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# This file contains objects that are used to track code positions and incrementally
    build up generated code, while keeping track of where it came from, and managing
    indentation levels.

use "lib/object.nom"

object (Hole):
    action [Hole from %lua]:
        return (Hole {lua:%lua})

    my action [as lua]:
        return %me.lua
    
    my action [as nomsu]:
        return "(Hole {lua:\(%me.lua)})"
    
    my action [as text]:
        barf "Not implemented"
    
    my action [as smext]:
        barf "Must fill in holes before smexting"
    

object (Code):
    my action [set up]:
        assume %me.source
        %old_bits = (%me.bits if (%me.bits is a "List") else [%me.bits])
        %me.bits = []
        if (%me.source is text):
            %me.source = (Source from text %me.source)
        for % in %old_bits:
            %me::add %

    my action [as text]:
        barf "Not implemented"

    my action [as smext]:
        if (%me.__str == (nil)):
            set {%buff:[], %indent:0}
            for %bit in %me.bits:
                if (%bit is text):
                    %spaces = (%bit::matching "\n([ ]*)[^\n]*$")
                    if %spaces: %indent = (size of %spaces.1)
                ..else:
                    %bit = (%bit::as smext)
                    if (%indent > 0):
                        %bit = (%bit::with "\n" -> "\n\(" "::* %indent)")
                %buff::add %bit
            %me.__str = (%buff::joined)
        return %me.__str

    my action [as lua]:
        barf
        return "\(%me.class.name::as lua id)_from_1_2(\((%me.source::as lua) if %me.source else "nil"), \(%me.bits::as lua))"

    my action [as nomsu] (..)
        "(\(%me.class.name) \((%me.source::as nomsu) if %me.source else "(nil)") \(%me.bits::as nomsu))"

    my action [size] (size of (%me::as smext))
    
    my action [mark as dirty]:
        %me.__str = (nil)
        %me._trailing_line_len = (nil)
        %me._num_lines = (nil)
            
    my action [add %new_bits]:
        unless (%new_bits is a "List"):
            %new_bits = [%new_bits]
        for % in %new_bits:
            if (% == ""): do next %
            #if ((% isn't text) and (% isn't a (Code))):
                % = (%::as lua)
            %me.bits::add %
        %me::mark as dirty
    
    my action [trailing line length]:
        if (%me._trailing_line_len == (nil)):
            %me._trailing_line_len = (size of ((%me::as smext)::matching "[^\n]*$"))
        return %me._trailing_line_len
    
    my action [number of lines]:
        unless %me._num_lines:
            %num_lines = 1
            for % in %me:
                if (% is text):
                    %num_lines += (size of (%::all matches of "\n"))
                ..else:
                    %num_lines += ((%::number of lines) - 1)
            %me._num_lines = %num_lines
        return %me._num_lines

    my action [is multiline, is multi-line] ((%me::number of lines) > 1)
    my action [is one line, is single line] ((%me::number of lines) == 1)

    my action [add %values joined with %joiner]:
        %me::add %values joined with %joiner or %joiner

    my action [add %values joined with %joiner or %wrapping_joiner]:
        %line_len = 0
        %bits = %me.bits
        for %value in %values at %i:
            if (%i > 1):
                if (%line_len > 80):
                    %bits::add %wrapping_joiner
                    %line_len = 0
                ..else:
                    %bits::add %joiner
            %bits::add %value
            unless (%value is text):
                %value = (%value::as smext)
            %line = (%value::matching "\n([^\n]*)$")
            if %line:
                %line_len = (size of %line)
            ..else:
                %line_len += (size of %value)
        %me::mark as dirty
    
    my action [prepend %]:
        #if ((% isn't text) and (% isn't a %me.__type)):
            % = (%::as lua)
        %me.bits::add % at index 1
        %me::mark as dirty

    my action [parenthesize]:
        %me.bits::add "(" at index 1
        %me.bits::add ")"
        %me::mark as dirty


object (Lua Code) extends (Code):
    my action [add free vars %vars]:
        if ((size of %vars) == 0): return
        %seen = (%v = (yes) for %v in %me.free_vars)
        for %var in %vars:
            assume (%var is text)
            unless %seen.%var:
                %me.free_vars::add %var
                %seen.%var = (yes)
        %me::mark as dirty
    
    my action [remove free vars %vars]:
        if ((size of %vars) == 0): return
        %removals = {}
        for %var in %vars:
            assume (%var is text)
            %removals.%var = (yes)
        
        %stack = [%me]
        repeat while ((size of %stack) > 0):
            %lua = (%stack::pop)
            for %i in (size of %lua.free_vars) to 1 by -1:
                if %removals.(%lua.free_vars.%i):
                    lua> "table.remove(\%lua.free_vars, \%i)"
                    #TODO: reinstate this
                    #%lua.free_vars::remove at index %i
            for % in %lua.bits:
                unless (% is text):
                    %stack::add %
        %me::mark as dirty

    my action [declare locals] (%me::declare locals (nil))
    my action [declare locals %to_declare]:
        unless %to_declare:
            set {%to_declare:[], %seen:{}}
            for %lua in recursive %me:
                for %var in %lua.free_vars:
                    unless %seen.%var:
                        %seen.%var = (yes)
                        %to_declare::add %var
                for % in %lua.bits:
                    unless (% is text):
                        recurse %lua on %
        if ((size of %to_declare) > 0):
            %me::remove free vars %to_declare
            %me::prepend "local \(%to_declare::joined with ", ");\n"
        return %to_declare

    my action [as statements] (%me::as statements "" ";")
    my action [as statements %prefix] (%me::as statements %prefix ";")
    my action [as statements %prefix %suffix]:
        unless %me.is_value:
            return %me
        %statements = (Lua Code from %me.source [])
        if ((%prefix or "") != ""):
            %statements::add %prefix
        %statements::add %me
        if (%suffix != ""):
            %statements::add (%suffix or ";")
        return %statements
    
    my action [variables]:
        %vars = []
        for %code in recursive %me:
            if %code.is_variable:
                %vars::add (%code::as smext)
            for % in %code.bits:
                unless (% is text):
                    recurse %code on %
        return %vars

    action [Lua Code from %source %bits]:
        assume %source
        unless (%bits is a "List"): %bits = [%bits]
        if (%source is a "Syntax Tree"): %source = %source.source
        return (..)
            Lua Code {source:%source, bits:%bits, is_value: no, free_vars:[]}
    action [Lua Code from %source] (Lua Code from %source [])

    action [Lua Value from %source %bits]:
        assume %source
        unless (%bits is a "List"): %bits = [%bits]
        if (%source is a "Syntax Tree"): %source = %source.source
        return (..)
            Lua Code {source:%source, bits:%bits, is_value: yes, free_vars:[]}
    action [Lua Value from %source] (Lua Value from %source [])

    action [Lua Variable from %source] (Lua Variable from %source [])
    action [Lua Variable from %source %bits]:
        assume %source
        unless (%bits is a "List"): %bits = [%bits]
        if (%source is a "Syntax Tree"): %source = %source.source
        return (..)
            Lua Code {source:%source, bits:%bits, is_value: yes, is_variable: yes, free_vars:[]}

# TODO: remove this shim
(Lua Code).add_free_vars = (Lua Code).add_free_vars_1
(Lua Code).remove_free_vars = (Lua Code).remove_free_vars_1
(Lua Code).declare_locals = (Lua Code).declare_locals_1
(Lua Code).as_statements = (Lua Code).as_statements_1_2

object (Nomsu Code) extends (Code):
    action [Nomsu Code from %source %bits]:
        if (%bits is text): %bits = [%bits]
        if (%source is a "Syntax Tree"): %source = %source.source
        return (..)
            Nomsu Code {source:%source, bits:%bits}
    action [Nomsu Code from %source] (Nomsu Code from %source [])
    action [Nomsu Code %bits] (Nomsu Code from (nil) %bits)
    action [Nomsu Code] (Nomsu Code from (nil) [])