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# Random Number Generator (RNG) implementation based on ChaCha
use ./sysrandom.h
use ./chacha.h
struct chacha_ctx(j0,j1,j2,j3,j4,j5,j6,j7,j8,j9,j10,j11,j12,j13,j14,j15:Int32; extern, secret)
func from_seed(seed:[Byte]=[] -> chacha_ctx)
return C_code:chacha_ctx(
chacha_ctx ctx;
uint8_t seed_bytes[KEYSZ + IVSZ] = {};
for (int64_t i = 0; i < (int64_t)sizeof(seed_bytes); i++)
seed_bytes[i] = i < @seed.length ? *(uint8_t*)(@seed.data + i*@seed.stride) : 0;
chacha_keysetup(&ctx, seed_bytes);
chacha_ivsetup(&ctx, seed_bytes + KEYSZ);
ctx
)
random := RandomNumberGenerator.new()
func _os_random_bytes(count:Int64 -> [Byte])
return C_code:[Byte](
uint8_t *random_bytes = GC_MALLOC_ATOMIC(@count);
getrandom(random_bytes, @count, 0);
(Array_t){.length=@count, .data=random_bytes, .stride=1, .atomic=1}
)
struct RandomNumberGenerator(_chacha:chacha_ctx, _random_bytes:[Byte]=[]; secret)
func new(seed:[Byte]?=none, -> @RandomNumberGenerator)
ctx := chacha_ctx.from_seed(seed or _os_random_bytes(40))
return @RandomNumberGenerator(ctx, [])
func _rekey(rng:&RandomNumberGenerator)
rng._random_bytes = C_code:[Byte](
Byte_t new_keystream[KEYSZ + IVSZ] = {};
// Fill the buffer with the keystream
chacha_encrypt_bytes(&@rng->_chacha, new_keystream, new_keystream, sizeof(new_keystream));
// Immediately reinitialize for backtracking resistance
chacha_keysetup(&@rng->_chacha, new_keystream);
chacha_ivsetup(&@rng->_chacha, new_keystream + KEYSZ);
Array_t new_bytes = (Array_t){.data=GC_MALLOC_ATOMIC(1024), .length=1024, .stride=1, .atomic=1};
memset(new_bytes.data, 0, new_bytes.length);
chacha_encrypt_bytes(&@rng->_chacha, new_bytes.data, new_bytes.data, new_bytes.length);
new_bytes
)
func _fill_bytes(rng:&RandomNumberGenerator, dest:&Memory, needed:Int64)
C_code {
while (@needed > 0) {
if (@rng->_random_bytes.length == 0)
@(rng._rekey());
assert(@rng->_random_bytes.stride == 1);
int64_t batch_size = MIN(@needed, @rng->_random_bytes.length);
uint8_t *batch_src = @rng->_random_bytes.data;
memcpy(@dest, batch_src, batch_size);
memset(batch_src, 0, batch_size);
@rng->_random_bytes.data += batch_size;
@rng->_random_bytes.length -= batch_size;
@dest += batch_size;
@needed -= batch_size;
}
}
func bytes(rng:&RandomNumberGenerator, count:Int -> [Byte])
count64 := Int64(count)
buf := C_code:@Memory(GC_MALLOC_ATOMIC(@count64))
rng._fill_bytes(buf, count64)
return C_code:[Byte]((Array_t){.data=@buf, .stride=1, .atomic=1, .length=@count64})
func byte(rng:&RandomNumberGenerator -> Byte)
byte : &Byte
rng._fill_bytes(byte, 1)
return byte[]
func bool(rng:&RandomNumberGenerator, probability=0.5 -> Bool)
if probability == 0.5
return rng.byte() < 0x80
else
return rng.num(0., 1.) < 0.5
func int64(rng:&RandomNumberGenerator, min=Int64.min, max=Int64.max -> Int64)
fail("Random minimum value $min is larger than the maximum value $max") if min > max
return min if min == max
random_int64 : &Int64
rng._fill_bytes(random_int64, 8)
if min == Int64.min and max == Int64.max
return random_int64
return C_code:Int64(
uint64_t range = (uint64_t)@max - (uint64_t)@min + 1;
uint64_t min_r = -range % range;
uint64_t r;
@random_int64 = &r;
for (;;) {
@(rng._fill_bytes(random_int64, 8));
if (r >= min_r) break;
}
(int64_t)((uint64_t)@min + (r % range))
)
func int32(rng:&RandomNumberGenerator, min=Int32.min, max=Int32.max -> Int32)
fail("Random minimum value $min is larger than the maximum value $max") if min > max
return min if min == max
random_int32 : &Int32
rng._fill_bytes(random_int32, 8)
if min == Int32.min and max == Int32.max
return random_int32
return C_code:Int32(
uint32_t range = (uint32_t)@max - (uint32_t)@min + 1;
uint32_t min_r = -range % range;
uint32_t r;
@random_int32 = &r;
for (;;) {
@(rng._fill_bytes(random_int32, 8));
if (r >= min_r) break;
}
(int32_t)((uint32_t)@min + (r % range))
)
func int16(rng:&RandomNumberGenerator, min=Int16.min, max=Int16.max -> Int16)
fail("Random minimum value $min is larger than the maximum value $max") if min > max
return min if min == max
random_int16 : &Int16
rng._fill_bytes(random_int16, 8)
if min == Int16.min and max == Int16.max
return random_int16
return C_code:Int16(
uint16_t range = (uint16_t)@max - (uint16_t)@min + 1;
uint16_t min_r = -range % range;
uint16_t r;
@random_int16 = &r;
for (;;) {
@(rng._fill_bytes(random_int16, 8));
if (r >= min_r) break;
}
(int16_t)((uint16_t)@min + (r % range))
)
func int8(rng:&RandomNumberGenerator, min=Int8.min, max=Int8.max -> Int8)
fail("Random minimum value $min is larger than the maximum value $max") if min > max
return min if min == max
random_int8 : &Int8
rng._fill_bytes(random_int8, 8)
if min == Int8.min and max == Int8.max
return random_int8
return C_code:Int8(
uint8_t range = (uint8_t)@max - (uint8_t)@min + 1;
uint8_t min_r = -range % range;
uint8_t r;
@random_int8 = &r;
for (;;) {
@(rng._fill_bytes(random_int8, 8));
if (r >= min_r) break;
}
(int8_t)((uint8_t)@min + (r % range))
)
func num(rng:&RandomNumberGenerator, min=0., max=1. -> Num)
num_buf : &Num
return C_code:Num(
if (@min > @max) fail("Random minimum value (", @min, ") is larger than the maximum value (", @max, ")");
if (@min == @max) return @min;
union {
Num_t num;
uint64_t bits;
} r = {.bits=0}, one = {.num=1.0};
@num_buf = &r.num;
@(rng._fill_bytes(num_buf, 8));
// Set r.num to 1.<random-bits>
r.bits &= ~(0xFFFULL << 52);
r.bits |= (one.bits & (0xFFFULL << 52));
r.num -= 1.0;
(@min == 0.0 && @max == 1.0) ? r.num : ((1.0-r.num)*@min + r.num*@max)
)
func num32(rng:&RandomNumberGenerator, min=Num32(0.), max=Num32(1.) -> Num32)
return Num32(rng.num(Num(min), Num(max)))
func int(rng:&RandomNumberGenerator, min:Int, max:Int -> Int)
return C_code:Int(
if (likely(((@min.small & @max.small) & 1) != 0)) {
int32_t r = @(rng.int32(Int32(min), Int32(max)));
return I_small(r);
}
int32_t cmp = @(min <> max);
if (cmp > 0)
fail("Random minimum value (", @min, ") is larger than the maximum value (", @max, ")");
if (cmp == 0) return @min;
mpz_t range_size;
mpz_init_set_int(range_size, @max);
if (@min.small & 1) {
mpz_t min_mpz;
mpz_init_set_si(min_mpz, @min.small >> 2);
mpz_sub(range_size, range_size, min_mpz);
} else {
mpz_sub(range_size, range_size, *@min.big);
}
gmp_randstate_t gmp_rng;
gmp_randinit_default(gmp_rng);
int64_t seed = @(rng.int64());
gmp_randseed_ui(gmp_rng, (unsigned long)seed);
mpz_t r;
mpz_init(r);
mpz_urandomm(r, gmp_rng, range_size);
gmp_randclear(gmp_rng);
Int$plus(@min, Int$from_mpz(r))
)
func main()
>> rng := RandomNumberGenerator.new()
>> rng.num()
>> rng.num()
>> rng.num()
>> rng.num(0, 100)
>> rng.byte()
>> rng.bytes(20)
# >> rng.int(1, 100)
# >> rng.int(1, 100)
# >> rng.int(1, 100)
# >> rng.int(1, 100)
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