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|
-- This file contains the source code of the Nomsu compiler.
-- Nomsu is a programming language that cross-compiles to Lua. It was designed to be good
-- at natural-language-like code that is highly self-modifying and flexible.
-- The only dependency is LPEG, which can be installed using "luarocks install lpeg"
-- File usage:
-- Either, in a lua/moonscript file:
-- Nomsu = require "nomsu"
-- nomsu = Nomsu()
-- nomsu:run(your_nomsu_code)
-- Or from the command line:
-- lua nomsu.lua your_file.nom
lpeg = require 'lpeg'
{:R,:P,:S} = lpeg
re = require 're'
{:List, :Dict, :Text} = require 'containers'
{:insert, :remove, :concat} = table
unpack or= table.unpack
{:match, :sub, :gsub, :format, :byte, :find} = string
{:LuaCode, :Source} = require "code_obj"
SyntaxTree = require "syntax_tree"
{:Importer, :import_to_1_from, :_1_forked} = require 'importer'
table.map = (t, fn)-> setmetatable([fn(v) for _,v in ipairs(t)], getmetatable(t))
-- TODO:
-- Re-implement nomsu-to-lua comment translation?
-- TODO: de-duplicate this
pretty_error = require("pretty_errors")
compile_error = (tree, err_msg, hint=nil)->
err_str = pretty_error{
title: "Compile error"
error:err_msg, hint:hint, source:tree\get_source_file!
start:tree.source.start, stop:tree.source.stop, filename:tree.source.filename
}
error(err_str, 0)
{:tree_to_nomsu, :tree_to_inline_nomsu} = require "nomsu_decompiler"
-- This is a bit of a hack, but this code handles arbitrarily complex
-- math expressions like 2*x + 3^2 without having to define a single
-- action for every possibility.
math_expression = re.compile [[ (([*/^+-] / [0-9]+) " ")* [*/^+-] !. ]]
compile_math_expression = (compile, tree, ...)->
lua = LuaCode(tree.source)
for i,tok in ipairs tree
if type(tok) == 'string'
lua\append tok
else
tok_lua = compile(tok)
tok_lua\parenthesize! if tok.type == "Action"
lua\append tok_lua
lua\append " " if i < #tree
return lua
MAX_LINE = 80 -- For beautification purposes, try not to make lines much longer than this value
compile = setmetatable({
action: Importer{
[""]: (compile, tree, fn, ...)->
lua = LuaCode(tree.source)
fn_lua = compile(fn)
lua\append fn_lua
unless fn_lua\text!\match("^%(.*%)$") or fn_lua\text!\match("^[_a-zA-Z][_a-zA-Z0-9.]*$")
lua\parenthesize!
lua\append "("
for i=1,select('#',...)
lua\append(", ") if i > 1
lua\append compile(select(i, ...))
lua\append ")"
return lua
["Lua"]: (compile, tree, code)->
if code.type != "Text"
return LuaCode(code.source, "LuaCode(", tostring(code.source)\as_lua!, ", ", compile(code), ")")
add_bit_lua = (lua, bit_lua)->
bit_leading_len = #(bit_lua\match("^[^\n]*"))
lua\append(lua\trailing_line_len! + bit_leading_len > MAX_LINE and ",\n " or ", ")
lua\append(bit_lua)
operate_on_text = (text)->
lua = LuaCode(text.source, "LuaCode(", tostring(text.source)\as_lua!)
for bit in *text
if type(bit) == "string"
add_bit_lua(lua, bit\as_lua!)
elseif bit.type == "Text"
add_bit_lua(lua, operate_on_text(bit))
else
add_bit_lua(lua, compile(bit))
lua\append ")"
return lua
return operate_on_text code
["lua >"]: (compile, tree, code)->
if code.type != "Text"
return tree
operate_on_text = (text)->
lua = LuaCode(text.source)
for bit in *text
if type(bit) == "string"
lua\append bit
elseif bit.type == "Text"
lua\append(operate_on_text(bit))
else
lua\append compile(bit)
return lua
return operate_on_text code
["= lua"]: (compile, tree, code)-> compile.action["lua >"](compile, tree, code)
["use"]: (compile, tree, path)->
--if path.type == 'Text' and #path == 1 and type(path[1]) == 'string'
-- unless import_to_1_from(compile, path[1])
-- compile_error tree, "Could not find anything to import for #{path}"
return LuaCode(tree.source, "run_file_1_in(#{compile(path)}, _ENV)")
["tests"]: (compile, tree)-> LuaCode(tree.source, "TESTS")
["test"]: (compile, tree, body)->
unless body.type == 'Block'
compile_error(tree, "This should be a Block")
test_nomsu = body\get_source_code!\match(":[ ]*(.*)")
if indent = test_nomsu\match("\n([ ]*)")
test_nomsu = test_nomsu\gsub("\n"..indent, "\n")
LuaCode tree.source, "TESTS[#{tostring(tree.source)\as_lua!}] = ", test_nomsu\as_lua!
["is jit"]: (compile, tree, code)-> LuaCode(tree.source, "jit")
["Lua version"]: (compile, tree, code)-> LuaCode(tree.source, "_VERSION")
["nomsu environment"]: (compile, tree)-> LuaCode(tree.source, "_ENV")
}
}, {
__import: (other)=>
import_to_1_from(@action, other.action)
return
__call: (compile, tree, force_value=false)->
if tree.version
if get_version = compile.action[("Nomsu version")\as_lua_id!]
if upgrade = compile.action[("1 upgraded from 2 to")\as_lua_id!]
tree = upgrade(tree, tree.version, get_version!)
switch tree.type
when "Action"
stub = tree.stub
compile_action = compile.action[stub]
if not compile_action and math_expression\match(stub)
compile_action = compile_math_expression
if compile_action and not tree.target
args = [arg for arg in *tree when type(arg) != "string"]
-- Force Lua to avoid tail call optimization for debugging purposes
-- TODO: use tail call?
ret = compile_action(compile, tree, unpack(args))
if ret == nil
info = debug.getinfo(compile_action, "S")
filename = Source\from_string(info.source).filename
compile_error tree,
"The compile-time action here (#{stub}) failed to return any value.",
"Look at the implementation of (#{stub}) in #{filename}:#{info.linedefined} and make sure it's returning something."
unless SyntaxTree\is_instance(ret)
return ret
if ret != tree
return compile(ret)
lua = LuaCode(tree.source)
if tree.target -- Method call
target_lua = compile tree.target
target_text = target_lua\text!
if target_text\match("^%(.*%)$") or target_text\match("^[_a-zA-Z][_a-zA-Z0-9.]*$")
lua\append target_lua, ":"
else
lua\append "(", target_lua, "):"
lua\append((stub)\as_lua_id!,"(")
args = {}
for i, tok in ipairs tree
if type(tok) == "string" then continue
arg_lua = compile(tok, true)
insert args, arg_lua
lua\concat_append args, ", "
lua\append ")"
return lua
when "EscapedNomsu"
lua = LuaCode tree.source, "SyntaxTree{"
needs_comma, i = false, 1
as_lua = (x)->
if type(x) == 'number'
tostring(x)
elseif SyntaxTree\is_instance(x)
compile(x)
else x\as_lua!
for k,v in pairs((SyntaxTree\is_instance(tree[1]) and tree[1].type == "EscapedNomsu" and tree) or tree[1])
if needs_comma then lua\append ", "
else needs_comma = true
if k == i
i += 1
elseif type(k) == 'string' and match(k,"[_a-zA-Z][_a-zA-Z0-9]*")
lua\append(k, "= ")
else
lua\append("[", as_lua(k), "]= ")
if k == "source"
lua\append tostring(v)\as_lua!
else
lua\append as_lua(v)
lua\append "}"
return lua
when "Block"
if not force_value
lua = LuaCode(tree.source)
lua\concat_append([compile(line) for line in *tree], "\n")
return lua
else
lua = LuaCode(tree.source)
lua\append("((function()")
for i, line in ipairs(tree)
lua\append "\n ", compile(line)
lua\append("\nend)())")
return lua
when "Text"
lua = LuaCode(tree.source)
string_buffer = ""
for i, bit in ipairs tree
if type(bit) == "string"
string_buffer ..= bit
continue
if string_buffer != ""
if #lua.bits > 0 then lua\append ".."
lua\append string_buffer\as_lua!
string_buffer = ""
bit_lua = compile(bit)
if #lua.bits > 0 then lua\append ".."
if bit.type != "Text"
bit_lua = LuaCode(bit.source, "tostring(",bit_lua,")")
lua\append bit_lua
if string_buffer ~= "" or #lua.bits == 0
if #lua.bits > 0 then lua\append ".."
lua\append string_buffer\as_lua!
if #lua.bits > 1
lua\parenthesize!
return lua
when "List", "Dict"
lua = LuaCode tree.source, "#{tree.type}{"
i = 1
sep = ''
while i <= #tree
item = tree[i]
if item.type == "Block"
break
lua\append sep
if item.type == "Comment"
lua\append compile(item), "\n"
sep = ''
else
item_lua = compile(item)
lua\append item_lua
sep = ', '
i += 1
lua\append "}"
if i <= #tree
lua = LuaCode tree.source, "(function()\n local it = ", lua
while i <= #tree
lua\append "\n "
if tree[i].type == 'Block' or tree[i].type == 'Comment'
lua\append compile(tree[i])
elseif tree[i].type == "DictEntry"
lua\append "it[ ", compile(tree[i][1]), "] = ", (tree[i][2] and compile(tree[i][2]) or "true")
else
lua\append "it:add(", compile(tree[i]), ")"
i += 1
lua\append "\n return it\nend)()"
return lua
--lua = LuaCode tree.source, "#{tree.type}{"
--lua\concat_append([compile(e) for e in *tree when e.type != 'Comment'], ", ", ",\n ")
--lua\append "}"
--return lua
when "DictEntry"
key, value = tree[1], tree[2]
key_lua = compile(key)
value_lua = value and compile(value) or LuaCode(key.source, "true")
key_str = match(key_lua\text!, [=[^["']([a-zA-Z_][a-zA-Z0-9_]*)['"]$]=])
return if key_str and key_str\is_lua_id!
LuaCode tree.source, key_str,"=",value_lua
elseif sub(key_lua\text!,1,1) == "["
-- NOTE: this *must* use a space after the [ to avoid freaking out
-- Lua's parser if the inner expression is a long string. Lua
-- parses x[[[y]]] as x("[y]"), not as x["y"]
LuaCode tree.source, "[ ",key_lua,"]=",value_lua
else
LuaCode tree.source, "[",key_lua,"]=",value_lua
when "IndexChain"
lua = compile(tree[1])
first_char = sub(lua\text!,1,1)
if first_char == "{" or first_char == '"' or first_char == "["
lua\parenthesize!
for i=2,#tree
key = tree[i]
key_lua = compile(key)
key_lua_str = key_lua\text!
lua_id = match(key_lua_str, "^['\"]([a-zA-Z_][a-zA-Z0-9_]*)['\"]$")
if lua_id and lua_id\is_lua_id!
lua\append ".#{lua_id}"
elseif sub(key_lua_str,1,1) == '['
-- NOTE: this *must* use a space after the [ to avoid freaking out
-- Lua's parser if the inner expression is a long string. Lua
-- parses x[[[y]]] as x("[y]"), not as x["y"]
lua\append "[ ",key_lua," ]"
else
lua\append "[",key_lua,"]"
return lua
when "Number"
return LuaCode(tree.source, tostring(tree[1]))
when "Var"
return LuaCode(tree.source, (tree[1])\as_lua_id!)
when "FileChunks"
error("Can't convert FileChunks to a single block of lua, since each chunk's "..
"compilation depends on the earlier chunks")
when "Comment"
-- TODO: implement?
return LuaCode(tree.source, "")
when "Error"
error("Can't compile errors")
else
error("Unknown type: #{tree.type}")
})
return compile
|