// Common datastructures (lists, tables, closures) #pragma once #include #include #include #define LIST_LENGTH_BITS 64 #define LIST_FREE_BITS 48 #define LIST_ATOMIC_BITS 1 #define LIST_REFCOUNT_BITS 3 #define LIST_STRIDE_BITS 12 #define MAX_FOR_N_BITS(N) ((1L << (N)) - 1L) #define LIST_MAX_STRIDE MAX_FOR_N_BITS(LIST_STRIDE_BITS - 1) #define LIST_MIN_STRIDE (~MAX_FOR_N_BITS(LIST_STRIDE_BITS - 1)) #define LIST_MAX_DATA_REFCOUNT MAX_FOR_N_BITS(LIST_REFCOUNT_BITS) #define LIST_MAX_FREE_ENTRIES MAX_FOR_N_BITS(LIST_FREE_BITS) #define Num_t double #define Num32_t float #define Int64_t int64_t #define Int32_t int32_t #define Int16_t int16_t #define Int8_t int8_t #define Byte_t uint8_t #define Bool_t bool typedef union { int64_t small; __mpz_struct *big; } Int_t; #define OptionalInt_t Int_t typedef struct { void *data; // All of the following fields add up to 64 bits, which means that list // structs can be passed in two 64-bit registers. C will handle doing the // bit arithmetic to extract the necessary values, which is cheaper than // spilling onto the stack and needing to retrieve data from the stack. uint64_t length : LIST_LENGTH_BITS; uint64_t free : LIST_FREE_BITS; bool atomic : LIST_ATOMIC_BITS; uint8_t data_refcount : LIST_REFCOUNT_BITS; int16_t stride : LIST_STRIDE_BITS; } List_t; typedef struct { uint32_t occupied : 1, index : 31; uint32_t next_bucket; } bucket_t; #define TABLE_MAX_BUCKETS 0x7fffffff #define TABLE_MAX_DATA_REFCOUNT 3 typedef struct { uint32_t count : 31, last_free : 31; uint8_t data_refcount : 2; bucket_t buckets[]; } bucket_info_t; typedef struct table_s { List_t entries; uint64_t hash; bucket_info_t *bucket_info; struct table_s *fallback; } Table_t; typedef struct Present$$struct { } Present$$type; #define PRESENT_STRUCT ((Present$$type){}) typedef struct { Present$$type value; bool has_value; } $OptionalPresent$$type; #define NONE_PRESENT_STRUCT (($OptionalPresent$$type){.has_value = false}) #define OPTIONAL_PRESENT_STRUCT (($OptionalPresent$$type){.has_value = true}) typedef struct { void *fn, *userdata; } Closure_t; enum text_type { TEXT_NONE, TEXT_ASCII, TEXT_GRAPHEMES, TEXT_CONCAT, TEXT_BLOB }; typedef struct Text_s { uint64_t length : 53; // Number of grapheme clusters uint8_t tag : 3; uint8_t depth : 8; union { struct { const char *ascii; // char ascii_buf[8]; }; struct { const int32_t *graphemes; // int32_t grapheme_buf[2]; }; struct { const struct Text_s *left, *right; }; struct { const int32_t *map; const uint8_t *bytes; } blob; }; } Text_t; typedef const char *Path_t; #define OptionalPath_t Path_t typedef struct Result$Success$$struct { } Result$Success$$type; typedef struct { Result$Success$$type value; bool has_value; } $OptionalResult$Success$$type; typedef struct Result$Failure$$struct { Text_t reason; } Result$Failure$$type; typedef struct { Result$Failure$$type value; bool has_value; } $OptionalResult$Failure$$type; #define Result$Success ((Result$$type){.$tag = Result$tag$Success}) #define SuccessResult Result$Success #define Result$tagged$Failure(msg) ((Result$$type){.$tag = Result$tag$Failure, .Failure.reason = msg}) #define FailureResult(...) Result$tagged$Failure(Texts(__VA_ARGS__)) typedef struct Result$$struct { enum { Result$tag$none, Result$tag$Success, Result$tag$Failure } $tag; union { Result$Success$$type Success; Result$Failure$$type Failure; }; } Result$$type; #define Result_t Result$$type #define OptionalBool_t uint8_t #define OptionalList_t List_t #define OptionalTable_t Table_t #define OptionalText_t Text_t #define OptionalClosure_t Closure_t typedef struct { Byte_t value; bool has_value : 1; } OptionalByte_t; #define NONE_BYTE ((OptionalByte_t){.has_value = false})