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local match, sub, gsub, format, byte, find
do
local _obj_0 = string
match, sub, gsub, format, byte, find = _obj_0.match, _obj_0.sub, _obj_0.gsub, _obj_0.format, _obj_0.byte, _obj_0.find
end
local LuaCode, Source
do
local _obj_0 = require("code_obj")
LuaCode, Source = _obj_0.LuaCode, _obj_0.Source
end
local SyntaxTree = require("syntax_tree")
local Files = require("files")
local fail_at
fail_at = require('nomsu_compiler').fail_at
local MAX_LINE = 80
local compile_actions = {
[""] = function(self, _t, fn, ...)
local lua = LuaCode()
local fn_lua = self:compile(fn)
lua:add(fn_lua)
if not (fn_lua:text():match("^%(.*%)$") or fn_lua:text():match("^[_a-zA-Z][_a-zA-Z0-9.]*$")) then
lua:parenthesize()
end
lua:add("(")
for i = 1, select('#', ...) do
if i > 1 then
lua:add(", ")
end
lua:add(self:compile((select(i, ...))))
end
lua:add(")")
return lua
end,
["Lua"] = function(self, _t, code)
if not code then
return LuaCode("LuaCode()")
end
if code.type ~= "Text" then
return LuaCode("LuaCode:from(", tostring(code.source):as_lua(), ", ", self:compile(code), ")")
end
local operate_on_text
operate_on_text = function(text)
local lua = LuaCode:from(text.source, "LuaCode:from(", tostring(text.source):as_lua())
for _index_0 = 1, #text do
local bit = text[_index_0]
local bit_lua
if type(bit) == "string" then
bit_lua = bit:as_lua()
elseif bit.type == "Text" then
bit_lua = operate_on_text(bit)
elseif bit.type == "Block" then
bit_lua = LuaCode:from(bit.source, "(function()", "\n local _lua = LuaCode:from(", tostring(bit.source):as_lua(), ")", "\n local function add(...) _lua:add(...) end", "\n local function join_with(glue)", "\n local old_bits = _lua.bits", "\n _lua = LuaCode:from(_lua.source)", "\n _lua:concat_add(old_bits, glue)", "\n end", "\n ", self:compile(bit), "\n return _lua", "\nend)()")
else
bit_lua = self:compile(bit)
end
local bit_leading_len = #(bit_lua:match("^[^\n]*"))
lua:add(lua:trailing_line_len() + bit_leading_len > MAX_LINE and ",\n " or ", ")
lua:add(bit_lua)
end
lua:add(")")
return lua
end
return operate_on_text(code)
end,
["lua >"] = function(self, _t, code)
if code.type ~= "Text" then
return code
end
local operate_on_text
operate_on_text = function(text)
local lua = LuaCode:from(text.source)
for _index_0 = 1, #text do
local bit = text[_index_0]
if type(bit) == "string" then
lua:add(bit)
elseif bit.type == "Text" then
lua:add(operate_on_text(bit))
else
lua:add(self:compile(bit))
end
end
return lua
end
return operate_on_text(code)
end,
["= lua"] = function(self, _t, code)
return self:compile(SyntaxTree({
type = "Action",
"lua",
">",
code
}))
end,
["1 as lua"] = function(self, _t, code)
return LuaCode("_ENV:compile(", self:compile(code), ")")
end,
["use"] = function(self, _t, path)
return LuaCode("_ENV:use(" .. tostring(self:compile(path)) .. ")")
end,
["export"] = function(self, _t, path)
return LuaCode("_ENV:export(" .. tostring(self:compile(path)) .. ")")
end,
["run"] = function(self, _t, path)
return LuaCode("_ENV:run(" .. tostring(self:compile(path)) .. ")")
end,
["test"] = function(self, _t, body)
if not (body.type == 'Block') then
fail_at(body, "Compile error: This should be a Block")
end
local test_nomsu = body:get_source_code():match(":[ ]*(.*)")
do
local indent = test_nomsu:match("\n([ ]*)")
if indent then
test_nomsu = test_nomsu:gsub("\n" .. indent, "\n")
end
end
local test_text = self:compile(SyntaxTree({
type = "Text",
source = body.source,
test_nomsu
}))
return LuaCode("TESTS[" .. tostring(tostring(body.source):as_lua()) .. "] = ", test_text)
end,
["is jit"] = function(self, _t, code)
return LuaCode("jit")
end,
["nomsu environment"] = function(self, _t)
return LuaCode("_ENV")
end,
["nomsu environment name"] = function(self, _t)
return LuaCode('"_ENV"')
end,
["this file was run directly"] = function(self, _t)
return LuaCode('WAS_RUN_DIRECTLY')
end,
["the command line arguments"] = function(self, _t)
return LuaCode('COMMAND_LINE_ARGS')
end
}
return compile_actions
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