123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107 | # Raylib wrappers for some functions and structs
use -lraylib
use <raylib.h>
use <raymath.h>
struct Color(r,g,b:Byte,a=Byte(255); extern)
struct Rectangle(x,y,width,height:Num32; extern)
func draw(r:Rectangle, color:Color)
DrawRectangleRec(r, color)
struct Camera2D(offset:Vector2, target:Vector2, rotation=Num32(0), zoom=Num32(1); extern)
struct Texture(id,width,height,mipmaps,format:Int32,wrapping=no)
func load(path:Path, wrap=no -> Texture; cached)
c_string := CString(path)
result := Texture(0,0,0,0,0)
C_code {
Texture2D tex = LoadTexture(@c_string);
if (@wrap) SetTextureWrap(tex, TEXTURE_WRAP_REPEAT);
memcpy(&@result, &tex, sizeof(tex));
}
result.wrapping = wrap
return result
func draw(t:Texture, pos,size:Vector2, texture_offset=Vector2(0,0), angle=Num32(0.0), tint=Color(0xFF,0xFF,0xFF))
if t.wrapping
C_code {
DrawTexturePro(
*(Texture2D*)&@t,
(Rectangle){@texture_offset.x, @texture_offset.y, @texture_offset.x + @size.x, @texture_offset.y + @size.y},
(Rectangle){@pos.x,@pos.y,@size.x,@size.y},
(Vector2){0,0},
@angle*180./M_PI,
*(Color*)&@tint);
}
else
C_code {
DrawTexturePro(
*(Texture2D*)&@t,
(Rectangle){0,0,@t.width,@t.height},
(Rectangle){@pos.x,@pos.y,@size.x,@size.y},
(Vector2){@size.x/2,@size.y/2},
@angle*180./M_PI,
*(Color*)&@tint);
}
struct Vector2(x,y:Num32; extern)
ZERO := Vector2(0, 0)
func plus(a,b:Vector2->Vector2; inline)
return Vector2(a.x+b.x, a.y+b.y)
func minus(a,b:Vector2->Vector2; inline)
return Vector2(a.x-b.x, a.y-b.y)
func times(a,b:Vector2->Vector2; inline)
return Vector2(a.x*b.x, a.y*b.y)
func negative(v:Vector2->Vector2; inline)
return Vector2(-v.x, -v.y)
func dot(a,b:Vector2->Num32; inline)
return ((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y))
func cross(a,b:Vector2->Num32; inline)
return a.x*b.y - a.y*b.x
func scaled_by(v:Vector2, k:Num32->Vector2; inline)
return Vector2(v.x*k, v.y*k)
func divided_by(v:Vector2, divisor:Num32->Vector2; inline)
return Vector2(v.x/divisor, v.y/divisor)
func length(v:Vector2->Num32; inline)
return (v.x*v.x + v.y*v.y).sqrt()
func dist(a,b:Vector2->Num32; inline)
return a.minus(b).length()
func angle(v:Vector2->Num32; inline)
return Num32.atan2(v.y, v.x)
func norm(v:Vector2->Vector2; inline)
if v.x == 0 and v.y == 0
return v
len := v.length()
return Vector2(v.x/len, v.y/len)
func rotated(v:Vector2, radians:Num32 -> Vector2)
cos := radians.cos() or return v
sin := radians.sin() or return v
return Vector2(cos*v.x - sin*v.y, sin*v.x + cos*v.y)
func mix(a,b:Vector2, amount:Num32 -> Vector2)
return Vector2(
amount.mix(a.x, b.x),
amount.mix(a.y, b.y),
)
extern BeginDrawing:func()
extern BeginMode2D:func(camera:Camera2D)
extern ClearBackground:func(color:Color)
extern CloseWindow:func()
extern DrawCircleV:func(pos:Vector2, radius:Num32, color:Color)
extern DrawLineEx:func(start,end:Vector2, width:Num32, color:Color)
extern DrawRectangle:func(x,y,width,height:Int32, color:Color)
extern DrawRectangleRec:func(rec:Rectangle, color:Color)
extern DrawRectangleV:func(pos:Vector2, size:Vector2, color:Color)
extern DrawText:func(text:CString, x:Int32, y:Int32, font_size:Int32, color:Color)
extern EndDrawing:func()
extern EndMode2D:func()
extern GetFrameTime:func(->Num32)
extern GetScreenHeight:func(->Int32)
extern GetScreenWidth:func(->Int32)
extern InitWindow:func(width:Int32, height:Int32, title:CString)
extern MeasureText:func(text:CString, font_size:Int32 -> Int32)
extern SetTargetFPS:func(fps:Int32)
extern WindowShouldClose:func(->Bool)
extern GetTime:func(->Num)
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