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+(# Comments use (# ... #), and can be nested #)
+
+(# Import files like so: #)
+run file "core.nom"
+
+(# Numbers: #)
+23
+4.5
+(# Since this language cross-compiles to lua, integers and floating point numbers are
+ both represented using the same primitive. #)
+
+(# Strings: #)
+"asdf"
+".."
+ |This is a multi-line string
+ |that starts with ".." and includes each indented line that starts with a "|"
+ |until the indentation ends
+
+(# Lists: #)
+[1,2,3]
+[..]
+ "like multi-line strings, lists have an indented form", "that can use commas too"
+ "or just newlines to separate items"
+ 5
+ 6,7,8
+
+(# Function calls: #)
+say "Hello world!"
+
+(# Function definition: #)
+rule "say both %first and also %second":
+ (# Variables use the "%" sign: #)
+ say %first
+ say %second
+
+(# Function calls can have parts of the function's name spread throughout.
+ Everything that's not a literal value is treated as part of the function's name #)
+say both "Hello" and also "again!"
+
+(# Functions can even have their name at the end: #)
+rule "%what-she-said is what she said":
+ say %what-she-said
+ say "-- she said"
+"Howdy pardner" is what she said
+
+(# The language only reserves []{}().,:;% as special characters, so functions and variables
+ can have really funky names! #)
+rule ">> %foo-bar###^ --> %@@& _~-^-~_~-^ %1 !":
+ say %foo-bar###^
+ say %@@&
+ say %1
+>> "wow" --> "so flexible!" _~-^-~_~-^ "even numbers can be variables!" !
+(# Though literals can't be used in function names #)
+
+(# Math and logic operations are just treated the same as function calls in the syntax #)
+say (2 + 3)
+(# So it's easy to define your own operators #)
+rule "%a ++ %b": 2 * (%a + %b)
+say (2 ++ 3)
+
+
+(# Code blocks start with ":" and either continue until the end of the line
+ or are indented blocks #)
+
+(# One liner: #)
+: say "hi"
+
+(# Block version: #)
+:
+ say "one"
+ say "two"
+
+(# So the function definitions above are actually just passing a regular string, like
+ "say both %first and also %second", and a code block to a function called "rule % %"
+ that takes two arguments. #)
+
+(# Line continuations work by either ending a line with ".." and continuing with an indented block: #)
+say..
+ both "Tom" and
+ also
+ "Sawyer"
+
+(# Or by starting the next line with ".." #)
+say both "Bruce"
+..and also "Lee"
+
+(# This can be mixed and matched: #)
+say both..
+ "Rick"
+..and also..
+ "Moranis"
+
+(# And combined with the block forms of literals: #)
+say both ".."
+ |Four score and seven years ago our fathers brought forth, upon this continent,
+ |a new nation, conceived in liberty, and dedicated to the proposition that
+ |"all men are created equal"
+..and also..
+ "-- Abraham Lincoln"
+
+rule "my favorite number": return 23
+(# Subexpressions are wrapped in parentheses: #)
+(# printf takes a list of bits that are converted to strings and concatenated together, and printed #)
+printf ["My favorite number is ", my favorite number]
+(# There's a multi-line indented block form for subexpressions too: #)
+printf [..]
+ "My favorite number is still ", (..)
+ my favorite
+ number
+
+(# There's a few macros in the language for things like conditional branches and logic/math
+ operations, but they can be thought of as basically the same as functions.
+ There are no keywords in the language! #)
+if (1 < 10):
+ say "One is less than ten"
+..else:
+ say "One is not less than ten"
+
+(# Breakdown of the above: #)
+(# Function call (actually a macro) to "if % % else %" #)
+(# First argument is a subexpression that is a function call (also a macro) to "% < %"
+ that performs a comparison on its arguments, 1 and 10 #)
+(# Second argument is a block of code that includes a function call to "say %", the "if" body #)
+(# Third argument is a block of code that includes a different function call to "say %", the "else" body #)
+
+(# Line continuations can be used for "elseif" #)
+if (1 > 10):
+ say "First condition"
+..else: if (1 > 5):
+ say "Second condition"
+..else:
+ say "Last condition"
+
+(# ^that's the same as: #)
+if (1 > 10):
+ say "First condition"
+..else:
+ if (1 > 5):
+ say "Second condition"
+ ..else:
+ say "Last condition"
+
+(# Variables are modified with a macro, "let % = %" #)
+let "numbers" = [5,6,7]
+
+(# Looping: #)
+printf ["Looping over: ",%numbers,"!"]
+for "number" in %numbers:
+ say (%number + 100)
+
+rule "sing %starting-bottles bottles of beer":
+ for "n" in (%starting-bottles down through 0):
+ printf [..]
+ (%n if (%n > 0) else "No more")
+ (" bottle" if (%n == 1) else " bottles")
+ " of beer on the wall."
+ ("" if (%n == 0) else " Take one down, pass it around...")
+
+sing 9 bottles of beer
+
+
+(# Note that because math and logic operations are just macros, they require a lot
+ of parentheses to disambiguate. There's no PEMDAS. #)
+say (5 + (4 * (- (1 + (6 + 2)))))
+(# For convenience, +,*,"and", and "or" have been hand defined to work with up to 4 operands: #)
+1 + 2 + 3 + 4
+1 * 2 * 3 * 4
+1 and 2 and 3 and 4
+1 or 2 or 3 or 4
+(# Longer lists can use "sum of %", "product of %", "all of %", and "any of %", respectively, or lots of parentheses. #)
+sum of [1,2,3,4,5,6,7]
+product of [1,2,3,4,5,6,7]
+all of [1,1,1,1,0,1,1]
+any of [0,0,0,0,1,0,0]
+(# And 3-operand chained inequality comparisons have been defined: #)
+1 < 2 <= 3
+
+
+(# Macros: #)
+(# The "lua block %" and "lua expr %" macros can be used to write raw lua code: #)
+rule "say time":
+ lua block ".."
+ |io.write("The OS time is: ")
+ |io.write(tostring(os.time()).."\n")
+say time
+printf ["Math expression: ", lua expr "(1 + 2*3 + 3*4)^2"]
+(# In the lua environment, "vars" can be used to get local variables/function args, and "game"
+ can be used to access the compiler, function defs, and other things #)
+rule "square root of %n":
+ return (lua expr "math.sqrt(vars.n)")
+printf ["the square root of 2 is ", square root of 2]
+
+(# Macros can be defined as functions that take unprocessed syntax trees and return lua code #)
+(# "macro block %" is for defining macros that produce blocks of code, not values #)
+macro block "unless %condition %body":
+ concat [..]
+ (# "% as lua expr" and "% as lua block" are two useful helper functions here. #)
+ "if not (", %condition as lua expr, ") then"
+ (# Extract the inner part of the code block's body and insert it: #)
+ "\n ", (lua expr "vars.body.value.value") as lua block
+ "\nend"
+
+unless (1 > 10):
+ say "Macros work!"
+ say "It looks like a keyword, but there's no magic here!"
+
+(# and "macro %" is for defining macros that produce an expression #)
+macro "%value as a boolean":
+ concat ["(not not (", %value as lua expr, "))"]
+macro "yep": "true"
+