123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899 | /**
* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_EdgeShape.h"
namespace love
{
namespace physics
{
namespace box2d
{
EdgeShape *luax_checkedgeshape(lua_State *L, int idx)
{
return luax_checktype<EdgeShape>(L, idx);
}
int w_EdgeShape_setNextVertex(lua_State *L)
{
EdgeShape *t = luax_checkedgeshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
luax_catchexcept(L, [&]() { t->setNextVertex(x, y); });
return 0;
}
int w_EdgeShape_setPreviousVertex(lua_State *L)
{
EdgeShape *t = luax_checkedgeshape(L, 1);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
luax_catchexcept(L, [&]() { t->setPreviousVertex(x, y); });
return 0;
}
int w_EdgeShape_getNextVertex(lua_State *L)
{
EdgeShape *t = luax_checkedgeshape(L, 1);
b2Vec2 v;
luax_catchexcept(L, [&]() { v = t->getNextVertex(); });
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_EdgeShape_getPreviousVertex(lua_State *L)
{
EdgeShape *t = luax_checkedgeshape(L, 1);
b2Vec2 v;
luax_catchexcept(L, [&]() { v = t->getPreviousVertex(); });
lua_pushnumber(L, v.x);
lua_pushnumber(L, v.y);
return 2;
}
int w_EdgeShape_getPoints(lua_State *L)
{
EdgeShape *t = luax_checkedgeshape(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&]() { ret = t->getPoints(L); });
return ret;
}
static const luaL_Reg w_EdgeShape_functions[] =
{
{ "setNextVertex", w_EdgeShape_setNextVertex },
{ "setPreviousVertex", w_EdgeShape_setPreviousVertex },
{ "getNextVertex", w_EdgeShape_getNextVertex },
{ "getPreviousVertex", w_EdgeShape_getPreviousVertex },
{ "getPoints", w_EdgeShape_getPoints },
{ 0, 0 }
};
extern "C" int luaopen_edgeshape(lua_State *L)
{
return luax_register_type(L, &EdgeShape::type, w_Shape_functions, w_EdgeShape_functions, nullptr);
}
} // box2d
} // physics
} // love
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