123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 | # Raylib wrapper for some functions and structs
use -lraylib
use <raylib.h>
use <raymath.h>
struct Color(r,g,b:Byte,a=Byte(255))
struct Rectangle(x,y,width,height:Num32)
func draw(r:Rectangle, color:Color)
DrawRectangleRec(r, color)
struct Vector2(x,y:Num32)
ZERO := Vector2(0, 0)
func plus(a,b:Vector2->Vector2; inline)
return Vector2(a.x+b.x, a.y+b.y)
func minus(a,b:Vector2->Vector2; inline)
return Vector2(a.x-b.x, a.y-b.y)
func times(a,b:Vector2->Vector2; inline)
return Vector2(a.x*b.x, a.y*b.y)
func negative(v:Vector2->Vector2; inline)
return Vector2(-v.x, -v.y)
func dot(a,b:Vector2->Num32; inline)
return ((a.x-b.x)*(a.x-b.x) + (a.y-b.y)*(a.y-b.y))
func cross(a,b:Vector2->Num32; inline)
return a.x*b.y - a.y*b.x
func scaled_by(v:Vector2, k:Num32->Vector2; inline)
return Vector2(v.x*k, v.y*k)
func divided_by(v:Vector2, divisor:Num32->Vector2; inline)
return Vector2(v.x/divisor, v.y/divisor)
func length(v:Vector2->Num32; inline)
return (v.x*v.x + v.y*v.y).sqrt()
func dist(a,b:Vector2->Num32; inline)
return a.minus(b).length()
func angle(v:Vector2->Num32; inline)
return Num32.atan2(v.y, v.x)
func norm(v:Vector2->Vector2; inline)
if v.x == 0 and v.y == 0
return v
len := v.length()
return Vector2(v.x/len, v.y/len)
func rotated(v:Vector2, radians:Num32 -> Vector2)
cos := radians.cos() or return v
sin := radians.sin() or return v
return Vector2(cos*v.x - sin*v.y, sin*v.x + cos*v.y)
func mix(a,b:Vector2, amount:Num32 -> Vector2)
return Vector2(
amount.mix(a.x, b.x),
amount.mix(a.y, b.y),
)
func InitWindow(width:Int32, height:Int32, title:CString)
C_code `InitWindow(@width, @height, @title);`
func SetTargetFPS(fps:Int32)
C_code `SetTargetFPS(@fps);`
func WindowShouldClose(->Bool)
return C_code:Bool`WindowShouldClose()`
func GetFrameTime(->Num32)
return C_code:Num32`GetFrameTime()`
func BeginDrawing()
C_code `BeginDrawing();`
func EndDrawing()
C_code `EndDrawing();`
func CloseWindow()
C_code `CloseWindow();`
func ClearBackground(color:Color)
C_code `ClearBackground((Color){@color.r, @color.g, @color.b, @color.a});`
func DrawRectangle(x,y,width,height:Int32, color:Color)
C_code `DrawRectangleRec((Rectangle){@x,@y,@width,@height},(Color){@color.r, @color.g, @color.b, @color.a});`
func DrawRectangleRec(rec:Rectangle, color:Color)
C_code `DrawRectangleRec((Rectangle){@rec.x,@rec.y,@rec.width,@rec.height},(Color){@color.r, @color.g, @color.b, @color.a});`
func DrawRectangleV(pos:Vector2, size:Vector2, color:Color)
C_code `DrawRectangleV((Vector2){@pos.x,@pos.y}, (Vector2){@size.x,@size.y},(Color){@color.r, @color.g, @color.b, @color.a});`
func DrawText(text:CString, x,y:Int32, text_height:Int32, color:Color)
C_code `DrawText(@text, @x, @y, @text_height, (Color){@color.r, @color.g, @color.b, @color.a});`
func GetScreenWidth(->Int32)
return C_code:Int32`GetScreenWidth()`
func GetScreenHeight(->Int32)
return C_code:Int32`GetScreenHeight()`
|