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Enums

Tomo supports tagged enumerations, also known as “sum types.” Users can define their own using the enum keyword:

enum VariousThings(AnInteger(i:Int), TwoWords(word1, word2:Text), Nothing)

...

a := VariousThings.AnInteger(5)
b := VariousThings.TwoWords("one", "two")
c := VariousThings.Nothing

Pattern Matching

The values inside an enum can be accessed with pattern matching

when x is AnInteger(i)
    say("It was $i")
is TwoWords(x, y)
    say("It was $x and $y")
is Nothing
    say("It was nothing")

Pattern matching blocks are always checked for exhaustiveness, but you can add an else block to handle all unmatched patterns.

Tag Checking

Tags can also be quickly checked using the .TagName field:

assert a.AnInteger != none
assert a.TwoWords == none

Reducing Boilerplate

There are three main areas where we can easily reduce the amount of boilerplate around enums. We don’t need to type VariousThings. in front of enum values when we already know what type of enum we’re dealing with. This means that we don’t need the name of the type for pattern matching (because we can infer the type of the expression being matched). We also don’t need the name of the type when calling a function with an enum argument, nor when returning an enum value from a function with an explicit return type:

enum ArgumentType(AnInt(x:Int), SomeText(text:Text))
enum ReturnType(AnInt(x:Int), Nothing)

func increment(arg:ArgumentType -> ReturnType)
    when arg is AnInt(x)
        return AnInt(x + 1)
    is SomeText
        return Nothing

...

assert increment(AnInt(5)) == AnInt(6)
assert increment(SomeText("HI")) == Nothiing

This lets us have overlapping tag names for different types, but smartly infer which enum’s value is being created when we know what we’re expecting to get. This also works for variable assignment to a variable whose type is already known.

Namespacing

Enums can also define their own methods and variables inside their namespace:

enum VariousThings(AnInteger(i:Int), TwoWords(word1, word2:Text), Nothing)
    meaningful_thing := AnInteger(42)
    func doop(v:VariousThings)
        say("$v")

Functions defined in an enum’s namespace can be invoked as methods with : if the first argument is the enum’s type or a pointer to one (vt.doop()).

Anonymous Enums

In some cases, you may want to use anonymous inline-defined enums. This lets you define a lightweight type without a name for cases where that’s more convenient. For example, a function that has a simple variant for an argument:

func pad_text(text:Text, width:Int, align:enum(Left,Right,Center) = Left -> Text)
    ...
...
padded := pad_text(text, 10, Right)

This could be defined explicitly as enum TextAlignment(Left,Right,Center) with pad_text defining align:TextAlignment, but this adds a new symbol to the top-level scope and forces the user to think about which name is being used. In some applications, that overhead is not necessary or desirable.

Anonymous enums can be used in any place where a type is specified:

  • Declarations: my_variable : enum(A, B, C) = A
  • Function arguments: func foo(arg:enum(A, B, C))
  • Function return values: func foo(x:Int -> enum(Valid(result:Int), Invalid(reason:Text)))
  • Struct members: struct Foo(x:enum(A,B,C)), enum Baz(Thing(type:enum(A,B,C)))

In general, anonymous enums should be used sparingly in cases where there are only a small number of options and the enum code is short. If you expect users to refer to the enum type, it ought to be defined with a proper name. In the pad_text example, the anonymous enum would cause problems if you wanted to make a wrapper around it, because you would not be able to refer to the pad_text align argument’s type:

func pad_text_wrapper(text:Text, width:Int, align:???)
    ...pad_text(text, width, align)...

Note: Each enum type is distinct, regardless of whether the enum shares the same values with another enum, so you can’t define another enum with the same values and use that in places where a different anonymous enum is expected.

Result Type

One very common pattern for enums is something which can either succeed or fail with an informative message. For example, if you try to delete a file, you will either succeed or fail, and if you fail, you might want to know that it was because the file doesn’t exist or if you don’t have permission to delete it. For this common pattern, Tomo includes a Result enum type in the standard library:

enum Result(Success, Failure(reason:Text))

You’re free to define your own similar enum type or reuse this one as you see fit.

Field Access

In some cases, a full when block is overkill when a value is assumed to have a certain tag. In those cases, you can access the enum’s tag value using field access. The resulting value is none if the enum value is not the expected tag, otherwise it will hold the struct contents of the enum value for the given tag.

func maybe_fail(should_fail:Bool -> Result)
    if should_fail
        return Failure("It failed")
    else
        return Success

>> maybe_fail(yes).Failure
# Prints 'Failure("It failed")'
assert maybe_fail(yes).Failure!.text == "It failed"

>> maybe_fail(no).Failure
# Prints 'none'

Enum Assertions

In general, it’s best to always handle failure results close to the call site where they occurred. However, sometimes, there’s simply nothing you can do beyond reporting the error to the user and closing the program.

result := (/tmp/log.txt).append(msg)
when result is Failure(msg)
    fail(msg)
is Success
    pass

For these cases, you can reduce the amount of code using a couple of simplifications. Firstly, you can access .Success to get the optional empty value of the Result enum (or none if there was a failure) and use ! to assert that the value is non-none.

(/tmp/log.txt).append(msg).Success!

Tomo is smart enough to give you a good error message in this case that will look something like:

This was expected to be Success, but it was:
Failure("Could not write to file: /tmp/log.txt (Permission denied)")

You can further reduce the verbosity of this code by applying the ! directly to the Result enum value:

(/tmp/log.txt).append(msg)!

When the ! operator is applied to an enum value, the effect is the same as applying .Success! or whatever the first tag in the enum definition is.

enum Foo(A(member:Int), B)

f := Foo.A(123)
assert f! == f.A!
assert f!.member == 123