From 8b512adbbcf62f49b3e92410e643c86f2e70908a Mon Sep 17 00:00:00 2001 From: Bruce Hill Date: Sun, 15 Sep 2024 17:50:43 -0400 Subject: Move each example to its own folder --- examples/vectors.tm | 119 ---------------------------------------------------- 1 file changed, 119 deletions(-) delete mode 100644 examples/vectors.tm (limited to 'examples/vectors.tm') diff --git a/examples/vectors.tm b/examples/vectors.tm deleted file mode 100644 index 8560f9df..00000000 --- a/examples/vectors.tm +++ /dev/null @@ -1,119 +0,0 @@ -# A math vector library for 2D and 3D vectors of Nums or Ints - -struct Vec2(x,y:Num): - ZERO := Vec2(0, 0) - func plus(a,b:Vec2; inline)->Vec2: - return Vec2(a.x+b.x, a.y+b.y) - func minus(a,b:Vec2; inline)->Vec2: - return Vec2(a.x-b.x, a.y-b.y) - func times(a,b:Vec2; inline)->Vec2: - return Vec2(a.x*b.x, a.y*b.y) - func dot(a,b:Vec2; inline)->Num: - return (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) - func cross(a,b:Vec2; inline)->Num: - return a.x*b.y - a.y*b.x - func scaled_by(v:Vec2, k:Num; inline)->Vec2: - return Vec2(v.x*k, v.y*k) - func divided_by(v:Vec2, divisor:Num; inline)->Vec2: - return Vec2(v.x/divisor, v.y/divisor) - func length(v:Vec2; inline)->Num: - return (v.x*v.x + v.y*v.y):sqrt() - func dist(a,b:Vec2; inline)->Num: - return a:minus(b):length() - func angle(v:Vec2; inline)->Num: - return Num.atan2(v.y, v.x) - func norm(v:Vec2; inline)->Vec2: - if v.x == 0 and v.y == 0: - return v - len := v:length() - return Vec2(v.x/len, v.y/len) - func mix(a,b:Vec2, amount:Num)->Vec2: - return Vec2( - amount:mix(a.x, b.x), - amount:mix(a.y, b.y), - ) - -struct Vec3(x,y,z:Num): - ZERO := Vec3(0, 0, 0) - func plus(a,b:Vec3; inline)->Vec3: - return Vec3(a.x+b.x, a.y+b.y, a.z+b.z) - func minus(a,b:Vec3; inline)->Vec3: - return Vec3(a.x-b.x, a.y-b.y, a.z-b.z) - func times(a,b:Vec3; inline)->Vec3: - return Vec3(a.x*b.x, a.y*b.y, a.z*b.z) - func dot(a,b:Vec3; inline)->Num: - return (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) + (a.z-b.z)*(a.z-b.z) - func cross(a,b:Vec3; inline)->Vec3: - return Vec3(a.y*b.z - a.z-b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x) - func scaled_by(v:Vec3, k:Num; inline)->Vec3: - return Vec3(v.x*k, v.y*k, v.z*k) - func divided_by(v:Vec3, divisor:Num; inline)->Vec3: - return Vec3(v.x/divisor, v.y/divisor, v.z/divisor) - func length(v:Vec3; inline)->Num: - return (v.x*v.x + v.y*v.y + v.z*v.z):sqrt() - func dist(a,b:Vec3; inline)->Num: - return a:minus(b):length() - func norm(v:Vec3; inline)->Vec3: - if v.x == 0 and v.y == 0 and v.z == 0: - return v - len := v:length() - return Vec3(v.x/len, v.y/len, v.z/len) - func mix(a,b:Vec3, amount:Num)->Vec3: - return Vec3( - amount:mix(a.x, b.x), - amount:mix(a.y, b.y), - amount:mix(a.z, b.z), - ) - - -struct IVec2(x,y:Int): - ZERO := IVec2(0, 0) - func plus(a,b:IVec2; inline)->IVec2: - return IVec2(a.x+b.x, a.y+b.y) - func minus(a,b:IVec2; inline)->IVec2: - return IVec2(a.x-b.x, a.y-b.y) - func times(a,b:IVec2; inline)->IVec2: - return IVec2(a.x*b.x, a.y*b.y) - func dot(a,b:IVec2; inline)->Int: - return (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) - func cross(a,b:IVec2; inline)->Int: - return a.x*b.y - a.y*b.x - func scaled_by(v:IVec2, k:Int; inline)->IVec2: - return IVec2(v.x*k, v.y*k) - func divided_by(v:IVec2, divisor:Int; inline)->IVec2: - return IVec2(v.x/divisor, v.y/divisor) - func length(v:IVec2; inline)->Num: - return Num.sqrt(v.x*v.x + v.y*v.y) - func dist(a,b:IVec2; inline)->Num: - return a:minus(b):length() - func angle(v:IVec2; inline)->Num: - return Num.atan2(v.y, v.x) - -struct IVec3(x,y,z:Int): - ZERO := IVec3(0, 0, 0) - func plus(a,b:IVec3; inline)->IVec3: - return IVec3(a.x+b.x, a.y+b.y, a.z+b.z) - func minus(a,b:IVec3; inline)->IVec3: - return IVec3(a.x-b.x, a.y-b.y, a.z-b.z) - func times(a,b:IVec3; inline)->IVec3: - return IVec3(a.x*b.x, a.y*b.y, a.z*b.z) - func dot(a,b:IVec3; inline)->Int: - return (a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y) + (a.z-b.z)*(a.z-b.z) - func cross(a,b:IVec3; inline)->IVec3: - return IVec3(a.y*b.z - a.z-b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x) - func scaled_by(v:IVec3, k:Int; inline)->IVec3: - return IVec3(v.x*k, v.y*k, v.z*k) - func divided_by(v:IVec3, divisor:Int; inline)->IVec3: - return IVec3(v.x/divisor, v.y/divisor, v.z/divisor) - func length(v:IVec3; inline)->Num: - return Num.sqrt(v.x*v.x + v.y*v.y + v.z*v.z) - func dist(a,b:IVec3; inline)->Num: - return a:minus(b):length() - -func main(): - >> Vec2(10, 20) - >> Vec2(10, 20) + Vec2(100, 100) - = Vec2(x=110, y=120) - >> Vec3(10, 20, 30) - >> Vec2.ZERO - -- cgit v1.2.3