12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | /**
* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "PolygonShape.h"
// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"
namespace love
{
namespace physics
{
namespace box2d
{
love::Type PolygonShape::type("PolygonShape", &Shape::type);
PolygonShape::PolygonShape(Body *body, const b2PolygonShape &p)
: Shape(body, p)
{
}
PolygonShape::~PolygonShape()
{
}
int PolygonShape::getPoints(lua_State *L)
{
throwIfShapeNotValid();
love::luax_assert_argc(L, 0);
b2PolygonShape *p = (b2PolygonShape *)shape;
int count = p->m_count;
for (int i = 0; i<count; i++)
{
b2Vec2 v = Physics::scaleUp(p->m_vertices[i]);
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
}
return count*2;
}
bool PolygonShape::validate() const
{
throwIfShapeNotValid();
b2PolygonShape *p = (b2PolygonShape *)shape;
return p->Validate();
}
} // box2d
} // physics
} // love
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