tomo/examples/game/raylib.tm

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# Raylib wrapper for some functions and structs
use -lraylib
use <raylib.h>
use <raymath.h>
struct Color(r,g,b:Byte,a=Byte(255); extern)
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struct Rectangle(x,y,width,height:Num32; extern)
func draw(r:Rectangle, color:Color)
DrawRectangleRec(r, color)
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struct Vector2(x,y:Num32; extern)
ZERO := Vector2(0, 0)
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func plus(a,b:Vector2->Vector2; inline)
return Vector2(a.x+b.x, a.y+b.y)
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func minus(a,b:Vector2->Vector2; inline)
return Vector2(a.x-b.x, a.y-b.y)
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func times(a,b:Vector2->Vector2; inline)
return Vector2(a.x*b.x, a.y*b.y)
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func negative(v:Vector2->Vector2; inline)
return Vector2(-v.x, -v.y)
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func dot(a,b:Vector2->Num32; inline)
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return ((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y))
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func cross(a,b:Vector2->Num32; inline)
return a.x*b.y - a.y*b.x
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func scaled_by(v:Vector2, k:Num32->Vector2; inline)
return Vector2(v.x*k, v.y*k)
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func divided_by(v:Vector2, divisor:Num32->Vector2; inline)
return Vector2(v.x/divisor, v.y/divisor)
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func length(v:Vector2->Num32; inline)
return (v.x*v.x + v.y*v.y).sqrt()
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func dist(a,b:Vector2->Num32; inline)
return a.minus(b).length()
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func angle(v:Vector2->Num32; inline)
return Num32.atan2(v.y, v.x)
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func norm(v:Vector2->Vector2; inline)
if v.x == 0 and v.y == 0
return v
len := v.length()
return Vector2(v.x/len, v.y/len)
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func rotated(v:Vector2, radians:Num32 -> Vector2)
cos := radians.cos() or return v
sin := radians.sin() or return v
return Vector2(cos*v.x - sin*v.y, sin*v.x + cos*v.y)
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func mix(a,b:Vector2, amount:Num32 -> Vector2)
return Vector2(
amount.mix(a.x, b.x),
amount.mix(a.y, b.y),
)
extern InitWindow : func(width:Int32, height:Int32, title:CString)
extern SetTargetFPS : func(fps:Int32)
extern WindowShouldClose : func(->Bool)
extern GetFrameTime : func(->Num32)
extern BeginDrawing : func()
extern EndDrawing : func()
extern CloseWindow : func()
extern ClearBackground : func(color:Color)
extern DrawRectangle : func(x,y,width,height:Int32, color:Color)
extern DrawRectangleRec : func(rec:Rectangle, color:Color)
extern DrawRectangleV : func(pos:Vector2, size:Vector2, color:Color)
extern DrawText : func(text:CString, x,y:Int32, text_height:Int32, color:Color)
extern GetScreenWidth : func(->Int32)
extern GetScreenHeight : func(->Int32)