recurse-talks/nomic/final_rules.md
2025-03-12 17:14:51 -04:00

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# Immutable Rules
## Rule Limitations
1. Anything not forbidden by the rules is permitted.
2. No rule set may be proposed which inflicts any punishment
on a player that is worse than losing the game.
3. Points may only be added or removed if the rules
explicitly call for it.
## End Game Conditions
1. If all players agree to end the game at any point, the
game ends.
2. If the game ends prematurely, the player with the largest
number of points wins. If multiple players are tied for
the largest number of points, the winner is whoever among
those players is next in the turn order.
## Disputes
1. A player may accuse another player of violating a
specific rule or rules.
2. Double jeopardy: No player may be accused twice for the
same violation of a rule.
3. Non-retroactivity: No player may be accused for violating
a rule, if the rule was not in effect when the alleged
violation occurred.
4. Statute of Limitations: No player may be accused of a
rule violation which took place more than two turns ago.
5. Immutable Precedence: When a Mutable and Immutable rule
are in conflict, the Immutable rule takes precedence.
6. Age Preference: When two rules of the same class
(Mutable/Immutable) are active at the same time during a
dispute, the older rule takes precedence.
7. Adjudicating a Dispute: If a player has been accused, a
majority vote is initiated, and if it passes, the accused
player must accept the penalty and all players must
attempt to reverse any actions which were deemed illegal.
If necessary, the decision should be reflected in an
out-of-turn rule clarification.
8. Trial by Combat: During a dispute (or after it, up until
the accused player gets his next turn), the accused may
call for a Trial by Combat against his accuser. The
accuser must ask Slackbot "yes or no". If Slackbot
answers in the negative, the accused is penalized as
though he lost the duel. If the answer returns positive,
an actual DUEL initiates between accuser and accused and
the violation punishment is waived.
-------------------------------------------------------
# Mutable Rules
1. All players begin with 1 point. If a player has at least
10 points more than every other player and a majority of
players votes that there are no unpunished rule
violations, then the game ends and that player is the
winner.
2. Players take turns in an order determined by the order
specified in the "Turn Order" section. A turn consists of
one invocation and one turn action, in any order. After
the last player has taken their turn, the turn order
repeats. Turn actions may not be taken by any player
other than the active player, unless explicitly permitted
elsewhere in the rules.
3. Points are awarded by posting the message "!give
@username N points" to #nomic and subtracted by posting
the message "!take N points from @username" to #nomic,
where "username" is the canonical username of the person
and "N" is the number of points. The score can be checked
by posting the message "!most points" or "!list" in
#nomic or a direct message to @nomicbot. "!usage" will
tell you other available commands.
5. The current set of rules will be kept at a bitbucket site
referenced in the channel topic. Rule proposals can
consist of a link to a fork with the desired rules. Other
delivery methods are acceptable. If and only if the
proposal is accepted, the topic will be changed to only
include a link to the new rules on bitbucket on both
channels.
6. Out of turn actions: At any point, a player may take one
of the actions listed in the "Out-of-Turn Actions"
section.
7. If the rules require a player's points be changed without
specifying the actor, the active player must change that
player's points.
8. Each time The Chosen One takes a turn, each Follower of
The Chosen One gains a point.
9. Each time The Chosen One loses points, The Chosen One may
transfer one point to The Chosen One from one of the
Followers of The Chosen One, if any exist.
10. When The Chosen One changes, each Follower ceases to be
a Follower of The Chosen One and loses one point, for
blasphemy.
11. All turn actions, invocations, and calls to !end turn
must take place in the #nomic_turns channel. Only turn
actions, invocations, calls to !end turn, and changes to
the topic may occur in #nomic_turns.
12. The active player must end their turn with a call to
!end turn. The active player must ensure that the state
of the game and @inventory are in sync before any call
to !end turn.
13. At the beginning of a new round of Turn Orders (i.e.
after the last player in the Turn Order), a Slackbot
Turn begins.
14. Item actions: If a player has 1 or more of any item
listed in the Item Actions section, the player may take
any action listed there as an Out of Turn action unless
the item's rules specify otherwise.
## Definitions
1. Ruleset refers to the content of this document and any
documents it may refer to.
2. A line is a collection of characters preceded and ended
by a newline character or the beginning or ending of a
document.
3. An empty line is a line with no nonwhitespace characters
in it.
4. A section is a collection of nonempty lines preceded and
postceded by empty lines or the beginning or ending of a
document.
5. A section heading is a line beginning with § or #.
6. A rule is one of the numbered lines in this document.
7. A commandment is one of the lines in the Book of
Commandments document that is nonempty and not a section
heading.
8. A command is a @slackbot, @foodgod, or @bloodgod response
to an invocation.
9. A turn is the period of time that a player has the
:shell: and is thus empowered to invoke and perform a
turn action.
10. A move, or turn phase, refers to either an invocation or
turn action.
## Invocations
1. The sections of the Book of Commandments are tied to
invocations by their section header.
2. The invocations are defined as follows:
- SLACKBOT COMMANDS: awaken @slackbot
- BLOODGOD CURSES: invoke @bloodgod
- FOODGOD BLESSINGS: embrace @foodgod
## Turn Actions
1. Immutable Change: Propose a modification to any and all
parts of any and all game documents. If the proposal wins
a unanimous vote, the active player gains 2 points and
then the proposed changes take effect.
2. Mutable Change: Propose a modification to this document
and/or The Book of Commandments, without any changes to
the immutable rules. If the proposal passes a lottery
vote, the active player gains 1 point and then the
proposed changes take effect.
3. Duel: Challenge another player to a duel. Give Bloodgod 1
point.
4. Gift: Give one point to another player of your choosing
and one point to Foodgod.
5. Blood Sacrifice: Transfer one of your points to Bloodgod.
6. Fealty: Pledge fealty to The Chosen One. You are now
considered a Follower of The Chosen One.
7. Art: Create a poem, drawing, song, or short story about
this game and post it in #nomic. If a randomly chosen
other player likes your creation, gain 2 points.
8. Pass: A randomly chosen other player gains one point.
9. Craft Item: Transfer 3 of your points to the player with
the least points and receive a Regular Item of your
choosing.
## Out-of-Turn Actions
1. Immediate rule change: Propose an immediate change to the
mutable rules. Over the 24 hours following the proposal,
if any other player approves the change, it will
temporarily be enacted. If any player vetoes the rule in
the 24 hour period, regardless of what rule changes have
been made, the temporary change will be revoked, along
with any changes caused by the rule. At the end of the 24
hour period, the rule will automatically become a regular
mutable rule.
2. Involuntary turn forfeiture: if 24 hours or longer has
elapsed since the last move has been made, any player may
invoke involuntary turn forfeiture, which causes the
currently active player to lose one point and their turn
to end. Use the command "!force end turn" to end their
turn.
3. Initiate Dispute: Accuse another of violating a specific
rule. If the accused does not acquiesce, or if there is a
confusion about the application of the rule, a "Dispute"
can be formally initiated. A Dispute requires a defined
accuser, a defendant, and a reference to a specific rule
being broken. The accuser must make clear that he is
initiating a formal dispute in order for it to be put to
a vote. If the accuser does not announce a vote, the
dispute is considered informal and has no legal power.
4. Add Player: Propose the addition of a new player to the
game. If a majority vote passes, the rules will be
updated to include the new player at the end of the turn
order and the new player will be granted the HIGHER of
either 1 point OR two points fewer than the losingest
player.
5. Rectify: Propose any action necessary to get the game
into a state that is strictly more correct, as defined by
the rules. Over the 24 hours following the proposal, if
any other player approves the action, it will temporarily
be enacted. If any player vetoes the rule in the 24 hour
period, regardless of what rule changes have been made,
the temporary action will be revoked.
6. Force vote: If a vote has been in progress for 6 hours or
longer, ask Slackbot to vote on behalf of each voter who
has not yet voted by asking "Slackbot, would [player]
vote yes or no?". Once Slackbot has answered, this is
equivalent to the voter in question having voted
according to Slackbot's answer.
7. End turn: If the active player has no turn actions
available, they may end their turn prematurely and incur
a 1 point penalty.
8. Remove Player: If a player has been skipped in the turn
order twice consecutively, a player may initiate a vote
to remove the player from the game. This vote passes if
every player but one approves of it, or if the skipped
player approves of it.
## Item Actions
- :game_die: - Re-roll any one dice roll you have performed
during the current turn. Lose 1 :game_die:.
- :bread: - If another player has had points taken from
them, restore the lost points. If the other player
chooses, they may express their gratitude by awarding you
one point for every point that the player restored. Lose 1
:bread:.
- :lock: - If another player attempts to transfer away your
possessions, you can choose to use the :lock: to protect a
single Regular Item from being transferred. The target
item should be returned to your inventory. Lose 1 :lock:.
## Slackbot Turns
Slackbot turns occur at the beginning of every Turn Order.
Slackbot's randomly selected declarations last for a full
Turn Order (until Slackbot's next turn.)
## Random Player Selection
1. Issue the command "!owner of random player". @inventory
will respond with a randomly chosen player.
2. If the rules specify a random "other" player, then
re-issue the "!owner of random player" command until a
player other than yourself is chosen.
## Lottery Voting
The vote initiator issues the command "!owner of random
:ballot_box_with_ballot:" until @inventory returns a random
player other than the vote initiator. The randomly chosen
player decides whether or not the motion passes.
## Majority Voting
All players vote. If a strict majority of players have voted
to approve, the motion passes.
## Unanimous Voting
All players vote. If everyone votes in favor, the motion
passes.
## Dueling
1. Both players issue the command "/roll 1d20" once and add
the number of :gun:s they possess to their roll.
A. If both players roll a 1, both players lose the duel
and lose 2 points.
B. If both players roll the same number (except 1), the
duel initiator wins the duel.
C. Otherwise, the player with the higher roll wins the
duel.
2. If there is a winner, transfer 1 point from the loser to
the winner.
## Penalties
1. Rules Violation: Violating the rules costs the violator 2
points.
2. Before the penalty is imposed, any player may propose an
alternative penalty, which will replace the previous
penalty if a majority vote passes.
## Ascension
If a player would win the game, they may instead: give or
take any number of items from any number of players and/or
rewrite any and all of the rules. The new rules take effect
immediately, without a voting process.
## Locked Items
The items in this section are locked and cannot be given to
or taken from anyone or anything, unless the rules
explicitly call for it. There are two classes of Locked
Items, "Special" and "Regular".
- Special Items: chosen, :shell:, godhood, player.
- Regular Items: points, :bread:, :game_die:, :gun:,
:ballot_box_with_ballot:
## Book of Commandments
1. Changes to the Book of Commandments are ratified by
lottery voting.
2. Sections in the Book of Commandments must begin with a
section header, followed by commandments.
3. If a change to the Book of Commandments has been
accepted, the player who proposed the change must do all
the following things:
A. Post the message "!update commandments [url]", where
"[url]" is a url that points to a raw text file of the
commandments. This message may not be used unless the
url points to the latest version of the Book of
Commandments that has been approved.
4. The active player must obey any command given by
@slackbot, @bloodgod, or @foodgod. If a command requires
no response, the player is considered to have obeyed.
5. The @bloodgod invocation is only available if @bloodgod
has more than zero points.
6. The @foodgod invocation is only available if @foodgod has
more than zero points.
## Slacktheon
1. Changes to the Slacktheon are ratified by lottery voting.
Any change to the Slacktheon must be the addition of
verse to a single book in the Slacktheon.
2. If a change results in more verses to the Book of Food,
the active player, all ratifying players, and Foodgod
recieve a point.
3. If a change results in more verses to the Book of Blood,
all players except the active player and all ratifying
players lose a point and Bloodgod gains a point.