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91 lines 2.4 KiBTomoModified 2026-08-20 raw
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struct Vec2{x,y:Int}
    func plus(a,b:Vec2 -> Vec2; inline)
        return Vec2{a.x+b.x, a.y+b.y}

    func minus(a,b:Vec2 -> Vec2; inline)
        return Vec2{a.x-b.x, a.y-b.y}

    func dot(a,b:Vec2 -> Int; inline)
        return a.x*b.x + a.y*b.y

    func scaled_by(a:Vec2, k:Int -> Vec2; inline)
        return Vec2{a.x*k, a.y*k}

    func times(a,b:Vec2 -> Vec2; inline)
        return Vec2{a.x*b.x, a.y*b.y}

    func divided_by(a:Vec2, k:Int -> Vec2; inline)
        return Vec2{a.x//k, a.y//k}

    func negative(v:Vec2 -> Vec2; inline)
        return Vec2{-v.x, -v.y}

    func negated(v:Vec2 -> Vec2; inline)
        return Vec2{not v.x, not v.y}

    func bit_and(a,b:Vec2 -> Vec2; inline)
        return Vec2{a.x and b.x, a.y and b.y}

    func bit_or(a,b:Vec2 -> Vec2; inline)
        return Vec2{a.x or b.x, a.y or b.y}

    func bit_xor(a,b:Vec2 -> Vec2; inline)
        return Vec2{a.x xor b.x, a.y xor b.y}

    func left_shifted(v:Vec2, bits:Int -> Vec2; inline)
        return Vec2{v.x >> bits, v.y >> bits}

    func right_shifted(v:Vec2, bits:Int -> Vec2; inline)
        return Vec2{v.x << bits, v.y << bits}

    func modulo(v:Vec2, modulus:Int -> Vec2; inline)
        return Vec2{v.x mod modulus, v.y mod modulus}

    func modulo1(v:Vec2, modulus:Int -> Vec2; inline)
        return Vec2{v.x mod1 modulus, v.y mod1 modulus}

test "arithmetic operators"
    >> x := Vec2{10, 20}
    >> y := Vec2{100, 200}
    >> x + y
    assert x + y == Vec2{x=110, y=220}
    >> x - y
    assert x - y == Vec2{x=-90, y=-180}
    >> x * y
    assert x * y == Vec2{x=1000, y=4000}
    >> x.dot(y)
    assert x.dot(y) == 5000
    >> x * -1
    assert x * -1 == Vec2{x=-10, y=-20}
    >> -10 * x
    assert -10 * x == Vec2{x=-100, y=-200}

test "update assignment operators"
    >> x := Vec2{1, 2}
    >> x += Vec2{10, 20}
    assert x == Vec2{x=11, y=22}
    >> x *= Vec2{10, -1}
    assert x == Vec2{x=110, y=-22}
    >> x *= -1
    assert x == Vec2{x=-110, y=22}

test "negation"
    >> x := Vec2{1, 2}
    >> -x
    assert -x == Vec2{x=-1, y=-2}

test "bitwise and division operators"
    >> x := Vec2{1, 2}
    >> y := Vec2{4, 3}
    >> (x and y)
    assert (x and y) == Vec2{x=0, y=2}
    >> (x or y)
    assert (x or y) == Vec2{x=5, y=3}
    >> (x xor y)
    assert (x xor y) == Vec2{x=5, y=1}
    >> x / 2
    assert x / 2 == Vec2{x=0, y=1}
    >> x mod 3
    assert x mod 3 == Vec2{x=1, y=2}
    >> x mod1 3
    assert x mod1 3 == Vec2{x=1, y=2}