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use <pthread.h>
struct Mutex(_mutex:@Memory):
func new(->Mutex):
return Mutex(
inline C : @Memory {
pthread_mutex_t *mutex = new(pthread_mutex_t);
pthread_mutex_init(mutex, NULL);
GC_register_finalizer(mutex, (void*)pthread_mutex_destroy, NULL, NULL, NULL);
mutex
}
)
func do_locked(m:Mutex, fn:func(); inline):
inline C {
pthread_mutex_lock((pthread_mutex_t*)_$m.$_mutex);
}
fn()
inline C {
pthread_mutex_unlock((pthread_mutex_t*)_$m.$_mutex);
}
struct ThreadCondition(_cond:@Memory):
func new(->ThreadCondition):
return ThreadCondition(
inline C : @Memory {
pthread_cond_t *cond = new(pthread_cond_t);
pthread_cond_init(cond, NULL);
GC_register_finalizer(cond, (void*)pthread_cond_destroy, NULL, NULL, NULL);
cond
}
)
func wait(c:ThreadCondition, m:Mutex; inline):
inline C {
pthread_cond_wait((pthread_cond_t*)_$c.$_cond, (pthread_mutex_t*)_$m.$_mutex);
}
func signal(c:ThreadCondition; inline):
inline C {
pthread_cond_signal((pthread_cond_t*)_$c.$_cond);
}
func broadcast(c:ThreadCondition; inline):
inline C {
pthread_cond_broadcast((pthread_cond_t*)_$c.$_cond);
}
struct Guard(mutex=Mutex.new(), cond=ThreadCondition.new()):
func guarded(g:Guard, fn:func(); inline):
g.mutex:do_locked(fn)
g.cond:signal()
func wait(g:Guard):
g.cond:wait(g.mutex)
struct PThread(_thread:@Memory):
func new(fn:func() -> PThread):
return PThread(
inline C : @Memory {
pthread_t *thread = new(pthread_t);
pthread_create(thread, NULL, _$fn.fn, _$fn.userdata);
thread
}
)
func join(t:PThread):
inline C {
pthread_join(*(pthread_t*)_$t.$_thread, NULL);
}
func cancel(t:PThread):
inline C {
pthread_cancel(*(pthread_t*)_$t.$_thread);
}
func detatch(t:PThread):
inline C {
pthread_detach(*(pthread_t*)_$t.$_thread);
}
func main():
g := Guard()
queue := @[10, 20]
t := PThread.new(func():
say("In another thread!")
item := @none:Int
while item[] != 30:
g:guarded(func():
while queue.length == 0:
g:wait()
item[] = queue[1]
queue:remove_at(1)
)
say("Processing: $item")
sleep(0.01)
say("All done!")
)
>> t
>> sleep(1)
>> g:guarded(func():
queue:insert(30)
)
>> t:join()
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