enum Foo(Zero, One(x:Int), Two(x:Int, y:Int), Three(x:Int, y:Text, z:Bool), Four(x,y,z,w:Int), Last(t:Text)) func choose_text(f:Foo->Text) >> f when f is Zero return "Zero" is One(one) return "One: $one" is Two(x, y) return "Two: x=$x, y=$y" is Three(three) return "Three: $three" is Four return "Four" else return "else: $f" func enum_arg_function(thing:enum(Zero, One(x:Int), Two(x,y:Int))) >> thing func enum_return_function(i:Int -> enum(Zero, One, Many)) if i == 0 return Zero else if i == 1 return One else return Many struct EnumFields(x:enum(A, B, C)) func main() >> Foo.Zero = Foo.Zero >> Foo.One(123) = Foo.One(123) >> Foo.Two(123, 456) = Foo.Two(x=123, y=456) >> one := Foo.One(123) >> one.One = yes >> one.Two = no assert Foo.One(10) == Foo.One(10) >> Foo.One(10) == Foo.Zero = no >> Foo.One(10) == Foo.One(-1) = no assert Foo.One(10) < Foo.Two(1, 2) >> x := Foo.One(123) >> t := |x| >> t.has(x) = yes >> t.has(Foo.Zero) = no >> choose_text(Foo.Zero) = "Zero" >> choose_text(Foo.One(123)) = "One: 123" >> choose_text(Foo.Two(123, 456)) = "Two: x=123, y=456" >> choose_text(Foo.Three(123, "hi", yes)) = 'Three: Three(x=123, y="hi", z=yes)' >> choose_text(Foo.Four(1,2,3,4)) = "Four" >> choose_text(Foo.Last("XX")) = 'else: Last("XX")' i := 1 cases := [Foo.One(1), Foo.One(2), Foo.Zero] repeat when cases[i]! is One(x) >> x i += 1 else stop >> [ ( when x is One(y), Two(y,_) "Small $y" is Zero "Zero" else "Other" ) for x in [Foo.Zero, Foo.One(1), Foo.Two(2,2), Foo.Three(3,"",no)] ] = ["Zero", "Small 1", "Small 2", "Other"] >> expr := when cases[1]! is One(y) y + 1 else -1 = 2 >> enum_arg_function(Zero) >> enum_arg_function(Two(2,3)) do e : enum(One, Two) = One >> e >> e = Two >> when e is One say("one") is Two say("two") >> enum_return_function(0) = Zero >> enum_return_function(1) = One >> enum_return_function(2) = Many >> EnumFields(A) = EnumFields(x=A)