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-rw-r--r--examples/game/raylib.tm63
1 files changed, 0 insertions, 63 deletions
diff --git a/examples/game/raylib.tm b/examples/game/raylib.tm
deleted file mode 100644
index b2ba53d7..00000000
--- a/examples/game/raylib.tm
+++ /dev/null
@@ -1,63 +0,0 @@
-# Raylib wrapper for some functions and structs
-use -lraylib
-use <raylib.h>
-use <raymath.h>
-
-struct Color(r,g,b:Byte,a=Byte(255); extern)
-struct Rectangle(x,y,width,height:Num32; extern)
- func draw(r:Rectangle, color:Color)
- DrawRectangleRec(r, color)
-
-struct Vector2(x,y:Num32; extern)
- ZERO := Vector2(0, 0)
- func plus(a,b:Vector2->Vector2; inline)
- return Vector2(a.x+b.x, a.y+b.y)
- func minus(a,b:Vector2->Vector2; inline)
- return Vector2(a.x-b.x, a.y-b.y)
- func times(a,b:Vector2->Vector2; inline)
- return Vector2(a.x*b.x, a.y*b.y)
- func negative(v:Vector2->Vector2; inline)
- return Vector2(-v.x, -v.y)
- func dot(a,b:Vector2->Num32; inline)
- return ((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y))
- func cross(a,b:Vector2->Num32; inline)
- return a.x*b.y - a.y*b.x
- func scaled_by(v:Vector2, k:Num32->Vector2; inline)
- return Vector2(v.x*k, v.y*k)
- func divided_by(v:Vector2, divisor:Num32->Vector2; inline)
- return Vector2(v.x/divisor, v.y/divisor)
- func length(v:Vector2->Num32; inline)
- return (v.x*v.x + v.y*v.y).sqrt()
- func dist(a,b:Vector2->Num32; inline)
- return a.minus(b).length()
- func angle(v:Vector2->Num32; inline)
- return Num32.atan2(v.y, v.x)
- func norm(v:Vector2->Vector2; inline)
- if v.x == 0 and v.y == 0
- return v
- len := v.length()
- return Vector2(v.x/len, v.y/len)
- func rotated(v:Vector2, radians:Num32 -> Vector2)
- cos := radians.cos() or return v
- sin := radians.sin() or return v
- return Vector2(cos*v.x - sin*v.y, sin*v.x + cos*v.y)
- func mix(a,b:Vector2, amount:Num32 -> Vector2)
- return Vector2(
- amount.mix(a.x, b.x),
- amount.mix(a.y, b.y),
- )
-
-extern InitWindow : func(width:Int32, height:Int32, title:CString)
-extern SetTargetFPS : func(fps:Int32)
-extern WindowShouldClose : func(->Bool)
-extern GetFrameTime : func(->Num32)
-extern BeginDrawing : func()
-extern EndDrawing : func()
-extern CloseWindow : func()
-extern ClearBackground : func(color:Color)
-extern DrawRectangle : func(x,y,width,height:Int32, color:Color)
-extern DrawRectangleRec : func(rec:Rectangle, color:Color)
-extern DrawRectangleV : func(pos:Vector2, size:Vector2, color:Color)
-extern DrawText : func(text:CString, x,y:Int32, text_height:Int32, color:Color)
-extern GetScreenWidth : func(->Int32)
-extern GetScreenHeight : func(->Int32)