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* Copyright (c) 2006-2026 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_World.h"
namespace love
{
namespace physics
{
namespace box2d
{
World *luax_checkworld(lua_State *L, int idx)
{
World *w = luax_checktype<World>(L, idx);
if (!w->isValid())
luaL_error(L, "Attempt to use destroyed world.");
return w;
}
int w_World_update(lua_State *L)
{
World *t = luax_checkworld(L, 1);
float dt = (float)luaL_checknumber(L, 2);
// Make sure the world callbacks are using the calling Lua thread.
t->setCallbacksL(L);
if (lua_isnoneornil(L, 3))
luax_catchexcept(L, [&](){ t->update(dt); });
else
{
int velocityiterations = (int) luaL_checkinteger(L, 3);
int positioniterations = (int) luaL_checkinteger(L, 4);
luax_catchexcept(L, [&](){ t->update(dt, velocityiterations, positioniterations); });
}
return 0;
}
int w_World_setCallbacks(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->setCallbacks(L);
}
int w_World_getCallbacks(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getCallbacks(L);
}
int w_World_setContactFilter(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->setContactFilter(L);
}
int w_World_getContactFilter(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getContactFilter(L);
}
int w_World_setGravity(lua_State *L)
{
World *t = luax_checkworld(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
t->setGravity(arg1, arg2);
return 0;
}
int w_World_getGravity(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->getGravity(L);
}
int w_World_translateOrigin(lua_State *L)
{
World *t = luax_checkworld(L, 1);
float arg1 = (float)luaL_checknumber(L, 2);
float arg2 = (float)luaL_checknumber(L, 3);
luax_catchexcept(L, [&](){ t->translateOrigin(arg1, arg2); });
return 0;
}
int w_World_setSleepingAllowed(lua_State *L)
{
World *t = luax_checkworld(L, 1);
bool b = luax_checkboolean(L, 2);
t->setSleepingAllowed(b);
return 0;
}
int w_World_isSleepingAllowed(lua_State *L)
{
World *t = luax_checkworld(L, 1);
luax_pushboolean(L, t->isSleepingAllowed());
return 1;
}
int w_World_isLocked(lua_State *L)
{
World *t = luax_checkworld(L, 1);
luax_pushboolean(L, t->isLocked());
return 1;
}
int w_World_getBodyCount(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_pushinteger(L, t->getBodyCount());
return 1;
}
int w_World_getJointCount(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_pushinteger(L, t->getJointCount());
return 1;
}
int w_World_getContactCount(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_pushinteger(L, t->getContactCount());
return 1;
}
int w_World_getBodies(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&](){ ret = t->getBodies(L); });
return ret;
}
int w_World_getJoints(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&](){ ret = t->getJoints(L); });
return ret;
}
int w_World_getContacts(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&](){ ret = t->getContacts(L); });
return ret;
}
int w_World_queryShapesInArea(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
return t->queryShapesInArea(L);
}
int w_World_queryBoundingBox(lua_State *L)
{
luax_markdeprecated(L, 1, "World:queryBoundingBox", API_METHOD, DEPRECATED_RENAMED, "World:queryShapesInArea");
return w_World_queryShapesInArea(L);
}
int w_World_getShapesInArea(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&](){ ret = t->getShapesInArea(L); });
return ret;
}
int w_World_rayCast(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&](){ ret = t->rayCast(L); });
return ret;
}
int w_World_rayCastAny(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&]() { ret = t->rayCastAny(L); });
return ret;
}
int w_World_rayCastClosest(lua_State *L)
{
World *t = luax_checkworld(L, 1);
lua_remove(L, 1);
int ret = 0;
luax_catchexcept(L, [&]() { ret = t->rayCastClosest(L); });
return ret;
}
int w_World_destroy(lua_State *L)
{
World *t = luax_checkworld(L, 1);
luax_catchexcept(L, [&](){ t->destroy(); });
return 0;
}
int w_World_isDestroyed(lua_State *L)
{
World *w = luax_checktype<World>(L, 1);
luax_pushboolean(L, !w->isValid());
return 1;
}
static const luaL_Reg w_World_functions[] =
{
{ "update", w_World_update },
{ "setCallbacks", w_World_setCallbacks },
{ "getCallbacks", w_World_getCallbacks },
{ "setContactFilter", w_World_setContactFilter },
{ "getContactFilter", w_World_getContactFilter },
{ "setGravity", w_World_setGravity },
{ "getGravity", w_World_getGravity },
{ "translateOrigin", w_World_translateOrigin },
{ "setSleepingAllowed", w_World_setSleepingAllowed },
{ "isSleepingAllowed", w_World_isSleepingAllowed },
{ "isLocked", w_World_isLocked },
{ "getBodyCount", w_World_getBodyCount },
{ "getJointCount", w_World_getJointCount },
{ "getContactCount", w_World_getContactCount },
{ "getBodies", w_World_getBodies },
{ "getJoints", w_World_getJoints },
{ "getContacts", w_World_getContacts },
{ "queryShapesInArea", w_World_queryShapesInArea },
{ "getShapesInArea", w_World_getShapesInArea },
{ "rayCast", w_World_rayCast },
{ "rayCastAny", w_World_rayCastAny },
{ "rayCastClosest", w_World_rayCastClosest },
{ "destroy", w_World_destroy },
{ "isDestroyed", w_World_isDestroyed },
// Deprecated
{ "queryBoundingBox", w_World_queryBoundingBox },
{ 0, 0 }
};
extern "C" int luaopen_world(lua_State *L)
{
return luax_register_type(L, &World::type, w_World_functions, nullptr);
}
} // box2d
} // physics
} // love
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