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#!/usr/bin/env moon
nomic = require 'nomic'
utils = require 'utils'
game = nomic()
game\def {[[print $str]], [[say $str]]}, (args)=> print(utils.repr(args.str))
game\def {[[printf $str]]}, (args)=>
for s in *args.str do io.write(utils.repr(s))
io.write("\n")
game\def [[return $value]], (args)=> args.value
game\macro [[let $var = $value]], (var, value)->
"locals[#{var}] = #{value}"
game\def [[$signature := $body]], (args)=>
invocations = if type(args.signature) == 'table' then args.signature else {args.signature}
for i in *invocations
unless @check_authorization(i)
print "You are not permitted to redefine this function"
return
@\def args.signature, args.body
print "Defined new rule: #{utils.repr(args.signature)}"
--print debug.getinfo(args.body, "S").source
return nil
game\def [[compile $body]], (args)=>
print debug.getinfo(args.body, "S").source
return nil
game\def [[help $invocation]], (args)=>
print_rule = (invocation, rule)->
print "\"#{invocation}\" :="
info = debug.getinfo(rule, "S")
i = 0
for line in info.source\gmatch("[^\n]+")
i+=1
if i >= info.linedefined+1
print(line)
if i >= info.lastlinedefined-1
return
print " #{info.short_src}:#{info.linedefined}-#{info.lastlinedefined}"
with args
if rule = @rules[.invocation]
print_rule .invocation, rule
return nil
words = [w for w in .invocation\gmatch("%S+")]
match_count = (i)->
iws = [w for w in i\gmatch("[^ $]+")]
count = 0
for w in *words
for iw in *iws
if w == iw then count += 1
count += 1/#iws
return count
rules = {}
invocations = {}
for i,r in pairs(@rules)
c = match_count(i)
if c > (rules[r] or 0)
rules[r] = c
invocations[r] = i
best = [r for r in pairs rules]
utils.sort best, rules
if rules[best[1]] > 0
for r in *best
if rules[r] < rules[best[1]]
break
print_rule invocations[r], r
return nil
game\macro "true", -> "true"
game\macro "yes", -> "true"
game\macro "false", -> "false"
game\macro "no", -> "false"
game\macro "nil", -> "nil"
game\macro "None", -> "nil"
game\macro "null", -> "nil"
game\def [[nop]], ((args)=> nil), "... does nothing, returns nil ..."
game\def [[$x == $y]], (args)=> utils.equivalent(args.x, args.y)
game\run [=[
["$x != $y", "$x <> $y", "$x ~= $y"] := {return (not (x == y))}
]=]
game\def [[$x < $y]], (args)=> args.x < args.y
game\def [[$x <= $y]], (args)=> args.x <= args.y
game\def [[$x > $y]], (args)=> args.x > args.y
game\def [[$x >= $y]], (args)=> args.x >= args.y
game\macro [[$x + $y]], (x,y)-> "(#{x} + #{y})"
game\macro [[$x - $y]], (x,y)-> "(#{x} - #{y})"
game\macro [[$x * $y]], (x,y)-> "(#{x} * #{y})"
game\macro [[$x / $y]], (x,y)-> "(#{x} / #{y})"
game\macro [[$x ^ $y]], (x,y)-> "(#{x} ^ #{y})"
game\macro [[$x < $y]], (x,y)-> "(#{x} < #{y})"
game\macro [[$x <= $y]], (x,y)-> "(#{x} <= #{y})"
game\macro [[$x > $y]], (x,y)-> "(#{x} > #{y})"
game\macro [[$x >= $y]], (x,y)-> "(#{x} >= #{y})"
game\macro [[not $x]], (x)-> "(not #{x})"
game\macro [[$x and $y]], (x,y)-> "(#{x} and #{y})"
game\macro [[$x or $y]], (x,y)-> "(#{x} or #{y})"
[==[
game\def [[if $condition $body else $else_body]], (args)=>
with args
if .condition
return .body(@, args)
else return .else_body(@, args)
game\run [=[
["if $condition $body", "when $condition $body"] := {if $condition $body else {}}
["unless $condition $body"] := {if (not $condition) $body else {}}
["unless $condition $body else $else_body"] := {if (not $condition) $body else $else_body}
]=]
]==]
game\def [[random]], -> math.random()
game\def [[sum $items]], (args)=> utils.sum(args.items)
game\def [[all $items]], (args)=> utils.all(args.items)
game\def [[any $items]], (args)=> utils.any(args.items)
game\def {[[average $items]], [[avg $items]]}, (args)=> utils.sum(items)/#items
game\def {[[min $items]], [[smallest $items]], [[lowest $items]], [[fewest $items]]}, (args)=>
utils.min(args.items)
game\def {[[max $items]], [[largest $items]], [[highest $items]], [[most $items]]}, (args)=>
utils.max(args.items)
game\def {[[argmin $items]]}, (args)=>
utils.min(args.items, ((i)->i[2]))
game\def {[[argmax $items]]}, (args)=>
utils.max(args.items, ((i)->i[2]))
game\def {[[min $items with respect to $keys]]}, (args)=>
utils.min(args.items, args.keys)
game\def {[[max $items with respect to $keys]]}, (args)=>
utils.max(args.items, args.keys)
game\def {[[$index st in $list]], [[$index nd in $list]], [[$index rd in $list]], [[$index th in $list]]}, (args)=>
with args
if type(.list) != 'table'
print "Not a list: #{.list}"
return
.list[.index]
game\def {[[index of $item in $list]]}, (args)=>
with args
if type(.list) != 'table'
print "Not a list: #{.list}"
return
utils.key_for(args.list, args.item)
game\run [=[
["$item is in $list", "$list contains $item"] := {(index of $item in $list) != (nil)}
]=]
game\def {[[# $list]], [[length of $list]], [[size of $list]]}, (args)=>
with args
if type(.list) != 'table'
print "Not a list: #{.list}"
return
return #(.list)
return game
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