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#!/usr/bin/env nomsu -V4.8.8.6
#
This file contains compile-time actions that define basic control flow structures
like "if" statements and loops.
use "core/metaprogramming.nom"
use "core/text.nom"
use "core/operators.nom"
use "core/errors.nom"
# No-Op
test: do nothing
compile [do nothing] to (Lua "")
# Conditionals
test:
if (no):
barf "conditional fail"
compile [if %condition %if_body] to:
%lua = (Lua "if ")
%lua::append (%condition as lua expr)
%lua::append " then\n "
%lua::append (%if_body as lua statements)
%lua::append "\nend"
return %lua
test:
unless (yes):
barf "conditional fail"
parse [unless %condition %unless_body] as (if (not %condition) %unless_body)
compile [..]
if %condition %if_body else %else_body, unless %condition %else_body else %if_body
..to:
%lua = (Lua "if ")
%lua::append (%condition as lua expr)
%lua::append " then\n "
%lua::append (%if_body as lua statements)
%lua::append "\nelse\n "
%lua::append (%else_body as lua statements)
%lua::append "\nend"
return %lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# Conditional expression (ternary operator)
# Note: this uses a function instead of "(condition and if_expr or else_expr)"
because that breaks if %if_expr is falsey, e.g. "x < 5 and false or 99"
test:
assume ((1 if (yes) else 2) == 1)
assume ((1 if (no) else 2) == 2)
compile [..]
%when_true_expr if %condition else %when_false_expr
%when_true_expr if %condition otherwise %when_false_expr
%when_false_expr unless %condition else %when_true_expr
%when_false_expr unless %condition then %when_true_expr
..to (..)
# If %when_true_expr is guaranteed to be truthy, we can use Lua's idiomatic
equivalent of a conditional expression: (cond and if_true or if_false)
if {Text:yes, List:yes, Dict:yes, Number:yes}.(%when_true_expr.type):
return (..)
Lua value "\
..(\(%condition as lua expr) and \(%when_true_expr as lua expr) or \(..)
%when_false_expr as lua expr
..)"
..else:
# Otherwise, need to do an anonymous inline function (yuck, too bad lua
doesn't have a proper ternary operator!)
To see why this is necessary consider: (random()<.5 and false or 99)
return (..)
Lua value "\
..((function()
if \(%condition as lua expr) then
return \(%when_true_expr as lua expr)
else
return \(%when_false_expr as lua expr)
end
end)())"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# GOTOs
test:
%i = 0
=== %loop ===
%i += 1
unless (%i == 10): go to %loop
assume (%i == 10)
=== (Loop) ===
%i -= 1
unless (%i == 0): go to (Loop)
assume (%i == 0)
compile [=== %label ===, --- %label ---, *** %label ***] to (..)
Lua "::label_\((%label.stub if (%label.type == "Action") else %label) as lua identifier)::"
compile [go to %label] to (..)
Lua "goto label_\((%label.stub if (%label.type == "Action") else %label) as lua identifier)"
# Basic loop control
compile [do next] to (Lua "goto continue")
compile [stop] to (Lua "break")
# While loops
test:
%x = 0
repeat while (%x < 10): %x += 1
assume (%x == 10)
repeat while (%x < 20): stop
repeat while (%x < 20): stop repeating
assume (%x == 10)
repeat while (%x < 20):
%x += 1
if (yes): do next
barf "Failed to 'do next'"
assume (%x == 20)
repeat while (%x < 30):
%x += 1
if (yes): do next repeat
barf "Failed to 'do next repeat'"
assume (%x == 30)
compile [do next repeat] to (Lua "goto continue_repeat")
compile [stop repeating] to (Lua "goto stop_repeat")
compile [repeat while %condition %body] to:
%lua = (..)
Lua "\
..while \(%condition as lua expr) do
\(%body as lua statements)"
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next repeat)):
%lua::append "\n ::continue_repeat::"
%lua::append "\nend --while-loop"
if (%body has subtree \(stop repeating)):
%inner_lua = %lua
%lua = (Lua "do -- scope of 'stop repeating' label\n ")
%lua::append %inner_lua
%lua::append "\
..
::stop_repeat::
end -- end of 'stop repeating' label scope"
return %lua
parse [repeat %body] as (repeat while (yes) %body)
parse [repeat until %condition %body] as (repeat while (not %condition) %body)
test:
%x = 0
repeat 10 times: %x += 1
assume (%x == 10)
compile [repeat %n times %body] to:
define mangler
%lua = (..)
Lua "for \(mangle "i")=1,\(%n as lua expr) do\n "
%lua::append (%body as lua statements)
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next repeat)):
%lua::append "\n ::continue_repeat::"
%lua::append "\nend --numeric for-loop"
if (%body has subtree \(stop repeating)):
%inner_lua = %lua
%lua = (Lua "do -- scope of 'stop repeating' label\n ")
%lua::append %inner_lua
%lua::append "\
..
::stop_repeat::
end -- end of 'stop repeating' label scope"
return %lua
# For loop control flow
compile [stop %var] to (..)
Lua "goto stop_\((%var.stub if (%var.type == "Action") else %var) as lua identifier)"
compile [do next %var] to (..)
Lua "goto continue_\((%var.stub if (%var.type == "Action") else %var) as lua identifier)"
compile [===stop %var ===, ---stop %var ---, ***stop %var ***] to (..)
Lua "::stop_\((%var.stub if (%var.type == "Action") else %var) as lua identifier)::"
compile [===next %var ===, ---next %var ---, ***next %var ***] to (..)
Lua "::continue_\((%var.stub if (%var.type == "Action") else %var) as lua identifier)::"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
test:
%nums = []
for %x in 1 to 5: %nums::add %x
assume (%nums == [1, 2, 3, 4, 5])
%nums = []
for %x in 1 to 5 via 2: %nums::add %x
assume (%nums == [1, 3, 5])
%nums = []
for %outer in 1 to 100:
for %inner in %outer to (%outer + 2):
if (%inner == 2):
%nums::add -2
do next %inner
%nums::add %inner
if (%inner == 5): stop %outer
assume (%nums == [1, -2, 3, -2, 3, 4, 3, 4, 5])
# Numeric range for loops
compile [..]
for %var in %start to %stop by %step %body
for %var in %start to %stop via %step %body
..to:
# This uses Lua's approach of only allowing loop-scoped variables in a loop
unless (%var.type is "Var"):
compile error at %var "Expected a variable here, not a \(%var.type)"
%lua = (..)
Lua "\
..for \(%var as lua expr)=\(%start as lua expr),\(%stop as lua expr),\(..)
%step as lua expr
.. do"
%lua::append "\n "
%lua::append (%body as lua statements)
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next %var)):
%lua::append "\n "
%lua::append (compile as (===next %var ===))
%lua::append "\nend --numeric for-loop"
if (%body has subtree \(stop %var)):
%inner_lua = %lua
%lua = (Lua "do -- scope for stopping for-loop\n ")
%lua::append %inner_lua
%lua::append "\n "
%lua::append (compile as (===stop %var ===))
%lua::append "\nend -- end of scope for stopping for-loop"
return %lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
parse [for %var in %start to %stop %body] as (..)
for %var in %start to %stop via 1 %body
test:
%a = [10, 20, 30, 40, 50]
%b = []
for %x in %a: %b::add %x
assume (%a == %b)
%b = []
for %x in %a:
if (%x == 10): do next %x
if (%x == 50): stop %x
%b::add %x
assume (%b == [20, 30, 40])
# For-each loop (lua's "ipairs()")
compile [for %var in %iterable %body] to:
define mangler
# This uses Lua's approach of only allowing loop-scoped variables in a loop
%lua = (..)
Lua "for \(mangle "i"),\(%var as lua identifier) in ipairs(\(%iterable as lua expr)) do\n "
%lua::append (%body as lua statements)
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next %var)):
%lua::append "\n "
%lua::append (compile as (===next %var ===))
%lua::append "\nend --foreach-loop"
if (%body has subtree \(stop %var)):
%inner_lua = %lua
%lua = (Lua "do -- scope for stopping for-loop\n ")
%lua::append %inner_lua
%lua::append "\n "
%lua::append (compile as (===stop %var ===))
%lua::append "\nend -- end of scope for stopping for-loop"
return %lua
# TODO: reduce code duplication
compile [for %var in %iterable at %i %body] to:
# This uses Lua's approach of only allowing loop-scoped variables in a loop
%lua = (..)
Lua "for \(%i as lua identifier),\(%var as lua identifier) in ipairs(\(%iterable as lua expr)) do\n "
%lua::append (%body as lua statements)
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next %var)):
%lua::append "\n "
%lua::append (compile as (===next %var ===))
%lua::append "\nend --foreach-loop"
if (%body has subtree \(stop %var)):
%inner_lua = %lua
%lua = (Lua "do -- scope for stopping for-loop\n ")
%lua::append %inner_lua
%lua::append "\n "
%lua::append (compile as (===stop %var ===))
%lua::append "\nend -- end of scope for stopping for-loop"
return %lua
test:
%d = {a:10, b:20, c:30, d:40, e:50}
%result = []
for %k = %v in %d:
if (%k == "a"): do next %k
if (%v == 20): do next %v
%result::add "\%k = \%v"
assume ((%result sorted) == ["c = 30", "d = 40", "e = 50"])
# Dict iteration (lua's "pairs()")
compile [..]
for %key = %value in %iterable %body, for %key %value in %iterable %body
..to:
# This uses Lua's approach of only allowing loop-scoped variables in a loop
unless (%key.type is "Var"):
compile error at %key "Expected a variable here, not a \(%key.type)"
unless (%value.type is "Var"):
compile error at %value "Expected a variable here, not a \(%value.type)"
%lua = (..)
Lua "\
..for \(%key as lua identifier),\(%value as lua identifier) in pairs(\(..)
%iterable as lua expr
..) do"
%lua::append "\n "
%lua::append (%body as lua statements)
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next %key)):
%lua::append "\n "
%lua::append (compile as (===next %key ===))
if (%body has subtree \(do next %value)):
%lua::append "\n "
%lua::append (compile as (===next %value ===))
%lua::append "\nend --foreach-loop"
%stop_labels = (Lua "")
if (%body has subtree \(stop %key)):
%stop_labels::append "\n"
%stop_labels::append (compile as (===stop %key ===))
if (%body has subtree \(stop %value)):
%stop_labels::append "\n"
%stop_labels::append (compile as (===stop %value ===))
if ((size of "\%stop_labels") > 0):
%inner_lua = %lua
%lua = (Lua "do -- scope for stopping for % = % loop\n ")
%lua::append %inner_lua
%lua::append %stop_labels
%lua::append "\nend"
return %lua
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
test:
if:
(1 == 2) (100 < 0):
barf "bad conditional"
(1 == 0) (1 == 1) %not_a_variable.x: do nothing
(1 == 1):
barf "bad conditional"
(1 == 2):
barf "bad conditional"
else:
barf "bad conditional"
# Multi-branch conditional (if..elseif..else)
compile [if %body, when %body] to:
%code = (Lua "")
%clause = "if"
%else_allowed = (yes)
unless (%body.type is "Block"):
compile error at %body "'if' expected a Block, but got a \(%body.type)."
..hint "Perhaps you forgot to put a ':' after 'if'?"
for %line in %body:
unless (..)
((%line.type is "Action") and ((size of %line) >= 2)) and (..)
%line.(size of %line) is "Block" syntax tree
..:
compile error at %line "Invalid line for the body of an 'if' block."
..hint "Each line should contain one or more conditional expressions \
..followed by a block, or "else" followed by a block."
%action = %line.(size of %line)
if ((%line.1 is "else") and ((size of %line) == 2)):
unless %else_allowed:
compile error at %line "You can't have two 'else' blocks."
..hint "Merge all of the 'else' blocks together."
unless ((size of "\%code") > 0):
compile error at %line "\
..You can't have an 'else' block without a preceeding condition"
..hint "If you want the code in this block to always execute, you don't \
..need a conditional block around it. Otherwise, make sure the 'else' \
..block comes last."
%code::append "\nelse\n "
%code::append (%action as lua statements)
%else_allowed = (no)
..else:
%code::append %clause
%code::append " "
for %i in 1 to ((size of %line) - 1):
if (%i > 1):
%code::append " or "
%code::append (%line.%i as lua expr)
%code::append " then\n "
%code::append (%action as lua statements)
%clause = "\nelseif"
if ((size of "\%code") == 0):
compile error at %body "'if' block has an empty body."
..hint "This means nothing would happen, so the 'if' block should be deleted."
%code::append "\nend --when"
return %code
test:
if 5 is:
1 2 3:
barf "bad switch statement"
4 5: do nothing
5 6:
barf "bad switch statement"
else:
barf "bad switch statement"
# Switch statement
compile [if %branch_value is %body, when %branch_value is %body] to:
%code = (Lua "")
%clause = "if"
%else_allowed = (yes)
define mangler
unless (%body.type is "Block"):
compile error at %body "'if' expected a Block, but got a \(%body.type)"
..hint "Perhaps you forgot to put a ':' after the 'is'?"
for %line in %body:
unless (..)
((%line.type is "Action") and ((size of %line) >= 2)) and (..)
%line.(size of %line) is "Block" syntax tree
..:
compile error at %line "Invalid line for 'if' block."
..hint "Each line should contain expressions \
..followed by a block, or "else" followed by a block"
%action = %line.(size of %line)
if ((%line.1 is "else") and ((size of %line) == 2)):
unless %else_allowed:
compile error at %line "You can't have two 'else' blocks."
..hint "Merge all of the 'else' blocks together."
unless ((size of "\%code") > 0):
compile error at %line "\
..You can't have an 'else' block without a preceeding condition"
..hint "If you want the code in this block to always execute, you don't \
..need a conditional block around it. Otherwise, make sure the 'else' \
..block comes last."
%code::append "\nelse\n "
%code::append (%action as lua statements)
%else_allowed = (no)
..else:
%code::append %clause
%code::append " "
for %i in 1 to ((size of %line) - 1):
if (%i > 1):
%code::append " or "
%code::append "\(mangle "branch value") == "
%code::append (%line.%i as lua expr)
%code::append " then\n "
%code::append (%action as lua statements)
%clause = "\nelseif"
if ((size of "\%code") == 0):
compile error at %body "'if' block has an empty body."
..hint "This means nothing would happen, so the 'if' block should be deleted."
%code::append "\nend --when"
%lua = (..)
Lua "\
..do --if % is...
local \(mangle "branch value") = "
%lua::append (%branch_value as lua expr)
%lua::append "\n "
%lua::append %code
%lua::append "\nend --if % is..."
return %lua
# Do/finally
compile [do %action] to:
%lua = (Lua "do\n ")
%lua::append (%action as lua statements)
%lua::append "\nend -- do"
return %lua
test:
%d = {}
try:
do:
%d.x = "bad"
barf
..then always: %d.x = "good"
..and if it barfs: do nothing
assume (%d.x == "good")
compile [do %action then always %final_action] to:
define mangler
%lua = (..)
Lua "\
..do
local \(mangle "fell_through") = false
local \(mangle "ok"), \(mangle "ret") = pcall(function()"
%lua::append "\n "
%lua::append (%action as lua statements)
%lua::append "\
.. \(mangle "fell_through") = true
end)"
%lua::append "\n "
%lua::append (%final_action as lua statements)
%lua::append "\
.. if not \(mangle "ok") then error(ret, 0) end
if not \(mangle "fell_through") then return ret end
end"
test:
assume ((result of (: return 99)) == 99)
# Inline thunk:
compile [result of %body] to (Lua value "\(compile as ([] -> %body))()")
test:
%t = [1, [2, [[3], 4], 5, [[[6]]]]]
%flat = []
for % in recursive %t:
if ((lua type of %) is "table"):
for %2 in %: recurse % on %2
..else: %flat::add %
assume (sorted %flat) == [1, 2, 3, 4, 5, 6]
# Recurion control flow
compile [for %var in recursive %structure %body] to (..)
with local compile actions:
define mangler
compile [recurse %v on %x] to (..)
Lua "table.insert(\(mangle "stack \(%v.1)"), \(%x as lua expr))"
%lua = (..)
Lua "\
..do
local \(mangle "stack \(%var.1)") = _List{\(%structure as lua expr)}
while #\(mangle "stack \(%var.1)") > 0 do
\(%var as lua expr) = table.remove(\(mangle "stack \(%var.1)"), 1)"
%lua::append "\n "
%lua::append (%body as lua statements)
if (%body has subtree \(do next)):
%lua::append "\n ::continue::"
if (%body has subtree \(do next %var)):
%lua::append "\n \(compile as (===next %var ===))"
%lua::append "\n end -- Recursive loop"
if (%body has subtree \(stop %var)):
%lua::append "\n \(compile as (===stop %var ===))"
%lua::append "\nend -- Recursive scope"
return %lua
|