# This game demo uses Raylib to present a simple maze-type game use ./raylib.tm use ./world.tm func main(map=(./map.txt)): InitWindow(1600, 900, CString("raylib [core] example - 2d camera")) map_contents := map:read() or exit("Could not find the game map: $map") world := @World( player=@Player(Vector2(0,0), Vector2(0,0)), goal=@Box(Vector2(0,0), Vector2(50,50), color=Color(0x10,0xa0,0x10)), boxes=@[:@Box], ) world:load_map(map_contents) SetTargetFPS(60) while not WindowShouldClose(): dt := GetFrameTime() world:update(dt) BeginDrawing() ClearBackground(Color(0xCC, 0xCC, 0xCC, 0xFF)) world:draw() EndDrawing() CloseWindow()