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|
-- This file contains the source code of the Nomsu compiler.
-- Nomsu is a programming language that cross-compiles to Lua. It was designed to be good
-- at natural-language-like code that is highly self-modifying and flexible.
-- The only dependency is LPEG, which can be installed using "luarocks install lpeg"
-- File usage:
-- Either, in a lua/moonscript file:
-- Nomsu = require "nomsu"
-- nomsu = Nomsu()
-- nomsu:run(your_nomsu_code)
-- Or from the command line:
-- lua nomsu.lua your_file.nom
lpeg = require 'lpeg'
{:R,:P,:S} = lpeg
re = require 're'
{:List, :Dict, :Text} = require 'containers'
{:insert, :remove, :concat} = table
unpack or= table.unpack
{:match, :sub, :gsub, :format, :byte, :find} = string
{:LuaCode, :Source} = require "code_obj"
SyntaxTree = require "syntax_tree"
{:Importer, :import_to_1_from, :_1_forked} = require 'importer'
Files = require "files"
table.map = (t, fn)-> setmetatable([fn(v) for _,v in ipairs(t)], getmetatable(t))
-- TODO: de-duplicate this
pretty_error = require("pretty_errors")
compile_error = (source, err_msg, hint=nil)->
local file
if SyntaxTree\is_instance(source)
file = source\get_source_file!
source = source.source
elseif type(source) == 'string'
source = Source\from_string(source)
if source and not file
file = Files.read(source.filename)
err_str = pretty_error{
title: "Compile error"
error:err_msg, hint:hint, source:file
start:source.start, stop:source.stop, filename:source.filename
}
error(err_str, 0)
-- This is a bit of a hack, but this code handles arbitrarily complex
-- math expressions like 2*x + 3^2 without having to define a single
-- action for every possibility.
math_expression = re.compile [[ (([*/^+-] / [0-9]+) " ")* [*/^+-] !. ]]
MAX_LINE = 80 -- For beautification purposes, try not to make lines much longer than this value
compile = setmetatable({
action: Importer{
[""]: (compile, fn, ...)->
lua = LuaCode!
fn_lua = compile(fn)
lua\add fn_lua
unless fn_lua\text!\match("^%(.*%)$") or fn_lua\text!\match("^[_a-zA-Z][_a-zA-Z0-9.]*$")
lua\parenthesize!
lua\add "("
for i=1,select('#',...)
lua\add(", ") if i > 1
lua\add compile((select(i, ...)))
lua\add ")"
return lua
["Lua"]: (compile, code)->
if not code
return LuaCode("LuaCode()")
if code.type != "Text"
return LuaCode("LuaCode:from(", tostring(code.source)\as_lua!, ", ", compile(code), ")")
operate_on_text = (text)->
lua = LuaCode\from(text.source, "LuaCode:from(", tostring(text.source)\as_lua!)
for bit in *text
local bit_lua
if type(bit) == "string"
bit_lua = bit\as_lua!
elseif bit.type == "Text"
bit_lua = operate_on_text(bit)
elseif bit.type == "Block"
bit_lua = LuaCode\from bit.source, "(function()",
"\n local _lua = LuaCode:from(", tostring(bit.source)\as_lua!, ")",
"\n local function add(...) _lua:add(...) end",
"\n local function join_with(glue)",
"\n local old_bits = _lua.bits",
"\n _lua = LuaCode:from(_lua.source)",
"\n _lua:concat_add(old_bits, glue)",
"\n end",
"\n ", compile(bit),
"\n return _lua",
"\nend)()"
else
bit_lua = compile(bit)
bit_leading_len = #(bit_lua\match("^[^\n]*"))
lua\add(lua\trailing_line_len! + bit_leading_len > MAX_LINE and ",\n " or ", ")
lua\add(bit_lua)
lua\add ")"
return lua
return operate_on_text code
["lua >"]: (compile, code)->
if code.type != "Text"
return code
operate_on_text = (text)->
lua = LuaCode\from(text.source)
for bit in *text
if type(bit) == "string"
lua\add bit
elseif bit.type == "Text"
lua\add(operate_on_text(bit))
else
lua\add compile(bit)
return lua
return operate_on_text code
["= lua"]: (compile, code)-> compile.action["lua >"](compile, code)
["use"]: (compile, path)-> LuaCode("run_file_1_in(#{compile(path)}, _ENV, OPTIMIZATION)")
["use 1 with prefix"]: (compile, path, prefix)->
LuaCode("run_file_1_in(#{compile(path)}, _ENV, OPTIMIZATION, ", compile(prefix), ")")
["tests"]: (compile)-> LuaCode("TESTS")
["test"]: (compile, body)->
unless body.type == 'Block'
compile_error(body, "This should be a Block")
test_nomsu = body\get_source_code!\match(":[ ]*(.*)")
if indent = test_nomsu\match("\n([ ]*)")
test_nomsu = test_nomsu\gsub("\n"..indent, "\n")
test_text = compile(SyntaxTree{type:"Text", source:body.source, test_nomsu})
return LuaCode "TESTS[#{tostring(body.source)\as_lua!}] = ", test_text
["is jit"]: (compile, code)-> LuaCode("jit")
["Lua version"]: (compile, code)-> LuaCode("_VERSION")
["nomsu environment"]: (compile)-> LuaCode("_ENV")
}
}, {
__import: import_to_1_from
__call: (compile, tree)->
switch tree.type
when "Action"
stub = tree.stub
compile_action = compile.action[stub]
if not compile_action and math_expression\match(stub)
lua = LuaCode\from(tree.source)
for i,tok in ipairs tree
if type(tok) == 'string'
lua\add tok
else
tok_lua = compile(tok)
tok_lua\parenthesize! if tok.type == "Action"
lua\add tok_lua
lua\add " " if i < #tree
return lua
if compile_action
args = [arg for arg in *tree when type(arg) != "string"]
-- Force Lua to avoid tail call optimization for debugging purposes
-- TODO: use tail call?
ret = compile_action(compile, unpack(args))
if ret == nil
info = debug.getinfo(compile_action, "S")
filename = Source\from_string(info.source).filename
compile_error tree,
"The compile-time action here (#{stub}) failed to return any value.",
"Look at the implementation of (#{stub}) in #{filename}:#{info.linedefined} and make sure it's returning something."
unless SyntaxTree\is_instance(ret)
ret.source or= tree.source
return ret
if ret != tree
return compile(ret)
lua = LuaCode\from(tree.source)
lua\add((stub)\as_lua_id!,"(")
for i, arg in ipairs tree\get_args!
arg_lua = compile(arg)
if arg.type == "Block"
arg_lua = LuaCode\from(arg.source, "(function()\n ", arg_lua, "\nend)()")
lua\add "," if i > 1
lua\add(lua\trailing_line_len! + #arg_lua\text! > MAX_LINE and "\n " or " ")
lua\add arg_lua
lua\add ")"
return lua
when "MethodCall"
stub = tree[2].stub
lua = LuaCode\from tree.source
target_lua = compile tree[1]
target_text = target_lua\text!
-- TODO: this parenthesizing is maybe overly conservative
if target_text\match("^%(.*%)$") or target_text\match("^[_a-zA-Z][_a-zA-Z0-9.]*$") or
tree[1].type == "IndexChain"
lua\add target_lua, ":"
else
lua\add "(", target_lua, "):"
-- TODO: de-duplicate this code
assert tree[2].type == "Action"
lua\add((stub)\as_lua_id!,"(")
for i, arg in ipairs tree[2]\get_args!
arg_lua = compile(arg)
if arg.type == "Block"
arg_lua = LuaCode\from(arg.source, "(function()\n ", arg_lua, "\nend)()")
lua\add "," if i > 1
lua\add(lua\trailing_line_len! + #arg_lua\text! > MAX_LINE and "\n " or " ")
lua\add arg_lua
lua\add ")"
return lua
when "EscapedNomsu"
lua = LuaCode\from tree.source, "SyntaxTree{"
needs_comma, i = false, 1
as_lua = (x)->
if type(x) == 'number'
tostring(x)
elseif SyntaxTree\is_instance(x)
compile(x)
elseif Source\is_instance(x)
tostring(x)\as_lua!
else x\as_lua!
for k,v in pairs((SyntaxTree\is_instance(tree[1]) and tree[1].type == "EscapedNomsu" and tree) or tree[1])
entry_lua = LuaCode!
if k == i
i += 1
elseif type(k) == 'string' and match(k,"[_a-zA-Z][_a-zA-Z0-9]*")
entry_lua\add(k, "= ")
else
entry_lua\add("[", as_lua(k), "]= ")
entry_lua\add as_lua(v)
if needs_comma then lua\add ","
if lua\trailing_line_len! + #(entry_lua\text!\match("^[\n]*")) > MAX_LINE
lua\add "\n"
elseif needs_comma
lua\add " "
lua\add entry_lua
needs_comma = true
lua\add "}"
return lua
when "Block"
lua = LuaCode\from(tree.source)
for i, line in ipairs tree
if i > 1 then lua\add "\n"
lua\add compile(line)
return lua
when "Text"
lua = LuaCode\from(tree.source)
added = 0
string_buffer = ""
add_bit = (bit)->
if added > 0
if lua\trailing_line_len! + #bit > MAX_LINE
lua\add "\n "
lua\add ".."
lua\add bit
added += 1
for i, bit in ipairs tree
if type(bit) == "string"
string_buffer ..= bit
continue
if string_buffer != ""
for i=1,#string_buffer,MAX_LINE
add_bit string_buffer\sub(i, i+MAX_LINE-1)\as_lua!
string_buffer = ""
bit_lua = compile(bit)
if bit.type == "Block"
bit_lua = LuaCode\from bit.source, "(function()",
"\n local _buffer = List{}",
"\n local function add(bit) _buffer:add(bit) end",
"\n local function join_with(glue) _buffer = _buffer:joined_with(glue) end",
"\n ", bit_lua,
"\n if lua_type_of(_buffer) == 'table' then _buffer = _buffer:joined() end",
"\n return _buffer",
"\nend)()"
if bit.type != "Text"
bit_lua = LuaCode\from(bit.source, "tostring(",bit_lua,")")
add_bit bit_lua
if string_buffer != ""
for i=1,#string_buffer,MAX_LINE
add_bit string_buffer\sub(i, i+MAX_LINE-1)\as_lua!
string_buffer = ""
if added == 0
add_bit '""'
if added > 1
lua\parenthesize!
return lua
when "List", "Dict"
lua = LuaCode\from tree.source
i = 1
sep = ''
while i <= #tree
item = tree[i]
if item.type == "Block"
break
lua\add sep
if item.type == "Comment"
lua\add compile(item), "\n"
sep = ''
else
item_lua = compile(item)
lua\add item_lua
sep = ', '
i += 1
if lua\is_multiline!
lua = LuaCode\from tree.source, "#{tree.type}{\n ", lua, "\n}"
else
lua = LuaCode\from tree.source, "#{tree.type}{", lua, "}"
-- List/dict comprehenstion
if i <= #tree
lua = LuaCode\from tree.source, "(function()\n local comprehension = ", lua
if tree.type == "List"
lua\add "\n local function add(x) comprehension[#comprehension+1] = x end"
else
lua\add "\n local function #{("add 1 =")\as_lua_id!}(k, v) comprehension[k] = v end"
while i <= #tree
lua\add "\n "
if tree[i].type == 'Block' or tree[i].type == 'Comment'
lua\add compile(tree[i])
elseif tree[i].type == "DictEntry"
entry_lua = compile(tree[i])
lua\add (entry_lua\text!\sub(1,1) == '[' and "comprehension" or "comprehension."), entry_lua
else
lua\add "comprehension[#comprehension+1] = ", compile(tree[i])
i += 1
lua\add "\n return comprehension\nend)()"
return lua
when "DictEntry"
key, value = tree[1], tree[2]
key_lua = compile(key)
value_lua = value and compile(value) or LuaCode\from(key.source, "true")
key_str = match(key_lua\text!, [=[^["']([a-zA-Z_][a-zA-Z0-9_]*)['"]$]=])
return if key_str and key_str\is_lua_id!
LuaCode\from tree.source, key_str,"=",value_lua
elseif sub(key_lua\text!,1,1) == "["
-- NOTE: this *must* use a space after the [ to avoid freaking out
-- Lua's parser if the inner expression is a long string. Lua
-- parses x[[[y]]] as x("[y]"), not as x["y"]
LuaCode\from tree.source, "[ ",key_lua,"]=",value_lua
else
LuaCode\from tree.source, "[",key_lua,"]=",value_lua
when "IndexChain"
lua = compile(tree[1])
first_char = sub(lua\text!,1,1)
if first_char == "{" or first_char == '"' or first_char == "["
lua\parenthesize!
for i=2,#tree
key = tree[i]
key_lua = compile(key)
key_lua_str = key_lua\text!
lua_id = match(key_lua_str, "^['\"]([a-zA-Z_][a-zA-Z0-9_]*)['\"]$")
if lua_id and lua_id\is_lua_id!
lua\add ".#{lua_id}"
elseif sub(key_lua_str,1,1) == '['
-- NOTE: this *must* use a space after the [ to avoid freaking out
-- Lua's parser if the inner expression is a long string. Lua
-- parses x[[[y]]] as x("[y]"), not as x["y"]
lua\add "[ ",key_lua," ]"
else
lua\add "[",key_lua,"]"
return lua
when "Number"
return LuaCode\from(tree.source, tostring(tree[1]))
when "Var"
return LuaCode\from(tree.source, (concat(tree, " "))\as_lua_id!)
when "FileChunks"
error("Can't convert FileChunks to a single block of lua, since each chunk's "..
"compilation depends on the earlier chunks")
when "Comment"
return LuaCode\from(tree.source, "-- ", (tree[1]\gsub('\n', '\n-- ')))
when "Error"
error("Can't compile errors")
else
error("Unknown type: #{tree.type}")
})
return {:compile, :compile_error}
|