const auto &rt : targets.colors)
{
if (rt.mipmap != 0 || rt.texture->getTextureType() != TEXTURE_2D)
{
shouldUseTablesVariant = true;
break;
}
}
}
if (shouldUseTablesVariant)
{
lua_createtable(L, ntargets, 0);
for (int i = 0; i < ntargets; i++)
{
pushRenderTarget(L, targets.colors[i]);
lua_rawseti(L, -2, i + 1);
}
if (targets.depthStencil.texture != nullptr)
{
pushRenderTarget(L, targets.depthStencil);
lua_setfield(L, -2, "depthstencil");
}
return 1;
}
else
{
for (const auto &rt : targets.colors)
luax_pushtype(L, rt.texture);
return ntargets;
}
}
static void screenshotFunctionCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void *gd)
{
if (info == nullptr)
return;
lua_State *L = (lua_State *) gd;
Reference *ref = (Reference *) info->data;
if (i != nullptr && L != nullptr)
{
if (ref == nullptr)
luaL_error(L, "Internal error in screenshot callback.");
ref->push(L);
delete ref;
luax_pushtype(L, i);
lua_call(L, 1, 0);
}
else
delete ref;
}
struct ScreenshotFileInfo
{
std::string filename;
image::FormatHandler::EncodedFormat format;
};
static void screenshotFileCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void * /*gd*/)
{
if (info == nullptr)
return;
ScreenshotFileInfo *fileinfo = (ScreenshotFileInfo *) info->data;
if (i != nullptr && fileinfo != nullptr)
{
try
{
i->encode(fileinfo->format, fileinfo->filename.c_str(), true);
}
catch (love::Exception &e)
{
printf("Screenshot encoding or saving failed: %s", e.what());
// Do nothing...
}
}
delete fileinfo;
}
static void screenshotChannelCallback(const Graphics::ScreenshotInfo *info, love::image::ImageData *i, void * /*gd*/)
{
if (info == nullptr)
return;
auto *channel = (love::thread::Channel *) info->data;
if (channel != nullptr)
{
if (i != nullptr)
channel->push(Variant(&love::image::ImageData::type, i));
channel->release();
}
}
int w_captureScreenshot(lua_State *L)
{
Graphics::ScreenshotInfo info;
if (lua_isfunction(L, 1))
{
lua_pushvalue(L, 1);
info.data = luax_refif(L, LUA_TFUNCTION);
lua_pop(L, 1);
info.callback = screenshotFunctionCallback;
}
else if (lua_isstring(L, 1))
{
std::string filename = luax_checkstring(L, 1);
std::string ext;
size_t dotpos = filename.rfind('.');
if (dotpos != std::string::npos)
ext = filename.substr(dotpos + 1);
std::transform(ext.begin(), ext.end(), ext.begin(), tolower);
image::FormatHandler::EncodedFormat format;
if (!image::ImageData::getConstant(ext.c_str(), format))
return luax_enumerror(L, "encoded image format", image::ImageData::getConstants(format), ext.c_str());
ScreenshotFileInfo *fileinfo = new ScreenshotFileInfo;
fileinfo->filename = filename;
fileinfo->format = format;
info.data = fileinfo;
info.callback = screenshotFileCallback;
}
else if (luax_istype(L, 1, love::thread::Channel::type))
{
auto *channel = love::thread::luax_checkchannel(L, 1);
channel->retain();
info.data = channel;
info.callback = screenshotChannelCallback;
}
else
return luax_typerror(L, 1, "function, string, or Channel");
luax_catchexcept(L,
[&]() { instance()->captureScreenshot(info); },
[&](bool except) { if (except) info.callback(&info, nullptr, nullptr); }
);
return 0;
}
int w_setScissor(lua_State *L)
{
int nargs = lua_gettop(L);
if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
&& lua_isnil(L, 3) && lua_isnil(L, 4)))
{
instance()->setScissor();
return 0;
}
FRect rect;
rect.x = (float) luaL_checknumber(L, 1);
rect.y = (float) luaL_checknumber(L, 2);
rect.w = (float) luaL_checknumber(L, 3);
rect.h = (float) luaL_checknumber(L, 4);
if (rect.w < 0 || rect.h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
luax_catchexcept(L, [&]() { instance()->setScissor(rect); });
return 0;
}
int w_intersectScissor(lua_State *L)
{
FRect rect;
rect.x = (float) luaL_checknumber(L, 1);
rect.y = (float) luaL_checknumber(L, 2);
rect.w = (float) luaL_checknumber(L, 3);
rect.h = (float) luaL_checknumber(L, 4);
if (rect.w < 0 || rect.h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
luax_catchexcept(L, [&]() { instance()->intersectScissor(rect); });
return 0;
}
int w_getScissor(lua_State *L)
{
FRect rect;
if (!instance()->getScissor(rect))
return 0;
lua_pushnumber(L, rect.x);
lua_pushnumber(L, rect.y);
lua_pushnumber(L, rect.w);
lua_pushnumber(L, rect.h);
return 4;
}
int w_setStencilMode(lua_State *L)
{
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
{
luax_catchexcept(L, [&]() { instance()->setStencilMode(); });
return 0;
}
StencilMode mode = STENCIL_MODE_OFF;
const char *modestr = luaL_checkstring(L, 1);
if (!getConstant(modestr, mode))
return luax_enumerror(L, "stencil mode", getConstants(mode), modestr);
int value = (int) luaL_optinteger(L, 2, 1);
luax_catchexcept(L, [&]() { instance()->setStencilMode(mode, value); });
return 0;
}
int w_getStencilMode(lua_State *L)
{
int value = 0;
StencilMode mode = instance()->getStencilMode(value);
const char *modestr;
if (!getConstant(mode, modestr))
return luaL_error(L, "Unknown stencil mode.");
lua_pushstring(L, modestr);
lua_pushinteger(L, value);
return 2;
}
int w_setStencilState(lua_State *L)
{
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
{
luax_catchexcept(L, [&](){ instance()->setStencilState(); });
return 0;
}
StencilState s;
const char *actionstr = luaL_checkstring(L, 1);
if (!getConstant(actionstr, s.action))
return luax_enumerror(L, "stencil draw action", getConstants(s.action), actionstr);
const char *comparestr = luaL_checkstring(L, 2);
if (!getConstant(comparestr, s.compare))
return luax_enumerror(L, "compare mode", getConstants(s.compare), comparestr);
s.value = (int) luaL_optinteger(L, 3, 0);
s.readMask = (uint32) luaL_optnumber(L, 4, LOVE_UINT32_MAX);
s.writeMask = (uint32) luaL_optnumber(L, 5, LOVE_UINT32_MAX);
luax_catchexcept(L, [&](){ instance()->setStencilState(s); });
return 0;
}
int w_getStencilState(lua_State *L)
{
const StencilState &s = instance()->getStencilState();
const char *actionstr;
if (!getConstant(s.action, actionstr))
return luaL_error(L, "Unknown stencil draw action.");
const char *comparestr;
if (!getConstant(s.compare, comparestr))
return luaL_error(L, "Unknown compare mode.");
lua_pushstring(L, actionstr);
lua_pushstring(L, comparestr);
lua_pushinteger(L, s.value);
lua_pushnumber(L, s.readMask);
lua_pushnumber(L, s.writeMask);
return 5;
}
static void parseDPIScale(Data *d, float *dpiscale)
{
auto fd = dynamic_cast<love::filesystem::FileData *>(d);
if (fd == nullptr)
return;
// Parse a density scale of 2.0 from "image@2x.png".
const std::string &fname = fd->getName();
size_t namelen = fname.length();
size_t atpos = fname.rfind('@');
if (atpos != std::string::npos && atpos + 2 < namelen
&& (fname[namelen - 1] == 'x' || fname[namelen - 1] == 'X'))
{
char *end = nullptr;
long density = strtol(fname.c_str() + atpos + 1, &end, 10);
if (end != nullptr && density > 0 && dpiscale != nullptr)
*dpiscale = (float) density;
}
}
static std::pair<StrongRef<image::ImageData>, StrongRef<image::CompressedImageData>>
getImageData(lua_State *L, int idx, bool allowcompressed, float *dpiscale)
{
StrongRef<image::ImageData> idata;
StrongRef<image::CompressedImageData> cdata;
if (luax_istype(L, idx, image::ImageData::type))
idata.set(image::luax_checkimagedata(L, idx));
else if (luax_istype(L, idx, image::CompressedImageData::type))
cdata.set(image::luax_checkcompressedimagedata(L, idx));
else if (filesystem::luax_cangetdata(L, idx))
{
// Convert to ImageData / CompressedImageData.
auto imagemodule = Module::getInstance<image::Image>(Module::M_IMAGE);
if (imagemodule == nullptr)
luaL_error(L, "Cannot load images without the love.image module.");
StrongRef<Data> fdata(filesystem::luax_getdata(L, idx), Acquire::NORETAIN);
if (dpiscale != nullptr)
parseDPIScale(fdata, dpiscale);
if (allowcompressed && imagemodule->isCompressed(fdata))
luax_catchexcept(L, [&]() { cdata.set(imagemodule->newCompressedData(fdata), Acquire::NORETAIN); });
else
luax_catchexcept(L, [&]() { idata.set(imagemodule->newImageData(fdata), Acquire::NORETAIN); });
}
else
idata.set(image::luax_checkimagedata(L, idx));
return std::make_pair(idata, cdata);
}
static int w__pushNewTexture(lua_State *L, Texture::Slices *slices, const Texture::Settings &settings)
{
StrongRef<Texture> i;
luax_catchexcept(L,
[&]() { i.set(instance()->newTexture(settings, slices), Acquire::NORETAIN); },
[&](bool) { if (slices) slices->clear(); }
);
luax_pushtype(L, i);
return 1;
}
static void luax_checktexturesettings(lua_State *L, int idx, bool opt, bool checkType, bool checkDimensions, OptionalBool forceRenderTarget, Texture::Settings &s, bool &setdpiscale)
{
setdpiscale = false;
if (forceRenderTarget.hasValue)
s.renderTarget = forceRenderTarget.value;
if (opt && lua_isnoneornil(L, idx))
return;
luax_checktablefields<Texture::SettingType>(L, idx, "texture setting name", Texture::getConstant);
if (!forceRenderTarget.hasValue)
s.renderTarget = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_RENDER_TARGET), s.renderTarget);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_DEBUGNAME));
if (!lua_isnoneornil(L, -1))
{
s.debugName = luaL_checkstring(L, -1);
}
lua_pop(L, 1);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_FORMAT));
if (!lua_isnoneornil(L, -1))
{
const char *str = luaL_checkstring(L, -1);
if (!getConstant(str, s.format))
luax_enumerror(L, "pixel format", str);
}
lua_pop(L, 1);
if (checkType)
{
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_TYPE));
if (!lua_isnoneornil(L, -1))
{
const char *str = luaL_checkstring(L, -1);
if (!Texture::getConstant(str, s.type))
luax_enumerror(L, "texture type", Texture::getConstants(s.type), str);
}
lua_pop(L, 1);
}
if (checkDimensions)
{
s.width = luax_checkintflag(L, idx, Texture::getConstant(Texture::SETTING_WIDTH));
s.height = luax_checkintflag(L, idx, Texture::getConstant(Texture::SETTING_HEIGHT));
if (s.type == TEXTURE_2D_ARRAY || s.type == TEXTURE_VOLUME)
s.layers = luax_checkintflag(L, idx, Texture::getConstant(Texture::SETTING_LAYERS));
}
else
{
s.width = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_WIDTH), s.width);
s.height = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_HEIGHT), s.height);
if (s.type == TEXTURE_2D_ARRAY || s.type == TEXTURE_VOLUME)
s.layers = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_LAYERS), s.layers);
}
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_MIPMAPS));
if (!lua_isnoneornil(L, -1))
{
if (lua_type(L, -1) == LUA_TBOOLEAN)
s.mipmaps = luax_toboolean(L, -1) ? Texture::MIPMAPS_MANUAL : Texture::MIPMAPS_NONE;
else
{
const char *str = luaL_checkstring(L, -1);
if (!Texture::getConstant(str, s.mipmaps))
luax_enumerror(L, "Texture mipmap mode", Texture::getConstants(s.mipmaps), str);
}
}
lua_pop(L, 1);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_MIPMAP_COUNT));
if (!lua_isnoneornil(L, -1))
s.mipmapCount = (int) luaL_checkinteger(L, -1);
lua_pop(L, 1);
s.linear = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_LINEAR), s.linear);
s.msaa = luax_intflag(L, idx, Texture::getConstant(Texture::SETTING_MSAA), s.msaa);
s.computeWrite = luax_boolflag(L, idx, Texture::getConstant(Texture::SETTING_COMPUTE_WRITE), s.computeWrite);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_VIEW_FORMATS));
if (!lua_isnoneornil(L, -1))
{
if (lua_type(L, -1) != LUA_TTABLE)
luaL_argerror(L, idx, "expected field 'viewformats' to be a table type");
for (int i = 1; i <= (int)luax_objlen(L, -1); i++)
{
lua_rawgeti(L, -1, i);
const char *str = luaL_checkstring(L, -1);
PixelFormat viewformat = PIXELFORMAT_UNKNOWN;
if (!getConstant(str, viewformat))
luax_enumerror(L, "pixel format", str);
s.viewFormats.push_back(viewformat);
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_READABLE));
if (!lua_isnoneornil(L, -1))
s.readable.set(luax_checkboolean(L, -1));
lua_pop(L, 1);
lua_getfield(L, idx, Texture::getConstant(Texture::SETTING_DPI_SCALE));
if (lua_isnumber(L, -1))
{
s.dpiScale = (float) lua_tonumber(L, -1);
setdpiscale = true;
}
lua_pop(L, 1);
}
int w_newCanvas(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture::Settings s;
OptionalBool forceRenderTarget(true);
bool setDPIScale = false;
if (lua_istable(L, 1))
{
luax_checktexturesettings(L, 1, false, true, true, forceRenderTarget, s, setDPIScale);
}
else
{
// check if width and height are given. else default to screen dimensions.
s.width = (int) luaL_optinteger(L, 1, instance()->getWidth());
s.height = (int) luaL_optinteger(L, 2, instance()->getHeight());
int startidx = 3;
if (lua_isnumber(L, 3))
{
s.layers = (int) luaL_checkinteger(L, 3);
s.type = TEXTURE_2D_ARRAY;
startidx = 4;
}
luax_checktexturesettings(L, startidx, true, true, false, forceRenderTarget, s, setDPIScale);
}
// Default to the screen's current pixel density scale.
if (!setDPIScale)
s.dpiScale = instance()->getScreenDPIScale();
Texture *texture = nullptr;
luax_catchexcept(L, [&](){ texture = instance()->newTexture(s); });
luax_pushtype(L, texture);
texture->release();
return 1;
}
int w_newTexture(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture::Slices slices(TEXTURE_2D);
Texture::Slices *slicesref = &slices;
Texture::Settings settings;
settings.type = TEXTURE_2D;
bool dpiscaleset = false;
if (lua_type(L, 1) == LUA_TNUMBER)
{
slicesref = nullptr;
settings.width = (int) luaL_checkinteger(L, 1);
settings.height = (int) luaL_checkinteger(L, 2);
int startidx = 3;
if (lua_type(L, 3) == LUA_TNUMBER)
{
settings.layers = (int) luaL_checkinteger(L, 3);
settings.type = TEXTURE_2D_ARRAY;
startidx = 4;
}
luax_checktexturesettings(L, startidx, true, true, false, OptionalBool(), settings, dpiscaleset);
}
else
{
luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset);
float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale;
if (lua_istable(L, 1))
{
int n = std::max(1, (int) luax_objlen(L, 1));
for (int i = 0; i < n; i++)
{
lua_rawgeti(L, 1, i + 1);
auto data = getImageData(L, -1, true, i == 0 ? autodpiscale : nullptr);
if (data.first.get())
slices.set(0, i, data.first);
else
slices.set(0, i, data.second->getSlice(0, 0));
}
lua_pop(L, n);
}
else
{
auto data = getImageData(L, 1, true, autodpiscale);
if (data.first.get())
slices.set(0, 0, data.first);
else
slices.add(data.second, 0, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE);
}
}
return w__pushNewTexture(L, slicesref, settings);
}
int w_newCubeTexture(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture::Slices slices(TEXTURE_CUBE);
Texture::Slices *slicesref = &slices;
Texture::Settings settings;
settings.type = TEXTURE_CUBE;
bool dpiscaleset = false;
if (lua_type(L, 1) == LUA_TNUMBER)
{
slicesref = nullptr;
settings.width = settings.height = (int) luaL_checkinteger(L, 1);
luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset);
}
else
{
luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset);
float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale;
auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
if (!lua_istable(L, 1))
{
auto data = getImageData(L, 1, true, autodpiscale);
std::vector<StrongRef<love::image::ImageData>> faces;
if (data.first.get())
{
luax_catchexcept(L, [&](){ faces = imagemodule->newCubeFaces(data.first); });
for (int i = 0; i < (int) faces.size(); i++)
slices.set(i, 0, faces[i]);
}
else
slices.add(data.second, 0, 0, true, settings.mipmaps != Texture::MIPMAPS_NONE);
}
else
{
int tlen = (int) luax_objlen(L, 1);
if (luax_isarrayoftables(L, 1))
{
if (tlen != 6)
return luaL_error(L, "Cubemap images must have 6 faces.");
for (int face = 0; face < tlen; face++)
{
lua_rawgeti(L, 1, face + 1);
luaL_checktype(L, -1, LUA_TTABLE);
int miplen = std::max(1, (int) luax_objlen(L, -1));
for (int mip = 0; mip < miplen; mip++)
{
lua_rawgeti(L, -1, mip + 1);
auto data = getImageData(L, -1, true, face == 0 && mip == 0 ? autodpiscale : nullptr);
if (data.first.get())
slices.set(face, mip, data.first);
else
slices.set(face, mip, data.second->getSlice(0, 0));
lua_pop(L, 1);
}
}
}
else
{
bool usemipmaps = false;
for (int i = 0; i < tlen; i++)
{
lua_rawgeti(L, 1, i + 1);
auto data = getImageData(L, -1, true, i == 0 ? autodpiscale : nullptr);
if (data.first.get())
{
if (usemipmaps || data.first->getWidth() != data.first->getHeight())
{
usemipmaps = true;
std::vector<StrongRef<love::image::ImageData>> faces;
luax_catchexcept(L, [&](){ faces = imagemodule->newCubeFaces(data.first); });
for (int face = 0; face < (int) faces.size(); face++)
slices.set(face, i, faces[i]);
}
else
slices.set(i, 0, data.first);
}
else
slices.add(data.second, i, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE);
}
}
lua_pop(L, tlen);
}
}
return w__pushNewTexture(L, slicesref, settings);
}
int w_newArrayTexture(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture::Slices slices(TEXTURE_2D_ARRAY);
Texture::Slices *slicesref = &slices;
Texture::Settings settings;
settings.type = TEXTURE_2D_ARRAY;
bool dpiscaleset = false;
if (lua_type(L, 1) == LUA_TNUMBER)
{
slicesref = nullptr;
settings.width = (int) luaL_checkinteger(L, 1);
settings.height = (int) luaL_checkinteger(L, 2);
settings.layers = (int) luaL_checkinteger(L, 3);
luax_checktexturesettings(L, 4, true, false, false, OptionalBool(), settings, dpiscaleset);
}
else
{
luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset);
float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale;
if (lua_istable(L, 1))
{
int tlen = std::max(1, (int) luax_objlen(L, 1));
if (luax_isarrayoftables(L, 1))
{
for (int slice = 0; slice < tlen; slice++)
{
lua_rawgeti(L, 1, slice + 1);
luaL_checktype(L, -1, LUA_TTABLE);
int miplen = std::max(1, (int) luax_objlen(L, -1));
for (int mip = 0; mip < miplen; mip++)
{
lua_rawgeti(L, -1, mip + 1);
auto data = getImageData(L, -1, true, slice == 0 && mip == 0 ? autodpiscale : nullptr);
if (data.first.get())
slices.set(slice, mip, data.first);
else
slices.set(slice, mip, data.second->getSlice(0, 0));
lua_pop(L, 1);
}
}
}
else
{
for (int slice = 0; slice < tlen; slice++)
{
lua_rawgeti(L, 1, slice + 1);
auto data = getImageData(L, -1, true, slice == 0 ? autodpiscale : nullptr);
if (data.first.get())
slices.set(slice, 0, data.first);
else
slices.add(data.second, slice, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE);
}
}
lua_pop(L, tlen);
}
else
{
auto data = getImageData(L, 1, true, autodpiscale);
if (data.first.get())
slices.set(0, 0, data.first);
else
slices.add(data.second, 0, 0, true, settings.mipmaps != Texture::MIPMAPS_NONE);
}
}
return w__pushNewTexture(L, slicesref, settings);
}
int w_newVolumeTexture(lua_State *L)
{
luax_checkgraphicscreated(L);
auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
Texture::Slices slices(TEXTURE_VOLUME);
Texture::Slices *slicesref = &slices;
Texture::Settings settings;
settings.type = TEXTURE_VOLUME;
bool dpiscaleset = false;
if (lua_type(L, 1) == LUA_TNUMBER)
{
slicesref = nullptr;
settings.width = (int) luaL_checkinteger(L, 1);
settings.height = (int) luaL_checkinteger(L, 2);
settings.layers = (int) luaL_checkinteger(L, 3);
luax_checktexturesettings(L, 4, true, false, false, OptionalBool(), settings, dpiscaleset);
}
else
{
luax_checktexturesettings(L, 2, true, false, false, OptionalBool(), settings, dpiscaleset);
float *autodpiscale = dpiscaleset ? nullptr : &settings.dpiScale;
if (lua_istable(L, 1))
{
int tlen = std::max(1, (int) luax_objlen(L, 1));
if (luax_isarrayoftables(L, 1))
{
for (int mip = 0; mip < tlen; mip++)
{
lua_rawgeti(L, 1, mip + 1);
luaL_checktype(L, -1, LUA_TTABLE);
int slicelen = std::max(1, (int) luax_objlen(L, -1));
for (int slice = 0; slice < slicelen; slice++)
{
lua_rawgeti(L, -1, slice + 1);
auto data = getImageData(L, -1, true, slice == 0 && mip == 0 ? autodpiscale : nullptr);
if (data.first.get())
slices.set(slice, mip, data.first);
else
slices.set(slice, mip, data.second->getSlice(0, 0));
lua_pop(L, 1);
}
}
}
else
{
for (int layer = 0; layer < tlen; layer++)
{
lua_rawgeti(L, 1, layer + 1);
auto data = getImageData(L, -1, true, layer == 0 ? autodpiscale : nullptr);
if (data.first.get())
slices.set(layer, 0, data.first);
else
slices.add(data.second, layer, 0, false, settings.mipmaps != Texture::MIPMAPS_NONE);
}
}
lua_pop(L, tlen);
}
else
{
auto data = getImageData(L, 1, true, autodpiscale);
if (data.first.get())
{
std::vector<StrongRef<love::image::ImageData>> layers;
luax_catchexcept(L, [&](){ layers = imagemodule->newVolumeLayers(data.first); });
for (int i = 0; i < (int) layers.size(); i++)
slices.set(i, 0, layers[i]);
}
else
slices.add(data.second, 0, 0, true, settings.mipmaps != Texture::MIPMAPS_NONE);
}
}
return w__pushNewTexture(L, slicesref, settings);
}
int w_newImage(lua_State *L)
{
//luax_markdeprecated(L, 1, "love.graphics.newImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTexture");
return w_newTexture(L);
}
int w_newCubeImage(lua_State *L)
{
//luax_markdeprecated(L, 1, "love.graphics.newCubeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newCubeTexture");
return w_newCubeTexture(L);
}
int w_newArrayImage(lua_State *L)
{
//luax_markdeprecated(L, 1, "love.graphics.newArrayImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newArrayTexture");
return w_newArrayTexture(L);
}
int w_newVolumeImage(lua_State *L)
{
//luax_markdeprecated(L, 1, "love.graphics.newVolumeImage", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newVolumeTexture");
return w_newVolumeTexture(L);
}
int w_newTextureView(lua_State *L)
{
Texture *base = luax_checktexture(L, 1);
luaL_checktype(L, 2, LUA_TTABLE);
Texture::ViewSettings settings;
lua_getfield(L, 2, "format");
if (!lua_isnoneornil(L, -1))
{
const char *str = luaL_checkstring(L, -1);
if (!getConstant(str, settings.format.value))
luax_enumerror(L, "pixel format", str);
settings.format.hasValue = true;
}
lua_pop(L, 1);
lua_getfield(L, 2, "type");
if (!lua_isnoneornil(L, -1))
{
const char *str = luaL_checkstring(L, -1);
if (!Texture::getConstant(str, settings.type.value))
luax_enumerror(L, "texture type", Texture::getConstants(settings.type.value), str);
settings.type.hasValue = true;
}
lua_pop(L, 1);
lua_getfield(L, 2, "mipmapstart");
if (!lua_isnoneornil(L, -1))
settings.mipmapStart.set(luax_checkint(L, -1) - 1);
lua_pop(L, 1);
lua_getfield(L, 2, "mipmapcount");
if (!lua_isnoneornil(L, -1))
settings.mipmapCount.set(luax_checkint(L, -1));
lua_pop(L, 1);
lua_getfield(L, 2, "layerstart");
if (!lua_isnoneornil(L, -1))
settings.layerStart.set(luax_checkint(L, -1) - 1);
lua_pop(L, 1);
lua_getfield(L, 2, "layers");
if (!lua_isnoneornil(L, -1))
settings.layerCount.set(luax_checkint(L, -1));
lua_pop(L, 1);
lua_getfield(L, 2, "debugname");
if (!lua_isnoneornil(L, -1))
settings.debugName = luaL_checkstring(L, -1);
lua_pop(L, 1);
Texture *t = nullptr;
luax_catchexcept(L, [&]() { t = instance()->newTextureView(base, settings); });
luax_pushtype(L, t);
t->release();
return 1;
}
int w_newQuad(lua_State *L)
{
luax_checkgraphicscreated(L);
Quad::Viewport v;
v.x = luaL_checknumber(L, 1);
v.y = luaL_checknumber(L, 2);
v.w = luaL_checknumber(L, 3);
v.h = luaL_checknumber(L, 4);
double sw = 0.0f;
double sh = 0.0f;
int layer = 0;
if (luax_istype(L, 5, Texture::type))
{
Texture *texture = luax_checktexture(L, 5);
sw = texture->getWidth();
sh = texture->getHeight();
}
else if (luax_istype(L, 6, Texture::type))
{
layer = (int) luaL_checkinteger(L, 5) - 1;
Texture *texture = luax_checktexture(L, 6);
sw = texture->getWidth();
sh = texture->getHeight();
}
else if (!lua_isnoneornil(L, 7))
{
layer = (int) luaL_checkinteger(L, 5) - 1;
sw = luaL_checknumber(L, 6);
sh = luaL_checknumber(L, 7);
}
else
{
sw = luaL_checknumber(L, 5);
sh = luaL_checknumber(L, 6);
}
Quad *quad = instance()->newQuad(v, sw, sh);
quad->setLayer(layer);
luax_pushtype(L, quad);
quad->release();
return 1;
}
int w_newFont(lua_State *L)
{
luax_checkgraphicscreated(L);
graphics::Font *font = nullptr;
// Convert to Rasterizer, if necessary.
if (!luax_istype(L, 1, love::font::Rasterizer::type))
{
std::vector<int> idxs;
for (int i = 0; i < lua_gettop(L); i++)
idxs.push_back(i + 1);
luax_convobj(L, idxs, "font", "newRasterizer");
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1);
luax_catchexcept(L, [&]() {
font = instance()->newFont(rasterizer); }
);
// Push the type.
luax_pushtype(L, font);
font->release();
return 1;
}
int w_newImageFont(lua_State *L)
{
luax_checkgraphicscreated(L);
// Convert to Rasterizer if necessary.
if (!luax_istype(L, 1, love::font::Rasterizer::type))
{
luaL_checktype(L, 2, LUA_TSTRING);
std::vector<int> idxs;
for (int i = 0; i < lua_gettop(L); i++)
idxs.push_back(i + 1);
luax_convobj(L, idxs, "font", "newImageRasterizer");
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1);
// Create the font.
Font *font = nullptr;
luax_catchexcept(L, [&]() { font = instance()->newFont(rasterizer); });
// Push the type.
luax_pushtype(L, font);
font->release();
return 1;
}
int w_newSpriteBatch(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture *texture = luax_checktexture(L, 1);
int size = (int) luaL_optinteger(L, 2, 1000);
BufferDataUsage usage = BUFFERDATAUSAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
const char *usagestr = luaL_checkstring(L, 3);
if (!getConstant(usagestr, usage))
return luax_enumerror(L, "usage hint", getConstants(usage), usagestr);
}
SpriteBatch *t = nullptr;
luax_catchexcept(L,
[&](){ t = instance()->newSpriteBatch(texture, size, usage); }
);
luax_pushtype(L, t);
t->release();
return 1;
}
int w_newParticleSystem(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture *texture = luax_checktexture(L, 1);
lua_Number size = luaL_optnumber(L, 2, 1000);
ParticleSystem *t = nullptr;
if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid ParticleSystem size");
luax_catchexcept(L,
[&](){ t = instance()->newParticleSystem(texture, int(size)); }
);
luax_pushtype(L, t);
t->release();
return 1;
}
static int w_getShaderSource(lua_State *L, int startidx, std::vector<std::string> &stages, Shader::CompileOptions &options)
{
using namespace love::filesystem;
luax_checkgraphicscreated(L);
auto fs = Module::getInstance<Filesystem>(Module::M_FILESYSTEM);
// read any filepath arguments
for (int i = startidx; i < startidx + 2; i++)
{
if (!lua_isstring(L, i))
{
if (luax_cangetfiledata(L, i))
{
FileData *fd = luax_getfiledata(L, i);
lua_pushlstring(L, (const char *) fd->getData(), fd->getSize());
fd->release();
lua_replace(L, i);
}
continue;
}
size_t slen = 0;
const char *str = lua_tolstring(L, i, &slen);
Filesystem::Info info = {};
if (fs != nullptr && fs->getInfo(str, info))
{
FileData *fd = nullptr;
luax_catchexcept(L, [&](){ fd = fs->read(str); });
lua_pushlstring(L, (const char *) fd->getData(), fd->getSize());
fd->release();
lua_replace(L, i);
}
else
{
// Check if the argument looks like a filepath - we want a nicer
// error for misspelled filepath arguments.
if (slen > 0 && slen < 64 && !strchr(str, '\n'))
{
const char *ext = strchr(str, '.');
if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
return luaL_error(L, "Could not open file %s. Does not exist.", str);
}
}
}
bool has_arg1 = lua_isstring(L, startidx + 0) != 0;
bool has_arg2 = lua_isstring(L, startidx + 1) != 0;
// require at least one string argument
if (!(has_arg1 || has_arg2))
luaL_checkstring(L, startidx);
if (has_arg1)
stages.push_back(luax_checkstring(L, startidx + 0));
if (has_arg2)
stages.push_back(luax_checkstring(L, startidx + 1));
int optionsidx = has_arg2 ? startidx + 2 : startidx + 1;
if (!lua_isnoneornil(L, optionsidx))
{
luaL_checktype(L, optionsidx, LUA_TTABLE);
lua_getfield(L, optionsidx, "defines");
if (!lua_isnoneornil(L, -1))
{
if (!lua_istable(L, -1))
luaL_argerror(L, optionsidx, "expected 'defines' field to be a table");
lua_pushnil(L);
while (lua_next(L, -2))
{
std::string defname;
std::string defval;
if (lua_type(L, -2) == LUA_TNUMBER && lua_type(L, -1) == LUA_TSTRING)
defname = luaL_checkstring(L, -1);
else if (lua_type(L, -2) != LUA_TSTRING)
luaL_argerror(L, optionsidx, "all fields in the 'defines' table must use string keys.");
else
{
defname = luaL_checkstring(L, -2);
if (lua_type(L, -1) == LUA_TBOOLEAN)
defval = luax_toboolean(L, -1) ? "1" : "0";
else
{
const char *val = lua_tostring(L, -1);
if (val == nullptr)
return luaL_argerror(L, optionsidx, "'defines' table values must be strings, numbers, or booleans.");
defval = val;
}
}
options.defines[defname] = defval;
lua_pop(L, 1);
}
}
lua_pop(L, 1);
lua_getfield(L, optionsidx, "debugname");
if (!lua_isnoneornil(L, -1))
options.debugName = luax_checkstring(L, -1);
lua_pop(L, 1);
for (int feature = 0; feature < Shader::FEATURE_MAX_ENUM; ++feature)
{
const char *featureKey;
if (Shader::getConstant((Shader::Feature)feature, featureKey))
{
lua_getfield(L, optionsidx, featureKey);
if (!lua_isnoneornil(L, -1))
{
options.features[feature] = lua_toboolean(L, -1);
}
lua_pop(L, 1);
}
}
}
return 0;
}
int w_newShader(lua_State *L)
{
std::vector<std::string> stages;
Shader::CompileOptions options;
w_getShaderSource(L, 1, stages, options);
bool should_error = false;
try
{
Shader *shader = instance()->newShader(stages, options);
if (shader->isUsingDeprecatedTextureFunctions())
luax_markdeprecated(L, 1, "texture2D() or texture3D() or textureCube() function calls in shader code", API_CUSTOM, DEPRECATED_REPLACED, "texture() function calls");
if (shader->isUsingDeprecatedTextureUniform())
luax_markdeprecated(L, 1, "'texture' uniform variable name in shader code", API_CUSTOM, DEPRECATED_NO_REPLACEMENT, "");
if (!shader->getUnsetVertexInputLocationsString().empty())
{
std::string str = "vertex input attribute(s) " + shader->getUnsetVertexInputLocationsString() + " without a 'location' layout qualifier in shader code";
luax_markdeprecated(L, 1, str.c_str(), API_CUSTOM, DEPRECATED_REPLACED, "layout(location = #) qualifier for vertex inputs");
}
luax_pushtype(L, shader);
shader->release();
}
catch (love::Exception &e)
{
luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
lua_pushstring(L, e.what());
// Function pushes the new error string onto the stack.
lua_pcall(L, 1, 1, 0);
should_error = true;
}
if (should_error)
return lua_error(L);
return 1;
}
int w_newComputeShader(lua_State* L)
{
std::vector<std::string> stages;
Shader::CompileOptions options;
w_getShaderSource(L, 1, stages, options);
bool should_error = false;
try
{
Shader *shader = instance()->newComputeShader(stages[0], options);
if (shader->isUsingDeprecatedTextureFunctions())
luax_markdeprecated(L, 1, "texture2D() or texture3D() or textureCube() function calls in shader code", API_CUSTOM, DEPRECATED_REPLACED, "texture() function calls");
if (shader->isUsingDeprecatedTextureUniform())
luax_markdeprecated(L, 1, "'texture' uniform variable name in shader code", API_CUSTOM, DEPRECATED_NO_REPLACEMENT, "");
if (!shader->getUnsetVertexInputLocationsString().empty())
{
std::string str = "vertex input attribute(s) " + shader->getUnsetVertexInputLocationsString() + " without a 'location' layout qualifier in shader code";
luax_markdeprecated(L, 1, str.c_str(), API_CUSTOM, DEPRECATED_REPLACED, "layout(location = #) qualifier for vertex inputs");
}
luax_pushtype(L, shader);
shader->release();
}
catch (love::Exception &e)
{
luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
lua_pushstring(L, e.what());
// Function pushes the new error string onto the stack.
lua_pcall(L, 1, 1, 0);
should_error = true;
}
if (should_error)
return lua_error(L);
return 1;
}
int w_validateShader(lua_State *L)
{
bool gles = luax_checkboolean(L, 1);
std::vector<std::string> stages;
Shader::CompileOptions options;
w_getShaderSource(L, 2, stages, options);
bool success = true;
std::string err;
try
{
success = instance()->validateShader(gles, stages, options, err);
}
catch (love::Exception &e)
{
success = false;
err = e.what();
}
luax_pushboolean(L, success);
if (!success)
{
luax_pushstring(L, err);
return 2;
}
return 1;
}
static BufferDataUsage luax_optdatausage(lua_State *L, int idx, BufferDataUsage def)
{
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
if (usagestr && !getConstant(usagestr, def))
luax_enumerror(L, "usage hint", getConstants(def), usagestr);
return def;
}
static void luax_optbuffersettings(lua_State *L, int idx, Buffer::Settings &settings)
{
if (lua_isnoneornil(L, idx))
return;
luaL_checktype(L, idx, LUA_TTABLE);
lua_getfield(L, idx, "usage");
settings.dataUsage = luax_optdatausage(L, -1, settings.dataUsage);
lua_pop(L, 1);
lua_getfield(L, idx, "debugname");
if (!lua_isnoneornil(L, -1))
settings.debugName = luax_checkstring(L, -1);
lua_pop(L, 1);
}
static Buffer::DataDeclaration luax_checkdatadeclaration(lua_State* L, int formattableidx, int arrayindex, int declindex, bool requirename, bool requirelocation)
{
Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM);
lua_getfield(L, declindex, "name");
if (requirename && lua_type(L, -1) != LUA_TSTRING)
{
std::ostringstream ss;
ss << "'name' field expected in array element #";
ss << arrayindex;
ss << " of format table";
std::string str = ss.str();
luaL_argerror(L, formattableidx, str.c_str());
}
else if (!lua_isnoneornil(L, -1))
decl.name = luax_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, declindex, "format");
if (lua_type(L, -1) != LUA_TSTRING)
{
std::ostringstream ss;
ss << "'format' field expected in array element #";
ss << arrayindex;
ss << " of format table";
std::string str = ss.str();
luaL_argerror(L, formattableidx, str.c_str());
}
const char* formatstr = luaL_checkstring(L, -1);
if (!getConstant(formatstr, decl.format))
luax_enumerror(L, "data format", getConstants(decl.format), formatstr);
lua_pop(L, 1);
decl.arrayLength = luax_intflag(L, declindex, "arraylength", 0);
lua_getfield(L, declindex, "location");
if (requirelocation && lua_type(L, -1) != LUA_TNUMBER)
{
std::ostringstream ss;
ss << "'location' field expected in array element #";
ss << arrayindex;
ss << " of format table";
std::string str = ss.str();
luaL_argerror(L, formattableidx, str.c_str());
}
else if (!lua_isnoneornil(L, -1))
decl.bindingLocation = luax_checkint(L, -1);
lua_pop(L, 1);
return decl;
}
static void luax_checkbufferformat(lua_State *L, int idx, const Buffer::Settings &settings, std::vector<Buffer::DataDeclaration> &format)
{
if (lua_type(L, idx) == LUA_TSTRING)
{
Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM);
const char *formatstr = luaL_checkstring(L, idx);
if (!getConstant(formatstr, decl.format))
luax_enumerror(L, "data format", getConstants(decl.format), formatstr);
format.push_back(decl);
return;
}
bool requirelocation = (settings.usageFlags & BUFFERUSAGEFLAG_VERTEX) != 0;
luaL_checktype(L, idx, LUA_TTABLE);
int tablelen = luax_objlen(L, idx);
for (int i = 1; i <= tablelen; i++)
{
lua_rawgeti(L, idx, i);
luaL_checktype(L, -1, LUA_TTABLE);
Buffer::DataDeclaration decl = luax_checkdatadeclaration(L, idx, i, -1, false, requirelocation);
format.push_back(decl);
lua_pop(L, 1);
}
}
static void luax_validatebuffervertexbindings(lua_State *L, Buffer *buffer)
{
if (buffer->hasLegacyVertexBindings())
{
std::string names;
for (const auto &member : buffer->getDataMembers())
{
if (member.decl.bindingLocation < 0)
{
if (names.empty())
names = member.decl.name;
else
names += ", " + member.decl.name;
}
}
luax_markdeprecated(L, 1, "vertex format 'name' fields in Meshes and Buffers", API_CUSTOM, DEPRECATED_REPLACED, "'location' field containing a binding location number value.");
}
}
static Buffer *luax_newbuffer(lua_State *L, int idx, Buffer::Settings settings, const std::vector<Buffer::DataDeclaration> &format)
{
size_t arraylength = 0;
size_t bytesize = 0;
Data *data = nullptr;
const void *initialdata = nullptr;
int ncomponents = 0;
for (const Buffer::DataDeclaration &decl : format)
ncomponents += getDataFormatInfo(decl.format).components;
if (luax_istype(L, idx, Data::type))
{
data = luax_checktype<Data>(L, idx);
initialdata = data->getData();
bytesize = data->getSize();
}
bool tableoftables = false;
if (lua_istable(L, idx))
{
arraylength = luax_objlen(L, idx);
lua_rawgeti(L, idx, 1);
tableoftables = lua_istable(L, -1);
lua_pop(L, 1);
if (!tableoftables && ncomponents > 0)
{
if (arraylength % ncomponents != 0)
luaL_error(L, "Array length in flat array variant of newBuffer must be a multiple of the total number of components (%d)", ncomponents);
arraylength /= ncomponents;
}
}
else if (data == nullptr)
{
lua_Integer len = luaL_checkinteger(L, idx);
if (len <= 0)
luaL_argerror(L, idx, "number of elements must be greater than 0");
arraylength = (size_t) len;
settings.zeroInitialize = true;
}
Buffer *b = nullptr;
luax_catchexcept(L, [&] { b = instance()->newBuffer(settings, format, initialdata, bytesize, arraylength); });
luax_validatebuffervertexbindings(L, b);
if (lua_istable(L, idx))
{
luax_catchexcept(L, [&]()
{
Buffer::Mapper mapper(*b);
char *data = (char *) mapper.data;
const auto &members = b->getDataMembers();
size_t stride = b->getArrayStride();
if (tableoftables)
{
for (size_t i = 0; i < arraylength; i++)
{
// get arraydata[index]
lua_rawgeti(L, 2, i + 1);
luaL_checktype(L, -1, LUA_TTABLE);
// get arraydata[index][j]
for (int j = 1; j <= ncomponents; j++)
lua_rawgeti(L, -j, j);
int idx = -ncomponents;
for (const Buffer::DataMember &member : members)
{
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
idx += member.info.components;
}
lua_pop(L, ncomponents + 1);
data += stride;
}
}
else // Flat array
{
for (size_t i = 0; i < arraylength; i++)
{
// get arraydata[arrayindex * ncomponents + componentindex]
for (int componentindex = 1; componentindex <= ncomponents; componentindex++)
lua_rawgeti(L, 2, i * ncomponents + componentindex);
int idx = -ncomponents;
for (const Buffer::DataMember &member : members)
{
luax_writebufferdata(L, idx, member.decl.format, data + member.offset);
idx += member.info.components;
}
lua_pop(L, ncomponents);
data += stride;
}
}
});
}
return b;
}
int w_newBuffer(lua_State *L)
{
luax_checkgraphicscreated(L);
Buffer::Settings settings(0, BUFFERDATAUSAGE_DYNAMIC);
luaL_checktype(L, 3, LUA_TTABLE);
for (int i = 0; i < BUFFERUSAGE_MAX_ENUM; i++)
{
BufferUsage bufferusage = (BufferUsage) i;
const char *tname = nullptr;
if (!getConstant(bufferusage, tname))
continue;
if (luax_boolflag(L, 3, tname, false))
settings.usageFlags = (BufferUsageFlags)(settings.usageFlags | (1u << i));
}
luax_optbuffersettings(L, 3, settings);
std::vector<Buffer::DataDeclaration> format;
luax_checkbufferformat(L, 1, settings, format);
Buffer *b = luax_newbuffer(L, 2, settings, format);
luax_pushtype(L, b);
b->release();
return 1;
}
static PrimitiveType luax_checkmeshdrawmode(lua_State *L, int idx)
{
const char *modestr = luaL_checkstring(L, idx);
PrimitiveType mode = PRIMITIVE_TRIANGLES;
if (!getConstant(modestr, mode))
luax_enumerror(L, "mesh draw mode", getConstants(mode), modestr);
return mode;
}
static Mesh *newStandardMesh(lua_State *L)
{
Mesh *t = nullptr;
PrimitiveType drawmode = luax_checkmeshdrawmode(L, 2);
BufferDataUsage usage = luax_optdatausage(L, 3, BUFFERDATAUSAGE_DYNAMIC);
std::vector<Buffer::DataDeclaration> format = Mesh::getDefaultVertexFormat();
// First argument is a table of standard vertices, or the number of
// standard vertices.
if (lua_istable(L, 1))
{
size_t vertexcount = luax_objlen(L, 1);
std::vector<Vertex> vertices;
vertices.reserve(vertexcount);
// Get the vertices from the table.
for (size_t i = 1; i <= vertexcount; i++)
{
lua_rawgeti(L, 1, (int) i);
if (lua_type(L, -1) != LUA_TTABLE)
{
luax_typerror(L, 1, "table of tables");
return nullptr;
}
for (int j = 1; j <= 8; j++)
lua_rawgeti(L, -j, j);
Vertex v;
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_optnumber(L, -6, 0.0);
v.t = (float) luaL_optnumber(L, -5, 0.0);
v.color.r = (unsigned char) (luax_optnumberclamped01(L, -4, 1.0) * 255.0);
v.color.g = (unsigned char) (luax_optnumberclamped01(L, -3, 1.0) * 255.0);
v.color.b = (unsigned char) (luax_optnumberclamped01(L, -2, 1.0) * 255.0);
v.color.a = (unsigned char) (luax_optnumberclamped01(L, -1, 1.0) * 255.0);
lua_pop(L, 9);
vertices.push_back(v);
}
luax_catchexcept(L, [&](){ t = instance()->newMesh(format, vertices.data(), vertices.size() * sizeof(Vertex), drawmode, usage); });
}
else
{
int count = (int) luaL_checkinteger(L, 1);
luax_catchexcept(L, [&](){ t = instance()->newMesh(format, count, drawmode, usage); });
}
return t;
}
static Mesh *newCustomMesh(lua_State *L)
{
Mesh *t = nullptr;
// First argument is the vertex format, second is a table of vertices or
// the number of vertices.
std::vector<Buffer::DataDeclaration> vertexformat;
PrimitiveType drawmode = luax_checkmeshdrawmode(L, 3);
BufferDataUsage usage = luax_optdatausage(L, 4, BUFFERDATAUSAGE_DYNAMIC);
lua_rawgeti(L, 1, 1);
if (!lua_istable(L, -1))
{
luaL_argerror(L, 1, "table of tables expected");
return nullptr;
}
lua_pop(L, 1);
// Per-vertex attribute data formats.
for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
Buffer::DataDeclaration decl("", DATAFORMAT_MAX_ENUM);
lua_getfield(L, -1, "format");
bool hasformatfield = !lua_isnoneornil(L, -1);
lua_pop(L, 1);
if (hasformatfield || luax_objlen(L, -1) == 0)
decl = luax_checkdatadeclaration(L, 1, i, -1, false, true);
else
{
// Legacy format arguments: {name, datatype, components}
for (int j = 1; j <= 3; j++)
lua_rawgeti(L, -j, j);
decl.name = luaL_checkstring(L, -3);
const char *tname = luaL_checkstring(L, -2);
int components = (int)luaL_checkinteger(L, -1);
// Check deprecated format names.
if (strcmp(tname, "byte") == 0 || strcmp(tname, "unorm8") == 0)
{
if (components == 4)
decl.format = DATAFORMAT_UNORM8_VEC4;
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
else if (strcmp(tname, "unorm16") == 0)
{
if (components == 2)
decl.format = DATAFORMAT_UNORM16_VEC2;
else if (components == 4)
decl.format = DATAFORMAT_UNORM16_VEC4;
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
else if (strcmp(tname, "float") == 0)
{
if (components == 1)
decl.format = DATAFORMAT_FLOAT;
else if (components == 2)
decl.format = DATAFORMAT_FLOAT_VEC2;
else if (components == 3)
decl.format = DATAFORMAT_FLOAT_VEC3;
else if (components == 4)
decl.format = DATAFORMAT_FLOAT_VEC4;
else
luaL_error(L, "Invalid component count (%d) for vertex data type %s", components, tname);
}
if (decl.format == DATAFORMAT_MAX_ENUM)
luax_enumerror(L, "vertex data type", {"float", "byte", "unorm8", "unorm16"}, tname);
lua_pop(L, 3);
luax_markdeprecated(L, 1, "vertex format array values in love.graphics.newMesh", API_CUSTOM, DEPRECATED_REPLACED, "named table fields 'format' and 'location'");
}
lua_pop(L, 1);
vertexformat.push_back(decl);
}
if (lua_isnumber(L, 2))
{
int vertexcount = (int) luaL_checkinteger(L, 2);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); });
}
else if (luax_istype(L, 2, Data::type))
{
// Vertex data comes directly from a Data object.
Data *data = luax_checktype<Data>(L, 2);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); });
}
else
{
// Table of vertices.
lua_rawgeti(L, 2, 1);
if (!lua_istable(L, -1))
{
luaL_argerror(L, 2, "expected table of tables");
return nullptr;
}
lua_pop(L, 1);
size_t numvertices = luax_objlen(L, 2);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
char *data = (char *) t->getVertexData();
size_t stride = t->getVertexStride();
const auto &members = t->getVertexFormat();
for (size_t vertindex = 0; vertindex < numvertices; vertindex++)
{
// get vertices[vertindex]
lua_rawgeti(L, 2, vertindex + 1);
luaL_checktype(L, -1, LUA_TTABLE);
int n = 0;
for (size_t i = 0; i < vertexformat.size(); i++)
{
const auto &member = members[i];
const auto &info = getDataFormatInfo(member.decl.format);
// get vertices[vertindex][n]
for (int c = 0; c < info.components; c++)
{
n++;
lua_rawgeti(L, -(c + 1), n);
}
size_t offset = vertindex * stride + member.offset;
// Fetch the values from Lua and store them in data buffer.
luax_writebufferdata(L, -info.components, member.decl.format, data + offset);
lua_pop(L, info.components);
}
lua_pop(L, 1); // pop vertices[vertindex]
}
t->setVertexDataModified(0, stride * numvertices);
luax_catchexcept(L, [&]() { t->flush(); });
}
if (t->getVertexBuffer() != nullptr)
luax_validatebuffervertexbindings(L, t->getVertexBuffer());
return t;
}
static bool luax_isbufferattributetable(lua_State* L, int idx)
{
if (lua_type(L, idx) != LUA_TTABLE)
return false;
lua_rawgeti(L, idx, 1);
if (lua_type(L, -1) != LUA_TTABLE)
{
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, "buffer");
bool isbuffer = luax_istype(L, -1, Buffer::type);
lua_pop(L, 2);
return isbuffer;
}
static Mesh::BufferAttribute luax_checkbufferattributetable(lua_State *L, int idx)
{
Mesh::BufferAttribute attrib;
attrib.step = STEP_PER_VERTEX;
attrib.enabled = true;
lua_getfield(L, idx, "buffer");
attrib.buffer = luax_checkbuffer(L, -1);
lua_pop(L, 1);
lua_getfield(L, idx, "location");
attrib.bindingLocation = luax_checkint(L, -1);
lua_pop(L, 1);
lua_getfield(L, idx, "name");
if (!lua_isnoneornil(L, -1))
attrib.name = luax_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, idx, "step");
if (!lua_isnoneornil(L, -1))
{
const char *stepstr = luaL_checkstring(L, -1);
if (!getConstant(stepstr, attrib.step))
luax_enumerror(L, "vertex attribute step", getConstants(attrib.step), stepstr);
}
lua_pop(L, 1);
lua_getfield(L, idx, "locationinbuffer");
if (!lua_isnoneornil(L, -1))
attrib.bindingLocationInBuffer = luax_checkint(L, -1);
else
attrib.bindingLocationInBuffer = attrib.bindingLocation;
lua_pop(L, 1);
lua_getfield(L, idx, "nameinbuffer");
if (!lua_isnoneornil(L, -1))
attrib.nameInBuffer = luax_checkstring(L, -1);
else
attrib.nameInBuffer = attrib.name;
lua_pop(L, 1);
lua_getfield(L, idx, "startindex");
attrib.startArrayIndex = (int) luaL_optinteger(L, -1, 1) - 1;
lua_pop(L, 1);
return attrib;
}
static Mesh* newMeshFromBuffers(lua_State *L)
{
std::vector<Mesh::BufferAttribute> attributes;
for (size_t i = 1; i <= luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
attributes.push_back(luax_checkbufferattributetable(L, -1));
lua_pop(L, 1);
}
PrimitiveType drawmode = luax_checkmeshdrawmode(L, 2);
Mesh *t = nullptr;
luax_catchexcept(L, [&]() { t = instance()->newMesh(attributes, drawmode); });
if (t->getVertexBuffer() != nullptr)
luax_validatebuffervertexbindings(L, t->getVertexBuffer());
return t;
}
int w_newMesh(lua_State *L)
{
luax_checkgraphicscreated(L);
// Check first argument: table or number of vertices.
int arg1type = lua_type(L, 1);
if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
luaL_argerror(L, 1, "table or number expected");
Mesh *t = nullptr;
int arg2type = lua_type(L, 2);
if (luax_isbufferattributetable(L, 1))
t = newMeshFromBuffers(L);
else if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
t = newCustomMesh(L);
else
t = newStandardMesh(L);
luax_pushtype(L, t);
t->release();
return 1;
}
int w_newTextBatch(lua_State *L)
{
luax_checkgraphicscreated(L);
graphics::Font *font = luax_checkfont(L, 1);
TextBatch *t = nullptr;
if (lua_isnoneornil(L, 2))
luax_catchexcept(L, [&](){ t = instance()->newTextBatch(font); });
else
{
std::vector<love::font::ColoredString> text;
luax_checkcoloredstring(L, 2, text);
luax_catchexcept(L, [&](){ t = instance()->newTextBatch(font, text); });
}
luax_pushtype(L, t);
t->release();
return 1;
}
int w_newText(lua_State *L)
{
luax_markdeprecated(L, 1, "love.graphics.newText", API_FUNCTION, DEPRECATED_RENAMED, "love.graphics.newTextBatch");
return w_newTextBatch(L);
}
int w_newVideo(lua_State *L)
{
luax_checkgraphicscreated(L);
if (!luax_istype(L, 1, love::video::VideoStream::type))
luax_convobj(L, 1, "video", "newVideoStream");
auto stream = luax_checktype<love::video::VideoStream>(L, 1);
float dpiscale = (float) luaL_optnumber(L, 2, 1.0);
Video *video = nullptr;
luax_catchexcept(L, [&]() { video = instance()->newVideo(stream, dpiscale); });
luax_pushtype(L, video);
video->release();
return 1;
}
int w_readbackBuffer(lua_State *L)
{
Buffer *b = luax_checkbuffer(L, 1);
lua_Integer offset = luaL_optinteger(L, 2, 0);
lua_Integer size = luaL_optinteger(L, 3, b->getSize() - offset);
data::ByteData *dest = nullptr;
size_t destoffset = 0;
if (!lua_isnoneornil(L, 4))
{
dest = luax_checktype<data::ByteData>(L, 4);
destoffset = (size_t) luaL_optinteger(L, 5, 0);
}
love::data::ByteData *data = nullptr;
luax_catchexcept(L, [&]() { data = instance()->readbackBuffer(b, offset, size, dest, destoffset); });
luax_pushtype(L, data);
data->release();
return 1;
}
int w_readbackBufferAsync(lua_State *L)
{
Buffer *b = luax_checkbuffer(L, 1);
lua_Integer offset = luaL_optinteger(L, 2, 0);
lua_Integer size = luaL_optinteger(L, 3, b->getSize() - offset);
data::ByteData *dest = nullptr;
size_t destoffset = 0;
if (!lua_isnoneornil(L, 4))
{
dest = luax_checktype<data::ByteData>(L, 4);
destoffset = (size_t) luaL_optinteger(L, 5, 0);
}
GraphicsReadback *r = nullptr;
luax_catchexcept(L, [&]() { r = instance()->readbackBufferAsync(b, offset, size, dest, destoffset); });
luax_pushtype(L, r);
r->release();
return 1;
}
int w_readbackTexture(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
int slice = 0;
if (t->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 2) - 1;
else if (!lua_isnoneornil(L, 2) && lua_type(L, 2) != LUA_TNUMBER)
luaL_argerror(L, 2, "number or nil expected");
int mipmap = (int) luaL_optinteger(L, 3, 1) - 1;
Rect rect = {0, 0, t->getPixelWidth(mipmap), t->getPixelHeight(mipmap)};
if (!lua_isnoneornil(L, 4))
{
rect.x = (int) luaL_checkinteger(L, 4);
rect.y = (int) luaL_checkinteger(L, 5);
rect.w = (int) luaL_checkinteger(L, 6);
rect.h = (int) luaL_checkinteger(L, 7);
}
image::ImageData *dest = nullptr;
int destx = 0;
int desty = 0;
if (!lua_isnoneornil(L, 8))
{
dest = luax_checktype<image::ImageData>(L, 8);
destx = (int) luaL_optinteger(L, 9, 0);
desty = (int) luaL_optinteger(L, 10, 0);
}
image::ImageData *imagedata = nullptr;
luax_catchexcept(L, [&]() { imagedata = instance()->readbackTexture(t, slice, mipmap, rect, dest, destx, desty); });
luax_pushtype(L, imagedata);
imagedata->release();
return 1;
}
int w_readbackTextureAsync(lua_State *L)
{
Texture *t = luax_checktexture(L, 1);
int slice = 0;
if (t->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 2) - 1;
else if (!lua_isnoneornil(L, 2) && lua_type(L, 2) != LUA_TNUMBER)
luaL_argerror(L, 2, "number or nil expected");
int mipmap = (int) luaL_optinteger(L, 3, 1) - 1;
Rect rect = {0, 0, t->getPixelWidth(mipmap), t->getPixelHeight(mipmap)};
if (!lua_isnoneornil(L, 4))
{
rect.x = (int) luaL_checkinteger(L, 4);
rect.y = (int) luaL_checkinteger(L, 5);
rect.w = (int) luaL_checkinteger(L, 6);
rect.h = (int) luaL_checkinteger(L, 7);
}
image::ImageData *dest = nullptr;
int destx = 0;
int desty = 0;
if (!lua_isnoneornil(L, 8))
{
dest = luax_checktype<image::ImageData>(L, 8);
destx = (int) luaL_optinteger(L, 9, 0);
desty = (int) luaL_optinteger(L, 10, 0);
}
GraphicsReadback *r = nullptr;
luax_catchexcept(L, [&]() { r = instance()->readbackTextureAsync(t, slice, mipmap, rect, dest, destx, desty); });
luax_pushtype(L, r);
r->release();
return 1;
}
int w_setColor(lua_State *L)
{
Colorf c;
if (lua_istable(L, 1))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (float) luaL_checknumber(L, -4);
c.g = (float) luaL_checknumber(L, -3);
c.b = (float) luaL_checknumber(L, -2);
c.a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
else
{
c.r = (float) luaL_checknumber(L, 1);
c.g = (float) luaL_checknumber(L, 2);
c.b = (float) luaL_checknumber(L, 3);
c.a = (float) luaL_optnumber(L, 4, 1.0);
}
instance()->setColor(c);
return 0;
}
int w_getColor(lua_State *L)
{
Colorf c = instance()->getColor();
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
lua_pushnumber(L, c.b);
lua_pushnumber(L, c.a);
return 4;
}
int w_setBackgroundColor(lua_State *L)
{
Colorf c;
if (lua_istable(L, 1))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (float) luaL_checknumber(L, -4);
c.g = (float) luaL_checknumber(L, -3);
c.b = (float) luaL_checknumber(L, -2);
c.a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
else
{
c.r = (float) luaL_checknumber(L, 1);
c.g = (float) luaL_checknumber(L, 2);
c.b = (float) luaL_checknumber(L, 3);
c.a = (float) luaL_optnumber(L, 4, 1.0);
}
instance()->setBackgroundColor(c);
return 0;
}
int w_getBackgroundColor(lua_State *L)
{
Colorf c = instance()->getBackgroundColor();
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
lua_pushnumber(L, c.b);
lua_pushnumber(L, c.a);
return 4;
}
int w_setNewFont(lua_State *L)
{
luax_markdeprecated(L, 1, "love.graphics.setNewFont", API_FUNCTION, DEPRECATED_NO_REPLACEMENT, nullptr);
int ret = w_newFont(L);
Font *font = luax_checktype<Font>(L, -1);
instance()->setFont(font);
return ret;
}
int w_setFont(lua_State *L)
{
Font *font = luax_checktype<Font>(L, 1);
instance()->setFont(font);
return 0;
}
int w_getFont(lua_State *L)
{
luax_checkgraphicscreated(L);
Font *f = nullptr;
luax_catchexcept(L, [&](){ f = instance()->getFont(); });
luax_pushtype(L, f);
return 1;
}
int w_setColorMask(lua_State *L)
{
ColorChannelMask mask;
if (lua_isnoneornil(L, 1))
{
mask.r = mask.g = mask.b = mask.a = true;
}
else if (lua_gettop(L) <= 1)
{
// Set all color components if a single argument is given.
mask.r = mask.g = mask.b = mask.a = luax_checkboolean(L, 1);
}
else
{
mask.r = luax_checkboolean(L, 1);
mask.g = luax_checkboolean(L, 2);
mask.b = luax_checkboolean(L, 3);
mask.a = luax_checkboolean(L, 4);
}
luax_catchexcept(L, [&]() { instance()->setColorMask(mask); });
return 0;
}
int w_getColorMask(lua_State *L)
{
ColorChannelMask mask = instance()->getColorMask();
luax_pushboolean(L, mask.r);
luax_pushboolean(L, mask.g);
luax_pushboolean(L, mask.b);
luax_pushboolean(L, mask.a);
return 4;
}
int w_setBlendMode(lua_State *L)
{
BlendMode mode;
const char *str = luaL_checkstring(L, 1);
if (!getConstant(str, mode))
return luax_enumerror(L, "blend mode", getConstants(mode), str);
BlendAlpha alphamode = BLENDALPHA_MULTIPLY;
if (!lua_isnoneornil(L, 2))
{
const char *alphastr = luaL_checkstring(L, 2);
if (!getConstant(alphastr, alphamode))
return luax_enumerror(L, "blend alpha mode", getConstants(alphamode), alphastr);
}
luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); });
return 0;
}
int w_getBlendMode(lua_State *L)
{
const char *str;
const char *alphastr;
BlendAlpha alphamode;
BlendMode mode = instance()->getBlendMode(alphamode);
if (!getConstant(mode, str))
return luaL_error(L, "Unknown blend mode");
if (!getConstant(alphamode, alphastr))
return luaL_error(L, "Unknown blend alpha mode");
lua_pushstring(L, str);
lua_pushstring(L, alphastr);
return 2;
}
static BlendOperation luax_checkblendop(lua_State *L, int idx)
{
BlendOperation op = BLENDOP_ADD;
const char *str = luaL_checkstring(L, idx);
if (!getConstant(str, op))
luax_enumerror(L, "blend operation", getConstants(op), str);
return op;
}
static BlendFactor luax_checkblendfactor(lua_State *L, int idx)
{
BlendFactor factor = BLENDFACTOR_ZERO;
const char *str = luaL_checkstring(L, idx);
if (!getConstant(str, factor))
luax_enumerror(L, "blend factor", getConstants(factor), str);
return factor;
}
static void luax_pushblendop(lua_State *L, BlendOperation op)
{
const char *str;
if (!getConstant(op, str))
luaL_error(L, "unknown blend operation");
lua_pushstring(L, str);
}
static void luax_pushblendfactor(lua_State *L, BlendFactor factor)
{
const char *str;
if (!getConstant(factor, str))
luaL_error(L, "unknown blend factor");
lua_pushstring(L, str);
}
int w_setBlendState(lua_State *L)
{
BlendState state;
if (!lua_isnoneornil(L, 1))
{
state.enable = true;
if (lua_gettop(L) >= 4)
{
state.operationRGB = luax_checkblendop(L, 1);
state.operationA = luax_checkblendop(L, 2);
state.srcFactorRGB = luax_checkblendfactor(L, 3);
state.srcFactorA = luax_checkblendfactor(L, 4);
state.dstFactorRGB = luax_checkblendfactor(L, 5);
state.dstFactorA = luax_checkblendfactor(L, 6);
}
else
{
state.operationRGB = state.operationA = luax_checkblendop(L, 1);
state.srcFactorRGB = state.srcFactorA = luax_checkblendfactor(L, 2);
state.dstFactorRGB = state.dstFactorA = luax_checkblendfactor(L, 3);
}
}
luax_catchexcept(L, [&](){ instance()->setBlendState(state); });
return 0;
}
int w_getBlendState(lua_State *L)
{
const BlendState &state = instance()->getBlendState();
if (state.enable)
{
luax_pushblendop(L, state.operationRGB);
luax_pushblendop(L, state.operationA);
luax_pushblendfactor(L, state.srcFactorRGB);
luax_pushblendfactor(L, state.srcFactorA);
luax_pushblendfactor(L, state.dstFactorRGB);
luax_pushblendfactor(L, state.dstFactorA);
}
else
{
for (int i = 0; i < 6; i++)
lua_pushnil(L);
}
return 6;
}
int w_setDefaultFilter(lua_State *L)
{
SamplerState s = instance()->getDefaultSamplerState();
const char *minstr = luaL_checkstring(L, 1);
const char *magstr = luaL_optstring(L, 2, minstr);
if (!SamplerState::getConstant(minstr, s.minFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.minFilter), minstr);
if (!SamplerState::getConstant(magstr, s.magFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.magFilter), magstr);
s.maxAnisotropy = std::min(std::max(1, (int) luaL_optnumber(L, 3, 1.0)), LOVE_UINT8_MAX);
instance()->setDefaultSamplerState(s);
return 0;
}
int w_getDefaultFilter(lua_State *L)
{
const SamplerState &s = instance()->getDefaultSamplerState();
const char *minstr;
const char *magstr;
if (!SamplerState::getConstant(s.minFilter, minstr))
return luaL_error(L, "Unknown minification filter mode");
if (!SamplerState::getConstant(s.magFilter, magstr))
return luaL_error(L, "Unknown magnification filter mode");
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, s.maxAnisotropy);
return 3;
}
int w_setDefaultMipmapFilter(lua_State *L)
{
SamplerState s = instance()->getDefaultSamplerState();
s.mipmapFilter = SamplerState::MIPMAP_FILTER_NONE;
if (!lua_isnoneornil(L, 1))
{
const char *str = luaL_checkstring(L, 1);
if (!SamplerState::getConstant(str, s.mipmapFilter))
return luax_enumerror(L, "filter mode", SamplerState::getConstants(s.mipmapFilter), str);
}
s.lodBias = -((float) luaL_optnumber(L, 2, 0.0));
instance()->setDefaultSamplerState(s);
return 0;
}
int w_getDefaultMipmapFilter(lua_State *L)
{
const SamplerState &s = instance()->getDefaultSamplerState();
const char *str;
if (SamplerState::getConstant(s.mipmapFilter, str))
lua_pushstring(L, str);
else
lua_pushnil(L);
lua_pushnumber(L, -s.lodBias);
return 2;
}
int w_setLineWidth(lua_State *L)
{
float width = (float)luaL_checknumber(L, 1);
instance()->setLineWidth(width);
return 0;
}
int w_setLineStyle(lua_State *L)
{
Graphics::LineStyle style;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, style))
return luax_enumerror(L, "line style", Graphics::getConstants(style), str);
instance()->setLineStyle(style);
return 0;
}
int w_setLineJoin(lua_State *L)
{
Graphics::LineJoin join;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, join))
return luax_enumerror(L, "line join", Graphics::getConstants(join), str);
instance()->setLineJoin(join);
return 0;
}
int w_getLineWidth(lua_State *L)
{
lua_pushnumber(L, instance()->getLineWidth());
return 1;
}
int w_getLineStyle(lua_State *L)
{
Graphics::LineStyle style = instance()->getLineStyle();
const char *str;
if (!Graphics::getConstant(style, str))
return luaL_error(L, "Unknown line style");
lua_pushstring(L, str);
return 1;
}
int w_getLineJoin(lua_State *L)
{
Graphics::LineJoin join = instance()->getLineJoin();
const char *str;
if (!Graphics::getConstant(join, str))
return luaL_error(L, "Unknown line join");
lua_pushstring(L, str);
return 1;
}
int w_setPointSize(lua_State *L)
{
float size = (float)luaL_checknumber(L, 1);
luax_catchexcept(L, [&]() { instance()->setPointSize(size); });
return 0;
}
int w_getPointSize(lua_State *L)
{
lua_pushnumber(L, instance()->getPointSize());
return 1;
}
int w_setDepthMode(lua_State *L)
{
if (lua_isnoneornil(L, 1) && lua_isnoneornil(L, 2))
luax_catchexcept(L, [&]() { instance()->setDepthMode(); });
else
{
CompareMode compare = COMPARE_ALWAYS;
const char *str = luaL_checkstring(L, 1);
bool write = luax_checkboolean(L, 2);
if (!getConstant(str, compare))
return luax_enumerror(L, "compare mode", getConstants(compare), str);
luax_catchexcept(L, [&]() { instance()->setDepthMode(compare, write); });
}
return 0;
}
int w_getDepthMode(lua_State *L)
{
CompareMode compare = COMPARE_ALWAYS;
bool write = false;
instance()->getDepthMode(compare, write);
const char *str;
if (!getConstant(compare, str))
return luaL_error(L, "Unknown compare mode");
lua_pushstring(L, str);
luax_pushboolean(L, write);
return 2;
}
int w_setMeshCullMode(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
CullMode mode;
if (!getConstant(str, mode))
return luax_enumerror(L, "cull mode", getConstants(mode), str);
luax_catchexcept(L, [&]() { instance()->setMeshCullMode(mode); });
return 0;
}
int w_getMeshCullMode(lua_State *L)
{
CullMode mode = instance()->getMeshCullMode();
const char *str;
if (!getConstant(mode, str))
return luaL_error(L, "Unknown cull mode");
lua_pushstring(L, str);
return 1;
}
int w_setFrontFaceWinding(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
Winding winding;
if (!getConstant(str, winding))
return luax_enumerror(L, "vertex winding", getConstants(winding), str);
luax_catchexcept(L, [&]() { instance()->setFrontFaceWinding(winding); });
return 0;
}
int w_getFrontFaceWinding(lua_State *L)
{
Winding winding = instance()->getFrontFaceWinding();
const char *str;
if (!getConstant(winding, str))
return luaL_error(L, "Unknown vertex winding");
lua_pushstring(L, str);
return 1;
}
int w_setWireframe(lua_State *L)
{
luax_catchexcept(L, [&]() { instance()->setWireframe(luax_checkboolean(L, 1)); });
return 0;
}
int w_isWireframe(lua_State *L)
{
luax_pushboolean(L, instance()->isWireframe());
return 1;
}
int w_setShader(lua_State *L)
{
if (lua_isnoneornil(L,1))
{
instance()->setShader();
return 0;
}
Shader *shader = luax_checkshader(L, 1);
luax_catchexcept(L, [&]() { instance()->setShader(shader); });
return 0;
}
int w_getShader(lua_State *L)
{
Shader *shader = instance()->getShader();
if (shader)
luax_pushtype(L, shader);
else
lua_pushnil(L);
return 1;
}
int w_getSupported(lua_State *L)
{
const Graphics::Capabilities &caps = instance()->getCapabilities();
if (lua_istable(L, 1))
lua_pushvalue(L, 1);
else
lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM);
for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++)
{
auto feature = (Graphics::Feature) i;
const char *name = nullptr;
if (!Graphics::getConstant(feature, name))
continue;
luax_pushboolean(L, caps.features[i]);
lua_setfield(L, -2, name);
}
return 1;
}
int w_getTextureFormats(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
bool rt = luax_checkboolflag(L, 1, Texture::getConstant(Texture::SETTING_RENDER_TARGET));
bool computewrite = luax_boolflag(L, 1, Texture::getConstant(Texture::SETTING_COMPUTE_WRITE), false);
bool shaderatomics = luax_boolflag(L, 1, "shaderatomics", false);
OptionalBool readable;
lua_getfield(L, 1, Texture::getConstant(Texture::SETTING_READABLE));
if (!lua_isnoneornil(L, -1))
readable.set(luax_checkboolean(L, -1));
lua_pop(L, 1);
if (lua_istable(L, 2))
lua_pushvalue(L, 2);
else
lua_createtable(L, 0, (int) PIXELFORMAT_MAX_ENUM);
for (int i = 0; i < (int) PIXELFORMAT_MAX_ENUM; i++)
{
PixelFormat format = (PixelFormat) i;
const char *name = nullptr;
if (format == PIXELFORMAT_UNKNOWN || !love::getConstant(format, name))
continue;
uint32 usage = PIXELFORMATUSAGEFLAGS_NONE;
if (rt)
usage |= PIXELFORMATUSAGEFLAGS_RENDERTARGET;
if (readable.get(!isPixelFormatDepthStencil(format)))
usage |= PIXELFORMATUSAGEFLAGS_SAMPLE;
if (computewrite)
usage |= PIXELFORMATUSAGEFLAGS_COMPUTEWRITE;
if (shaderatomics)
usage |= PIXELFORMATUSAGEFLAGS_SHADERATOMICS;
luax_pushboolean(L, instance()->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage));
lua_setfield(L, -2, name);
}
return 1;
}
static int w__getFormats(lua_State *L, int idx, bool (*isFormatSupported)(PixelFormat), bool (*ignore)(PixelFormat))
{
if (lua_istable(L, idx))
lua_pushvalue(L, idx);
else
lua_createtable(L, 0, (int) PIXELFORMAT_MAX_ENUM);
for (int i = 0; i < (int) PIXELFORMAT_MAX_ENUM; i++)
{
PixelFormat format = (PixelFormat) i;
const char *name = nullptr;
if (format == PIXELFORMAT_UNKNOWN || !love::getConstant(format, name) || ignore(format))
continue;
luax_pushboolean(L, isFormatSupported(format));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getCanvasFormats(lua_State *L)
{
luax_markdeprecated(L, 1, "love.graphics.getCanvasFormats", API_FUNCTION, DEPRECATED_REPLACED, "love.graphics.getTextureFormats");
bool (*supported)(PixelFormat);
int idx = 1;
if (lua_type(L, 1) == LUA_TBOOLEAN)
{
idx = 2;
if (luax_checkboolean(L, 1))
{
supported = [](PixelFormat format) -> bool
{
const uint32 usage = PIXELFORMATUSAGEFLAGS_SAMPLE | PIXELFORMATUSAGEFLAGS_RENDERTARGET;
return instance()->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage);
};
}
else
{
supported = [](PixelFormat format) -> bool
{
return instance()->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_RENDERTARGET);
};
}
}
else
{
supported = [](PixelFormat format) -> bool
{
bool readable = !isPixelFormatDepthStencil(format);
uint32 usage = PIXELFORMATUSAGEFLAGS_RENDERTARGET;
if (readable)
usage |= PIXELFORMATUSAGEFLAGS_SAMPLE;
return instance()->isPixelFormatSupported(format, (PixelFormatUsageFlags) usage);
};
}
return w__getFormats(L, idx, supported, isPixelFormatCompressed);
}
int w_getImageFormats(lua_State *L)
{
luax_markdeprecated(L, 1, "love.graphics.getImageFormats", API_FUNCTION, DEPRECATED_REPLACED, "love.graphics.getTextureFormats");
const auto supported = [](PixelFormat format) -> bool
{
return instance()->isPixelFormatSupported(format, PIXELFORMATUSAGEFLAGS_SAMPLE);
};
const auto ignore = [](PixelFormat format) -> bool
{
return !(image::ImageData::validPixelFormat(format) || isPixelFormatCompressed(format));
};
return w__getFormats(L, 1, supported, ignore);
}
int w_getTextureTypes(lua_State *L)
{
const Graphics::Capabilities &caps = instance()->getCapabilities();
if (lua_istable(L, 1))
lua_pushvalue(L, 1);
else
lua_createtable(L, 0, (int) TEXTURE_MAX_ENUM);
for (int i = 0; i < (int) TEXTURE_MAX_ENUM; i++)
{
TextureType textype = (TextureType) i;
const char *name = nullptr;
if (!Texture::getConstant(textype, name))
continue;
luax_pushboolean(L, caps.textureTypes[i]);
lua_setfield(L, -2, name);
}
return 1;
}
int w_getRendererInfo(lua_State *L)
{
Graphics::RendererInfo info;
luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
luax_pushstring(L, info.name);
luax_pushstring(L, info.version);
luax_pushstring(L, info.vendor);
luax_pushstring(L, info.device);
return 4;
}
int w_getSystemLimits(lua_State *L)
{
const Graphics::Capabilities &caps = instance()->getCapabilities();
if (lua_istable(L, 1))
lua_pushvalue(L, 1);
else
lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
{
Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
const char *name = nullptr;
if (!Graphics::getConstant(limittype, name))
continue;
lua_pushnumber(L, caps.limits[i]);
lua_setfield(L, -2, name);
}
return 1;
}
int w_getStats(lua_State *L)
{
Graphics::Stats stats = instance()->getStats();
if (lua_istable(L, 1))
lua_pushvalue(L, 1);
else
lua_createtable(L, 0, 7);
lua_pushinteger(L, stats.drawCalls);
lua_setfield(L, -2, "drawcalls");
lua_pushinteger(L, stats.drawCallsBatched);
lua_setfield(L, -2, "drawcallsbatched");
lua_pushinteger(L, stats.renderTargetSwitches);
lua_setfield(L, -2, "canvasswitches");
lua_pushinteger(L, stats.shaderSwitches);
lua_setfield(L, -2, "shaderswitches");
lua_pushinteger(L, stats.textures);
lua_setfield(L, -2, "textures");
lua_pushinteger(L, stats.fonts);
lua_setfield(L, -2, "fonts");
lua_pushinteger(L, stats.buffers);
lua_setfield(L, -2, "buffers");
lua_pushnumber(L, (lua_Number) stats.textureMemory);
lua_setfield(L, -2, "texturememory");
lua_pushnumber(L, (lua_Number) stats.bufferMemory);
lua_setfield(L, -2, "buffermemory");
return 1;
}
int w_draw(lua_State *L)
{
Drawable *drawable = nullptr;
Texture *texture = nullptr;
Quad *quad = luax_totype<Quad>(L, 2);
int startidx = 2;
if (quad != nullptr)
{
texture = luax_checktexture(L, 1);
startidx = 3;
}
else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
{
return luax_typerror(L, 2, "Quad");
}
else
{
drawable = luax_checktype<Drawable>(L, 1);
startidx = 2;
}
luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]()
{
if (texture && quad)
instance()->draw(texture, quad, m);
else
instance()->draw(drawable, m);
});
});
return 0;
}
int w_drawLayer(lua_State *L)
{
Texture *texture = luax_checktexture(L, 1);
int layer = (int) luaL_checkinteger(L, 2) - 1;
int startidx = 3;
Quad *quad = luax_totype<Quad>(L, startidx);
if (quad != nullptr)
{
texture = luax_checktexture(L, 1);
startidx++;
}
else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
{
return luax_typerror(L, startidx, "Quad");
}
luax_checkstandardtransform(L, startidx, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]()
{
if (quad)
instance()->drawLayer(texture, layer, quad, m);
else
instance()->drawLayer(texture, layer, m);
});
});
return 0;
}
int w_drawInstanced(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
int instancecount = (int) luaL_checkinteger(L, 2);
luax_checkstandardtransform(L, 3, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]() { instance()->drawInstanced(t, m, instancecount); });
});
return 0;
}
int w_drawIndirect(lua_State *L)
{
Mesh *t = luax_checkmesh(L, 1);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_checkinteger(L, 3) - 1;
luax_checkstandardtransform(L, 4, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]() { instance()->drawIndirect(t, m, argsbuffer, argsindex); });
});
return 0;
}
int w_drawFromShader(lua_State *L)
{
if (luax_istype(L, 1, Buffer::type))
{
// Indexed drawing.
Buffer *t = luax_checkbuffer(L, 1);
int indexcount = (int) luaL_checkinteger(L, 2);
int instancecount = (int) luaL_optinteger(L, 3, 1);
int indexstart = (int) luaL_optinteger(L, 4, 1) - 1;
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 5))
tex = luax_checktexture(L, 5);
luax_catchexcept(L, [&]() { instance()->drawFromShader(t, indexcount, instancecount, indexstart, tex); });
}
else
{
const char *primstr = luaL_checkstring(L, 1);
PrimitiveType primtype = PRIMITIVE_TRIANGLES;
if (!getConstant(primstr, primtype))
return luax_enumerror(L, "primitive type", getConstants(primtype), primstr);
int vertexcount = (int) luaL_checkinteger(L, 2);
int instancecount = (int) luaL_optinteger(L, 3, 1);
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawFromShader(primtype, vertexcount, instancecount, tex); });
}
return 0;
}
int w_drawFromShaderIndirect(lua_State *L)
{
if (luax_istype(L, 1, Buffer::type))
{
// Indexed drawing.
Buffer *t = luax_checkbuffer(L, 1);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(t, argsbuffer, argsindex, tex); });
}
else
{
const char *primstr = luaL_checkstring(L, 1);
PrimitiveType primtype = PRIMITIVE_TRIANGLES;
if (!getConstant(primstr, primtype))
return luax_enumerror(L, "primitive type", getConstants(primtype), primstr);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
Texture *tex = nullptr;
if (!lua_isnoneornil(L, 4))
tex = luax_checktexture(L, 4);
luax_catchexcept(L, [&]() { instance()->drawFromShaderIndirect(primtype, argsbuffer, argsindex, tex); });
}
return 0;
}
int w_print(lua_State *L)
{
std::vector<love::font::ColoredString> str;
luax_checkcoloredstring(L, 1, str);
if (luax_istype(L, 2, Font::type))
{
Font *font = luax_checkfont(L, 2);
luax_checkstandardtransform(L, 3, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&](){ instance()->print(str, font, m); });
});
}
else
{
luax_checkstandardtransform(L, 2, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&](){ instance()->print(str, m); });
});
}
return 0;
}
int w_printf(lua_State *L)
{
std::vector<love::font::ColoredString> str;
luax_checkcoloredstring(L, 1, str);
Font *font = nullptr;
int startidx = 2;
if (luax_istype(L, startidx, Font::type))
{
font = luax_checkfont(L, startidx);
startidx++;
}
Font::AlignMode align = Font::ALIGN_LEFT;
Matrix4 m;
int formatidx = startidx + 2;
if (luax_istype(L, startidx, math::Transform::type))
{
math::Transform *tf = luax_totype<math::Transform>(L, startidx);
m = tf->getMatrix();
formatidx = startidx + 1;
}
else
{
float x = (float)luaL_checknumber(L, startidx + 0);
float y = (float)luaL_checknumber(L, startidx + 1);
float angle = (float) luaL_optnumber(L, startidx + 4, 0.0f);
float sx = (float) luaL_optnumber(L, startidx + 5, 1.0f);
float sy = (float) luaL_optnumber(L, startidx + 6, sx);
float ox = (float) luaL_optnumber(L, startidx + 7, 0.0f);
float oy = (float) luaL_optnumber(L, startidx + 8, 0.0f);
float kx = (float) luaL_optnumber(L, startidx + 9, 0.0f);
float ky = (float) luaL_optnumber(L, startidx + 10, 0.0f);
m = Matrix4(x, y, angle, sx, sy, ox, oy, kx, ky);
}
float wrap = (float)luaL_checknumber(L, formatidx);
const char *astr = lua_isnoneornil(L, formatidx + 1) ? nullptr : luaL_checkstring(L, formatidx + 1);
if (astr != nullptr && !Font::getConstant(astr, align))
return luax_enumerror(L, "alignment", Font::getConstants(align), astr);
if (font != nullptr)
luax_catchexcept(L, [&](){ instance()->printf(str, font, wrap, align, m); });
else
luax_catchexcept(L, [&](){ instance()->printf(str, wrap, align, m); });
return 0;
}
int w_points(lua_State *L)
{
// love.graphics.points has 3 variants:
// - points(x1, y1, x2, y2, ...)
// - points({x1, y1, x2, y2, ...})
// - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
int args = lua_gettop(L);
bool is_table = false;
bool is_table_of_tables = false;
if (args == 1 && lua_istable(L, 1))
{
is_table = true;
args = (int) luax_objlen(L, 1);
lua_rawgeti(L, 1, 1);
is_table_of_tables = lua_istable(L, -1);
lua_pop(L, 1);
}
if (args % 2 != 0 && !is_table_of_tables)
return luaL_error(L, "Number of vertex components must be a multiple of two");
int numpositions = args / 2;
if (is_table_of_tables)
numpositions = args;
Vector2 *positions = nullptr;
Colorf *colors = nullptr;
if (is_table_of_tables)
{
size_t datasize = (sizeof(Vector2) + sizeof(Colorf)) * numpositions;
uint8 *data = instance()->getScratchBuffer<uint8>(datasize);
positions = (Vector2 *) data;
colors = (Colorf *) (data + sizeof(Vector2) * numpositions);
}
else
positions = instance()->getScratchBuffer<Vector2>(numpositions);
if (is_table)
{
if (is_table_of_tables)
{
// points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
for (int i = 0; i < args; i++)
{
lua_rawgeti(L, 1, i + 1);
for (int j = 1; j <= 6; j++)
lua_rawgeti(L, -j, j);
positions[i].x = luax_checkfloat(L, -6);
positions[i].y = luax_checkfloat(L, -5);
colors[i].r = (float) luax_optnumberclamped01(L, -4, 1.0);
colors[i].g = (float) luax_optnumberclamped01(L, -3, 1.0);
colors[i].b = (float) luax_optnumberclamped01(L, -2, 1.0);
colors[i].a = (float) luax_optnumberclamped01(L, -1, 1.0);
lua_pop(L, 7);
}
}
else
{
// points({x1, y1, x2, y2, ...})
for (int i = 0; i < numpositions; i++)
{
lua_rawgeti(L, 1, i * 2 + 1);
lua_rawgeti(L, 1, i * 2 + 2);
positions[i].x = luax_checkfloat(L, -2);
positions[i].y = luax_checkfloat(L, -1);
lua_pop(L, 2);
}
}
}
else
{
for (int i = 0; i < numpositions; i++)
{
positions[i].x = luax_checkfloat(L, i * 2 + 1);
positions[i].y = luax_checkfloat(L, i * 2 + 2);
}
}
luax_catchexcept(L, [&](){ instance()->points(positions, colors, numpositions); });
return 0;
}
int w_line(lua_State *L)
{
int args = lua_gettop(L);
int arg1type = lua_type(L, 1);
bool is_table = false;
if (args == 1 && arg1type == LUA_TTABLE)
{
args = (int) luax_objlen(L, 1);
is_table = true;
}
if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
return luax_typerror(L, 1, "table or number");
else if (args % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two.");
else if (args < 4)
return luaL_error(L, "Need at least two vertices to draw a line.");
int numvertices = args / 2;
Vector2 *coords = instance()->getScratchBuffer<Vector2>(numvertices);
if (is_table)
{
for (int i = 0; i < numvertices; ++i)
{
lua_rawgeti(L, 1, (i * 2) + 1);
lua_rawgeti(L, 1, (i * 2) + 2);
coords[i].x = luax_checkfloat(L, -2);
coords[i].y = luax_checkfloat(L, -1);
lua_pop(L, 2);
}
}
else
{
for (int i = 0; i < numvertices; ++i)
{
coords[i].x = luax_checkfloat(L, (i * 2) + 1);
coords[i].y = luax_checkfloat(L, (i * 2) + 2);
}
}
luax_catchexcept(L,
[&](){ instance()->polyline(coords, numvertices); }
);
return 0;
}
int w_rectangle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
if (lua_isnoneornil(L, 6))
{
luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h); });
return 0;
}
float rx = (float)luaL_optnumber(L, 6, 0.0);
float ry = (float)luaL_optnumber(L, 7, rx);
if (lua_isnoneornil(L, 8))
luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h, rx, ry); });
else
{
int points = (int) luaL_checkinteger(L, 8);
luax_catchexcept(L, [&](){ instance()->rectangle(mode, x, y, w, h, rx, ry, points); });
}
return 0;
}
int w_circle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
if (lua_isnoneornil(L, 5))
luax_catchexcept(L, [&](){ instance()->circle(mode, x, y, radius); });
else
{
int points = (int) luaL_checkinteger(L, 5);
luax_catchexcept(L, [&](){ instance()->circle(mode, x, y, radius, points); });
}
return 0;
}
int w_ellipse(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float a = (float)luaL_checknumber(L, 4);
float b = (float)luaL_optnumber(L, 5, a);
if (lua_isnoneornil(L, 6))
luax_catchexcept(L, [&](){ instance()->ellipse(mode, x, y, a, b); });
else
{
int points = (int) luaL_checkinteger(L, 6);
luax_catchexcept(L, [&](){ instance()->ellipse(mode, x, y, a, b, points); });
}
return 0;
}
int w_arc(lua_State *L)
{
Graphics::DrawMode drawmode;
const char *drawstr = luaL_checkstring(L, 1);
if (!Graphics::getConstant(drawstr, drawmode))
return luax_enumerror(L, "draw mode", Graphics::getConstants(drawmode), drawstr);
int startidx = 2;
Graphics::ArcMode arcmode = Graphics::ARC_PIE;
if (lua_type(L, 2) == LUA_TSTRING)
{
const char *arcstr = luaL_checkstring(L, 2);
if (!Graphics::getConstant(arcstr, arcmode))
return luax_enumerror(L, "arc mode", Graphics::getConstants(arcmode), arcstr);
startidx = 3;
}
float x = (float) luaL_checknumber(L, startidx + 0);
float y = (float) luaL_checknumber(L, startidx + 1);
float radius = (float) luaL_checknumber(L, startidx + 2);
float angle1 = (float) luaL_checknumber(L, startidx + 3);
float angle2 = (float) luaL_checknumber(L, startidx + 4);
if (lua_isnoneornil(L, startidx + 5))
luax_catchexcept(L, [&](){ instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2); });
else
{
int points = (int) luaL_checkinteger(L, startidx + 5);
luax_catchexcept(L, [&](){ instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points); });
}
return 0;
}
int w_polygon(lua_State *L)
{
int args = lua_gettop(L) - 1;
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luax_enumerror(L, "draw mode", Graphics::getConstants(mode), str);
bool is_table = false;
if (args == 1 && lua_istable(L, 2))
{
args = (int) luax_objlen(L, 2);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two");
else if (args < 6)
return luaL_error(L, "Need at least three vertices to draw a polygon");
int numvertices = args / 2;
// fetch coords
Vector2 *coords = instance()->getScratchBuffer<Vector2>(numvertices + 1);
if (is_table)
{
for (int i = 0; i < numvertices; ++i)
{
lua_rawgeti(L, 2, (i * 2) + 1);
lua_rawgeti(L, 2, (i * 2) + 2);
coords[i].x = luax_checkfloat(L, -2);
coords[i].y = luax_checkfloat(L, -1);
lua_pop(L, 2);
}
}
else
{
for (int i = 0; i < numvertices; ++i)
{
coords[i].x = luax_checkfloat(L, (i * 2) + 2);
coords[i].y = luax_checkfloat(L, (i * 2) + 3);
}
}
// make a closed loop
coords[numvertices] = coords[0];
luax_catchexcept(L, [&](){ instance()->polygon(mode, coords, numvertices+1); });
return 0;
}
int w_dispatchThreadgroups(lua_State* L)
{
Shader *shader = luax_checkshader(L, 1);
int x = (int) luaL_checkinteger(L, 2);
int y = (int) luaL_optinteger(L, 3, 1);
int z = (int) luaL_optinteger(L, 4, 1);
luax_catchexcept(L, [&](){ instance()->dispatchThreadgroups(shader, x, y, z); });
return 0;
}
int w_dispatchIndirect(lua_State *L)
{
Shader *shader = luax_checkshader(L, 1);
Buffer *argsbuffer = luax_checkbuffer(L, 2);
int argsindex = (int) luaL_optinteger(L, 3, 1) - 1;
luax_catchexcept(L, [&]() { instance()->dispatchIndirect(shader, argsbuffer, argsindex); });
return 0;
}
int w_copyBuffer(lua_State *L)
{
Buffer *source = luax_checkbuffer(L, 1);
Buffer *dest = luax_checkbuffer(L, 2);
ptrdiff_t sourceoffset = luaL_optinteger(L, 3, 0);
ptrdiff_t destoffset = luaL_optinteger(L, 4, 0);
ptrdiff_t size = std::min(source->getSize() - sourceoffset, dest->getSize() - destoffset);
if (!lua_isnoneornil(L, 5))
size = luaL_checkinteger(L, 5);
if (sourceoffset < 0 || destoffset < 0)
return luaL_error(L, "copyBuffer offsets cannot be negative.");
if (size <= 0)
return luaL_error(L, "copyBuffer size must be greater than 0.");
luax_catchexcept(L, [&](){ instance()->copyBuffer(source, dest, sourceoffset, destoffset, size); });
return 0;
}
int w_copyBufferToTexture(lua_State *L)
{
Buffer *source = luax_checkbuffer(L, 1);
Texture *dest = luax_checktexture(L, 2);
ptrdiff_t sourceoffset = luaL_optinteger(L, 3, 0);
if (sourceoffset < 0)
return luaL_error(L, "copyBufferToTexture source offset cannot be negative.");
int sourcewidth = (int) luaL_optinteger(L, 4, 0);
int slice = 0;
int mipmap = 0;
if (dest->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 5) - 1;
mipmap = (int) luaL_optinteger(L, 6, 1) - 1;
Rect rect = {0, 0, dest->getPixelWidth(mipmap), dest->getPixelHeight(mipmap)};
if (!lua_isnoneornil(L, 7))
{
rect.x = (int) luaL_checkinteger(L, 7);
rect.y = (int) luaL_checkinteger(L, 8);
rect.w = (int) luaL_checkinteger(L, 9);
rect.h = (int) luaL_checkinteger(L, 10);
}
luax_catchexcept(L, [&](){ instance()->copyBufferToTexture(source, dest, sourceoffset, sourcewidth, slice, mipmap, rect); });
return 0;
}
int w_copyTextureToBuffer(lua_State *L)
{
Texture *source = luax_checktexture(L, 1);
Buffer *dest = luax_checkbuffer(L, 2);
int slice = 0;
int mipmap = 0;
if (source->getTextureType() != TEXTURE_2D)
slice = (int) luaL_checkinteger(L, 3) - 1;
mipmap = (int) luaL_optinteger(L, 4, 1) - 1;
Rect rect = {0, 0, source->getPixelWidth(mipmap), source->getPixelHeight(mipmap)};
if (!lua_isnoneornil(L, 5))
{
rect.x = (int) luaL_checkinteger(L, 5);
rect.y = (int) luaL_checkinteger(L, 6);
rect.w = (int) luaL_checkinteger(L, 7);
rect.h = (int) luaL_checkinteger(L, 8);
}
ptrdiff_t destoffset = luaL_optinteger(L, 9, 0);
if (destoffset < 0)
return luaL_error(L, "copyTextureToBuffer dest offset cannot be negative.");
int destwidth = (int) luaL_optinteger(L, 10, 0);
luax_catchexcept(L, [&](){ instance()->copyTextureToBuffer(source, dest, slice, mipmap, rect, destoffset, destwidth); });
return 0;
}
int w_flushBatch(lua_State *L)
{
luax_catchexcept(L, [&]() { instance()->flushBatchedDraws(); });
return 0;
}
int w_getStackDepth(lua_State *L)
{
lua_pushnumber(L, instance()->getStackDepth());
return 1;
}
int w_push(lua_State *L)
{
Graphics::StackType stype = Graphics::STACK_TRANSFORM;
const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
if (sname && !Graphics::getConstant(sname, stype))
return luax_enumerror(L, "graphics stack type", Graphics::getConstants(stype), sname);
luax_catchexcept(L, [&](){ instance()->push(stype); });
if (luax_istype(L, 2, math::Transform::type))
{
math::Transform *t = luax_totype<math::Transform>(L, 2);
luax_catchexcept(L, [&]() { instance()->applyTransform(t->getMatrix()); });
}
return 0;
}
int w_pop(lua_State *L)
{
luax_catchexcept(L, [&](){ instance()->pop(); });
return 0;
}
int w_rotate(lua_State *L)
{
float angle = (float)luaL_checknumber(L, 1);
instance()->rotate(angle);
return 0;
}
int w_scale(lua_State *L)
{
float sx = (float)luaL_optnumber(L, 1, 1.0f);
float sy = (float)luaL_optnumber(L, 2, sx);
instance()->scale(sx, sy);
return 0;
}
int w_translate(lua_State *L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance()->translate(x, y);
return 0;
}
int w_shear(lua_State *L)
{
float kx = (float)luaL_checknumber(L, 1);
float ky = (float)luaL_checknumber(L, 2);
instance()->shear(kx, ky);
return 0;
}
int w_origin(lua_State * /*L*/)
{
instance()->origin();
return 0;
}
int w_applyTransform(lua_State *L)
{
luax_checkstandardtransform(L, 1, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]() { instance()->applyTransform(m); });
});
return 0;
}
int w_replaceTransform(lua_State *L)
{
luax_checkstandardtransform(L, 1, [&](const Matrix4 &m)
{
luax_catchexcept(L, [&]() { instance()->replaceTransform(m); });
});
return 0;
}
int w_transformPoint(lua_State *L)
{
Vector2 p;
p.x = (float) luaL_checknumber(L, 1);
p.y = (float) luaL_checknumber(L, 2);
p = instance()->transformPoint(p);
lua_pushnumber(L, p.x);
lua_pushnumber(L, p.y);
return 2;
}
int w_inverseTransformPoint(lua_State *L)
{
Vector2 p;
p.x = (float) luaL_checknumber(L, 1);
p.y = (float) luaL_checknumber(L, 2);
p = instance()->inverseTransformPoint(p);
lua_pushnumber(L, p.x);
lua_pushnumber(L, p.y);
return 2;
}
int w_setProjection(lua_State *L)
{
math::Transform *transform = luax_totype<math::Transform>(L, 1);
if (transform != nullptr)
{
instance()->setProjection(transform->getMatrix());
return 0;
}
math::Transform::MatrixLayout layout = math::Transform::MATRIX_ROW_MAJOR;
int idx = 1;
if (lua_type(L, idx) == LUA_TSTRING)
{
const char* layoutstr = lua_tostring(L, idx);
if (!math::Transform::getConstant(layoutstr, layout))
return luax_enumerror(L, "matrix layout", math::Transform::getConstants(layout), layoutstr);
idx++;
}
float elements[16];
love::math::luax_checkmatrix(L, idx, layout, elements);
luax_catchexcept(L, [&]() { instance()->setProjection(Matrix4(elements)); });
return 0;
}
int w_resetProjection(lua_State *L)
{
luax_catchexcept(L, [&]() { instance()->resetProjection(); });
return 0;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "reset", w_reset },
{ "clear", w_clear },
{ "discard", w_discard },
{ "present", w_present },
{ "newCanvas", w_newCanvas },
{ "newTexture", w_newTexture },
{ "newCubeTexture", w_newCubeTexture },
{ "newArrayTexture", w_newArrayTexture },
{ "newVolumeTexture", w_newVolumeTexture },
{ "newTextureView", w_newTextureView },
{ "newQuad", w_newQuad },
{ "newFont", w_newFont },
{ "newImageFont", w_newImageFont },
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newShader", w_newShader },
{ "newComputeShader", w_newComputeShader },
{ "newBuffer", w_newBuffer },
{ "newMesh", w_newMesh },
{ "newTextBatch", w_newTextBatch },
{ "_newVideo", w_newVideo },
{ "readbackBuffer", w_readbackBuffer },
{ "readbackBufferAsync", w_readbackBufferAsync },
{ "readbackTexture", w_readbackTexture },
{ "readbackTextureAsync", w_readbackTextureAsync },
{ "validateShader", w_validateShader },
{ "setCanvas", w_setCanvas },
{ "getCanvas", w_getCanvas },
{ "setColor", w_setColor },
{ "getColor", w_getColor },
{ "setBackgroundColor", w_setBackgroundColor },
{ "getBackgroundColor", w_getBackgroundColor },
{ "setNewFont", w_setNewFont },
{ "setFont", w_setFont },
{ "getFont", w_getFont },
{ "setColorMask", w_setColorMask },
{ "getColorMask", w_getColorMask },
{ "setBlendMode", w_setBlendMode },
{ "getBlendMode", w_getBlendMode },
{ "setBlendState", w_setBlendState },
{ "getBlendState", w_getBlendState },
{ "setDefaultFilter", w_setDefaultFilter },
{ "getDefaultFilter", w_getDefaultFilter },
{ "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
{ "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
{ "setLineWidth", w_setLineWidth },
{ "setLineStyle", w_setLineStyle },
{ "setLineJoin", w_setLineJoin },
{ "getLineWidth", w_getLineWidth },
{ "getLineStyle", w_getLineStyle },
{ "getLineJoin", w_getLineJoin },
{ "setPointSize", w_setPointSize },
{ "getPointSize", w_getPointSize },
{ "setDepthMode", w_setDepthMode },
{ "getDepthMode", w_getDepthMode },
{ "setMeshCullMode", w_setMeshCullMode },
{ "getMeshCullMode", w_getMeshCullMode },
{ "setFrontFaceWinding", w_setFrontFaceWinding },
{ "getFrontFaceWinding", w_getFrontFaceWinding },
{ "setWireframe", w_setWireframe },
{ "isWireframe", w_isWireframe },
{ "setShader", w_setShader },
{ "getShader", w_getShader },
{ "getSupported", w_getSupported },
{ "getTextureFormats", w_getTextureFormats },
{ "getRendererInfo", w_getRendererInfo },
{ "getSystemLimits", w_getSystemLimits },
{ "getTextureTypes", w_getTextureTypes },
{ "getStats", w_getStats },
{ "captureScreenshot", w_captureScreenshot },
{ "draw", w_draw },
{ "drawLayer", w_drawLayer },
{ "drawInstanced", w_drawInstanced },
{ "drawIndirect", w_drawIndirect },
{ "drawFromShader", w_drawFromShader },
{ "drawFromShaderIndirect", w_drawFromShaderIndirect },
{ "print", w_print },
{ "printf", w_printf },
{ "dispatchThreadgroups", w_dispatchThreadgroups },
{ "dispatchIndirect", w_dispatchIndirect },
{ "copyBuffer", w_copyBuffer },
{ "copyBufferToTexture", w_copyBufferToTexture },
{ "copyTextureToBuffer", w_copyTextureToBuffer },
{ "isCreated", w_isCreated },
{ "isActive", w_isActive },
{ "isGammaCorrect", w_isGammaCorrect },
{ "isLowPowerPreferred", w_isLowPowerPreferred },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "getDimensions", w_getDimensions },
{ "getPixelWidth", w_getPixelWidth },
{ "getPixelHeight", w_getPixelHeight },
{ "getPixelDimensions", w_getPixelDimensions },
{ "getDPIScale", w_getDPIScale },
{ "getQuadIndexBuffer", w_getQuadIndexBuffer },
{ "setScissor", w_setScissor },
{ "intersectScissor", w_intersectScissor },
{ "getScissor", w_getScissor },
{ "setStencilMode", w_setStencilMode },
{ "getStencilMode", w_getStencilMode },
{ "setStencilState", w_setStencilState },
{ "getStencilState", w_getStencilState },
{ "points", w_points },
{ "line", w_line },
{ "rectangle", w_rectangle },
{ "circle", w_circle },
{ "ellipse", w_ellipse },
{ "arc", w_arc },
{ "polygon", w_polygon },
{ "flushBatch", w_flushBatch },
{ "getStackDepth", w_getStackDepth },
{ "push", w_push },
{ "pop", w_pop },
{ "rotate", w_rotate },
{ "scale", w_scale },
{ "translate", w_translate },
{ "shear", w_shear },
{ "origin", w_origin },
{ "applyTransform", w_applyTransform },
{ "replaceTransform", w_replaceTransform },
{ "transformPoint", w_transformPoint },
{ "inverseTransformPoint", w_inverseTransformPoint },
{ "setProjection", w_setProjection },
{ "resetProjection", w_resetProjection },
// Deprecated
{ "newImage", w_newImage },
{ "newArrayImage", w_newArrayImage },
{ "newVolumeImage", w_newVolumeImage },
{ "newCubeImage", w_newCubeImage },
{ "newText", w_newText },
{ "getCanvasFormats", w_getCanvasFormats },
{ "getImageFormats", w_getImageFormats },
{ 0, 0 }
};
static int luaopen_drawable(lua_State *L)
{
return luax_register_type(L, &Drawable::type, nullptr);
}
// Types for this module.
static const lua_CFunction types[] =
{
luaopen_drawable,
luaopen_texture,
luaopen_font,
luaopen_quad,
luaopen_graphicsbuffer,
luaopen_graphicsreadback,
luaopen_spritebatch,
luaopen_particlesystem,
luaopen_shader,
luaopen_mesh,
luaopen_textbatch,
luaopen_video,
0
};
extern "C" int luaopen_love_graphics(lua_State *L)
{
Graphics *instance = nullptr;
luax_catchexcept(L, [&]() { instance = Graphics::createInstance(); });
WrappedModule w;
w.module = instance;
w.name = "graphics";
w.type = &Graphics::type;
w.functions = functions;
w.types = types;
int n = luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "=[love \"wrap_Graphics.lua\"]") == 0)
lua_call(L, 0, 0);
else
lua_error(L);
return n;
}
} // graphics
} // love
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