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authorBruce Hill <bruce@bruce-hill.com>2018-11-09 16:40:36 -0800
committerBruce Hill <bruce@bruce-hill.com>2018-11-09 16:41:19 -0800
commit69aaea030e08e083151aa25b8080eddd0d4c1683 (patch)
tree6cd90a65e6828f60cc052c4a1b33a4a4c0d65570 /lib/object.nom
parenta2f07415c5284bf94c146cea6eed4a15f171b9ab (diff)
No longer passing `tree` to every compile action. Now, you can just
return a LuaCode object, and it will automatically get a source from `tree` if it didn't already have a source. Plus some fixes/cleanup.
Diffstat (limited to 'lib/object.nom')
-rw-r--r--lib/object.nom2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/object.nom b/lib/object.nom
index 2af5412..bb2de3a 100644
--- a/lib/object.nom
+++ b/lib/object.nom
@@ -56,7 +56,7 @@ test:
..local fn_name = \%actions[1].stub:as_lua_id()
local \%args = List(\%actions[1]:get_args())
table.insert(\%args, 1, \(\%me))
- local lua = LuaCode(tree.source, "class.", fn_name, " = ", \(..)
+ local lua = LuaCode("class.", fn_name, " = ", \(..)
what (%args -> %body) compiles to
..)
for i=2,#\%actions do