317 lines
10 KiB
Markdown
317 lines
10 KiB
Markdown
# SLACKBOT COMMANDS
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Propose a mutable rule change that grants me more power. If
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it passes, gain 2 points.
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Propose a non-mutable rule change that grants me more power.
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If it passes, gain 1 point.
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On the next turn, awake me again.
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I dislike you. Lose one point.
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I dislike you. Lose one point and awake me on your next turn.
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I *really* dislike you. Lose two points and awake me on your
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next turn.
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Uncritically accept the next rule change that comes across
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your table.
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I am feeling generous! Give 2 points to a random player.
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(Use "!owner of random player"). Give Foodgod 1 point.
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I am feeling the Bern. All players currently in first place
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must give one point each to every other player. All players
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not currently in first place must subtract one point from
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each player in first place.
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Make America great again. All players currently in first
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place must subtract one point from all players not in first
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place. All players not currently in first place must add one
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point to all players in first place.
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You have shown too much hubris. Submit yourself to my
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commands twice more, immediately.
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Propose a rule change that adds one or more new Slackbot
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commands. If it passes, gain 1 point.
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I seek a new prophet. Name a random player as The Chosen
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One. (Use "!owner of random player").
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I seek a new prophet. Name a random player as The Chosen
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One. (Use "!owner of random player").
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I seek a new prophet. Name a random player as The Chosen
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One. (Use "!owner of random player").
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If today is a Friday, pick two other players and swap their
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scores.
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Perform an act of veneration to me in meatspace and tell
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everyone what you did (photos are encouraged). If a majority
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of players agree that you have performed the most audacious
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acts of veneration yet, you may also recieve +3 points.
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History repeats. Give yourself the same number of points
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(either positive or negative) that the previous player
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received on their turn.
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Give Bloodgod and Foodgod one point each. Invoke either
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Bloodgod or Foodgod.
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Invite someone to join the game. If they end up joining,
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gain 1 point.
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Propose a rule change that protects winning players from
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losing players. If it passes, gain 1 point.
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Propose a rule change that reduces the length of the rules.
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If it passes, gain 1 point. If it is rejected, lose 1 point.
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You are taking the game too seriously. Until the start of
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your next turn you may not launch any disputes against other
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players.
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Give yourself one :game_die:. At any time, you can spend the
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:game_die: to re-roll any of your dice rolls.
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Roll 1dN, where N is the number of turn actions. Lose 2
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points if your next turn action does not correspond to the
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number you rolled.
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# BLOODGOD CURSES
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**Imprisonment:** Name a target player, then Roll 1dN, where N
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is the number of turn actions. On the target player's next
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turn, taking an action whose number was not rolled incurs a
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2 point penalty.
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**Imprisonment:** Name a target player, then Roll 2dN, where N
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is the number of turn actions. On the target player's next
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turn, taking an action whose number was not rolled incurs a
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3 point penalty.
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**Imprisonment:* Name a target player, then Roll 3dN, where N
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is the number of turn actions. On the target player's next
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turn, taking an action whose number was not rolled incurs a
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4 point penalty.
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**Cruelty:** Any penalty or pain the target player feels in the
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next two turns is multiplied by 2
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**Duel:** Pick a random player. Duel that player until you lose.
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**Duel:** Pick a random player. Duel that player until you lose.
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**Rage:** The targeted player must duel on their next turn, and
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lose an additional point if they fail.
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**Sleep:** The targeted player must pass on their next turn.
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**Rebound!** Activate the Bloodgod Curse again, but apply the
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effect to yourself. Give Bloodgod one point.
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**Unintended Consequence:** Active player loses 1 point, but may
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activate curse again.
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**Fate Inversion:** Choose another player. Until your target's
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turn ends, whenever you gain/lose a point, your target
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loses/gains a point (respectively); whenever your target
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gains/loses a point, you lose/gain a point (respectively).
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**Brotherly Wrath:** Set Foodgod's score to zero.
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**Blood Moon:** Increment Bloodgods score by 5.
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**Bloodlust:** Propose a change that adds at least one Bloodgod
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Curse and expands Bloodgod's power. If the change is
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rejected, the voter must decrement your score by one.
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**Suicide:** Lose 3 points.
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**Insult:** Invent a new insult and use it on another player.
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**Crusade:** Until your next turn, any time a positive number of
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points need to be awarded to any other player, you may
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choose to say "for Bloodgod!" and decrement the player's
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points by twice the number of points that are going to be
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awarded to them.
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**Plague:** Pick a target player. Invent a name for a plague.
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Give your new plague to the targeted player. If any player
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not infected with this plague changes the score of a player
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who is infected with it, or if the infected player changes
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an uninfected player's score, the other player becomes
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infected. When any player becomes infected with a new
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plague, they lose 2 points.
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**War:** Including yourself, pick half of the players (rounded
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up) to form the Army of Righteousness. All other players
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form the Army of Pustules. Every player rolls 1dN, where N
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is the larger of that player's score or 2. The winning army
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is whichever army has the highest sum of its soldiers' rolls
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(or the Army of Righteousness if the scores are the same).
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As spoils of war, every player on the winning army chooses a
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soldier from the enemy army and takes one point from them
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and awards it to themself.
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**Apocalypse:** If Bloodgod's score is 10 or higher, the game
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ends.
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**Feud:** Initiate a feud with another player that lasts until
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your next turn begins. Subtract 2 points from the other
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player. If a player has had points subtracted from their
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score by someone they are feuding with, they may retalliate
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and subtract one point from that person.
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**Taboo:** Pick an English word. You may subtract 1 point from
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any player who uses that word in the Slack channel between
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now and the start of your next turn.
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**Anti-Pope:** Challenge the Chosen One to a duel. If you win,
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you become the Chosen One and transfer 2 additional points
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to yourself from him. If you lose and you are a follower of
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the Chosen One, transfer 3 additional points from you to
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him.
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**Schism:** If you're following the Chosen One, stop. Duel the
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Chosen one, and then duel each of his followers. Accept
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whatever wounds or glories your actions reap.
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**Punch Up:** Initiate a duel with every player has more points
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than you at this very moment.
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**Punch Down:** Initiate a duel with every player has fewer
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points than you at this very moment.
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**Crooked Succession:** If the Chosen One has followers, you may
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personally select the new Chosen One. If he has no
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followers, you are the new Chosen One. Afterwards, the
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active player can transfer 3 points to himself from the
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former Chosen One.
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**Arms Race:** Gain 1 :gun:. This grants you +1 in duels.
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**Dual Wielding:** Gain 2 :gun:s. This grants you +2 in duels.
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**Pestilence:** All players lose 10 points.
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**Pillage:** Duel any player. If you win, in addition to the
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usual spoils you may transfer another regular item from the
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loser to you.
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# FOODGOD BLESSINGS
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**Good Neighbor:** Receive one point for yourself and one point
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to a chosen neighbor (either the last or next player in
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turn)
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**Local Harvest:** Receive one point for yourself and one point
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to each neighbor (both the last or next player in turn)
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**Toil:** Let your sweat benefit others! Lose one point, give
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two points to Foodgod
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**Relieve Tension:** If Bloodgod's score is positive, decrement it.
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**Good Fortune:** Gain a point and take another turn.
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**Good Fortune:** Gain a point and take another turn.
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**Good Fortune:** Gain a point and take another turn.
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**Community Leadership:** Gain 1 :ballot_box_with_ballot:. This
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allows you to be preferentially chosen for lottery votes.
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**Brotherly Love:** Increment Bloodgod's score by one.
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**Munificence:** Award 5 points to any player other than
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yourself.
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**Philosophy:** Award 1 point to an abstract concept of your
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choice.
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**Lenience:** Gain 1 :bread:. This can be used to forgive other
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players' lost points.
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**Healthy Appetite:** Propose a change that adds at least one
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Foodgod Blessing and expands Foodgod's power. If the change
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is accepted, gain 1 point.
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**Piety:** Increment Foodgod's score by 2.
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**Mathematical!** Roll 1dN, where N is the absolute value of the
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highest player score. Award one point to every player whose
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score is a multiple of the result.
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**Proliferation:** Propose a change that adds more Foodgod
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blessings.
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**Knowledge:** Tell everyone a fact. If the majority of players
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agree that it's interesting and they didn't know it before,
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gain 2 points.
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**Investment:** After 3 turns, if you still remember this
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command, gain 3 points. If your turn ends and you have not
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claimed your reward, the first player to say that they
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remember may subtract 3 points from your score (if the next
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turn has not yet ended).
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**Humor:** Propose a rule change that adds humor to the game. If
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it passes, gain 1 point.
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**Disarmament:** Lose all :gun:s in your inventory.
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**Charity:** Transfer one point from yourself to every player
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currently in last place.
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**Make Food not War:** If Bloodgod has at least 2 points,
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transfer one of Bloodgod's points to yourself and one to
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Foodgod.
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**Multiplicity:** All players gain 1/2 of their current points,
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rounded up.
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**Craftsman's Eye:** Pick one regular item that another player
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currently possesses, and give yourself one. (Do not take it
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from the other player, just give yourself one.)
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**Gun Control:** Penalize a random gun owner by 2 points, using
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`!owner of random :gun:`. You may also force the player to
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lose 1 :gun:.
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**Aegis:** Give yourself 1 :lock:.
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# ANNUAL SLACKBOT DECLARATIONS
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**Divine Pardon:** Two Random Players may receive 1 :game_die:.
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**A Robust Social Safety Net:** All player may receive 1
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:game_die:.
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**College of Cardinals:** Followers of the Chosen One get 2
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points.
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**Sainthood:** The Chosen One gets 3 points.
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**Secularism:** Any player who isn't Chosen and isn't a follower
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gets 2 points.
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**Great Harvest:** Every Player can roll 1dN, where N is the
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number of points Foodgod has. They may add the resulting
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number to their score. The next player should increment
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Foodgod by 5 points.
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**A Violent Year:** The next player should increment Bloodgod by
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5 points.
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**Monotheism:** Set Bloodgod and Foodgod's points to 0.
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**Backfire:** All players with 1 or more :gun:s in their
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inventory lose 1 point and 1 :gun:.
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