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28 lines 1.1 KiBMarkdownModified 2024-03-22 raw

TODO

These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.

General

  • ability to test loading different combinations of modules if needed?
  • check expected behaviour of mount + unmount with common path try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
  • revisit love.audio.setPlaybackDevice when we update openal soft for MacOS

Graphics

  • love.graphics.copyBuffer()
  • love.graphics.copyBufferToTexture()
  • love.graphics.copyTextureToBuffer()
  • love.graphics.readbackTexture()
  • love.graphics.readbackTextureAsync()
  • love.graphics.readbackBuffer()
  • love.graphics.readbackBufferAsync()
  • love.graphics.newComputeShader()
  • love.graphics.dispatchThreadgroups()
  • love.graphics.dispatchIndirect()
  • love.graphics.drawFromShader()
  • love.graphics.drawFromShaderIndirect()
  • love.graphics.drawIndirect()
  • love.graphics.getQuadIndexBuffer()
  • love.graphics.setBlendState()
  • love.graphics.resetProjection()
  • love.graphics.Mesh:getAttachedAttributes()
  • love.graphics.Shader:hasStage()
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# TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.  

## General 
- ability to test loading different combinations of modules if needed?
- check expected behaviour of mount + unmount with common path
  try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS

## Graphics
- love.graphics.copyBuffer()
- love.graphics.copyBufferToTexture()
- love.graphics.copyTextureToBuffer()
- love.graphics.readbackTexture()
- love.graphics.readbackTextureAsync()
- love.graphics.readbackBuffer()
- love.graphics.readbackBufferAsync()
- love.graphics.newComputeShader()
- love.graphics.dispatchThreadgroups()
- love.graphics.dispatchIndirect()
- love.graphics.drawFromShader()
- love.graphics.drawFromShaderIndirect()
- love.graphics.drawIndirect()
- love.graphics.getQuadIndexBuffer()
- love.graphics.setBlendState()
- love.graphics.resetProjection()
- love.graphics.Mesh:getAttachedAttributes()
- love.graphics.Shader:hasStage()