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| author | Bruce Hill <bruce@bruce-hill.com> | 2024-09-08 19:49:47 -0400 |
|---|---|---|
| committer | Bruce Hill <bruce@bruce-hill.com> | 2024-09-08 19:49:47 -0400 |
| commit | a7ae25ec086117e133b2dfbbc1c5025aa2f29964 (patch) | |
| tree | 45bcab3728e0998205e280a0dd84a44bcb2925be /examples/game/color.tm | |
| parent | f86cc6549ff6075c3963fce819391d8d8d6960dc (diff) | |
Add example game using raylib
Diffstat (limited to 'examples/game/color.tm')
| -rw-r--r-- | examples/game/color.tm | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/examples/game/color.tm b/examples/game/color.tm new file mode 100644 index 00000000..79807a6d --- /dev/null +++ b/examples/game/color.tm @@ -0,0 +1,22 @@ +# Defines a struct used to represent colors using 64-bit floats (0.0 - 1.0), +# which can be used to draw colored rectangles in raylib +use <raylib.h> +use vectors + +struct Color(r,g,b:Num32,a=1.0f32): + RED := Color(1,0,0) + GRAY := Color(.2f32,.2f32,.2f32) + LIGHT_GRAY := Color(.7f32,.7f32,.7f32) + + func draw_rectangle(c:Color, pos:Vec2, size:Vec2): + inline C { + DrawRectangle( + (int)($pos.$x), (int)($pos.$y), (int)($size.$x), (int)($size.$y), + ((Color){ + (int8_t)(uint8_t)(255.*$c.$r), + (int8_t)(uint8_t)(255.*$c.$g), + (int8_t)(uint8_t)(255.*$c.$b), + (int8_t)(uint8_t)(255.*$c.$a), + }) + ); + } |
