#pragma once // Type infos and methods for Nums (floating point) #include #include #include #include #include "types.h" #define Num_t double #define Num32_t float #define N32(n) ((float)n) #define N64(n) ((double)n) Text_t Num$as_text(const double *f, bool colorize, const TypeInfo *type); int32_t Num$compare(const double *x, const double *y, const TypeInfo *type); bool Num$equal(const double *x, const double *y, const TypeInfo *type); bool Num$near(double a, double b, double ratio, double absolute); Text_t Num$format(double f, Int_t precision); Text_t Num$scientific(double f, Int_t precision); double Num$mod(double num, double modulus); bool Num$isinf(double n); bool Num$finite(double n); bool Num$isnan(double n); double Num$nan(Text_t tag); double Num$random(void); double Num$mix(double amount, double x, double y); double Num$from_text(Text_t text, bool *success); static inline double Num$clamped(double x, double low, double high) { return (x <= low) ? low : (x >= high ? high : x); } extern const TypeInfo $Num; Text_t Num32$as_text(const float *f, bool colorize, const TypeInfo *type); int32_t Num32$compare(const float *x, const float *y, const TypeInfo *type); bool Num32$equal(const float *x, const float *y, const TypeInfo *type); bool Num32$near(float a, float b, float ratio, float absolute); Text_t Num32$format(float f, Int_t precision); Text_t Num32$scientific(float f, Int_t precision); float Num32$mod(float num, float modulus); bool Num32$isinf(float n); bool Num32$finite(float n); bool Num32$isnan(float n); float Num32$random(void); float Num32$mix(float amount, float x, float y); float Num32$from_text(Text_t text, bool *success); float Num32$nan(Text_t tag); static inline float Num32$clamped(float x, float low, float high) { return (x <= low) ? low : (x >= high ? high : x); } extern const TypeInfo $Num32; // vim: ts=4 sw=0 et cino=L2,l1,(0,W4,m1,\:0