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--
-- A collection of helper utility functions
--
local lpeg, re = require("lpeg"), require("re")
local function is_list(t)
if type(t) ~= 'table' then
return false
end
local i = 1
for _ in pairs(t) do
if t[i] == nil then
return false
end
i = i + 1
end
return true
end
local function size(t)
local n = 0
for _ in pairs(t) do
n = n + 1
end
return n
end
local _quote_state = {}
local max = math.max
local _quote_patt = re.compile("(({'\n' / '\"' / \"'\" / '\\'}->mark_char) / (']' ({'='*}->mark_eq) (']' / !.)) / .)*",
{mark_char=function(q)
if q == "\n" or q == "\\" then
if _quote_state.min_eq == nil then
_quote_state.min_eq = 0
end
elseif q == "'" then
_quote_state["'"] = false
elseif q == '"' then
_quote_state['"'] = false
end
end,
mark_eq=function(eq)
_quote_state.min_eq = max(_quote_state.min_eq or 0, #eq+1)
end})
local function repr(x, depth)
-- Create a string representation of the object that is close to the lua code that will
-- reproduce the object (similar to Python's "repr" function)
depth = depth or 10
if depth == 0 then return "..." end
depth = depth - 1
local x_type = type(x)
if x_type == 'table' then
if getmetatable(x) then
-- If this object has a weird metatable, then don't pretend like it's a regular table
return tostring(x)
else
local ret = {}
local i = 1
for k, v in pairs(x) do
if k == i then
ret[#ret+1] = repr(x[i], depth)
i = i + 1
elseif type(k) == 'string' and k:match("[_a-zA-Z][_a-zA-Z0-9]*") then
ret[#ret+1] = k.."= "..repr(v,depth)
else
ret[#ret+1] = "["..repr(k,depth).."]= "..repr(v,depth)
end
end
return "{"..table.concat(ret, ", ").."}"
end
elseif x_type == 'string' then
if x == "\n" then
return "'\\n'"
end
_quote_state = {}
_quote_patt:match(x)
if _quote_state["'"] ~= false and _quote_state.min_eq == nil then
return "\'" .. x .. "\'"
elseif _quote_state['"'] ~= false and _quote_state.min_eq == nil then
return "\"" .. x .. "\""
else
local eq = ("="):rep(_quote_state.min_eq or 0)
-- BEWARE!!!
-- Lua's parser and syntax are dumb, so Lua interprets x[[=[asdf]=]] as
-- a function call to x (i.e. x("=[asdf]=")), instead of indexing x
-- (i.e. x["asdf"]), which it obviously should be. This can be fixed by
-- slapping spaces or parens around the [=[asdf]=].
if x:sub(1, 1) == "\n" then
return "["..eq.."[\n"..x.."]"..eq.."]"
else
return "["..eq.."["..x.."]"..eq.."]"
end
end
else
return tostring(x)
end
end
local function stringify(x)
if type(x) == 'string' then
return x
else
return repr(x)
end
end
local function split(str, sep)
if sep == nil then
sep = "%s"
end
local ret = {}
for chunk in str:gmatch("[^"..sep.."]+") do
ret[#ret+1] = chunk
end
return ret
end
local function remove_from_list(list, item)
for i=1,#list do
if list[i] == item then
table.remove(list, i)
return
end
end
end
local function accumulate(glue, co)
if co == nil then
glue, co = "", glue
end
local bits = { }
for bit in coroutine.wrap(co) do
bits[#bits+1] = bit
end
return table.concat(bits, glue)
end
local function nth_to_last(list, n)
return list[#list - n + 1]
end
local function keys(t)
local ret = {}
for k in pairs(t) do
ret[#ret+1] = k
end
return ret
end
local function values(t)
local ret = {}
for _,v in pairs(t) do
ret[#ret+1] = v
end
return ret
end
local function set(list)
local ret = {}
for i=1,#list do
ret[list[i]] = true
end
return ret
end
local function sum(t)
local tot = 0
for i=1,#t do
tot = tot + t[i]
end
return tot
end
local function product(t)
if #t > 5 and 0 < t[1] and t[1] < 1 then
local log, log_prod = math.log, 0
for i=1,#t do
log_prod = log_prod + log(t[i])
end
return math.exp(log_prod)
else
local prod = 1
for i=1,#t do
prod = prod * t[i]
end
return prod
end
end
local function all(t)
for i=1,#t do
if not t[i] then return false end
end
return true
end
local function any(t)
for i=1,#t do
if t[i] then return true end
end
return false
end
local function min(list, keyFn)
if keyFn == nil then
keyFn = (function(x)
return x
end)
end
if type(keyFn) == 'table' then
local keyTable = keyFn
keyFn = function(k)
return keyTable[k]
end
end
local best = list[1]
local bestKey = keyFn(best)
for i = 2, #list do
local key = keyFn(list[i])
if key < bestKey then
best, bestKey = list[i], key
end
end
return best
end
local function max(list, keyFn)
if keyFn == nil then
keyFn = (function(x)
return x
end)
end
if type(keyFn) == 'table' then
local keyTable = keyFn
keyFn = function(k)
return keyTable[k]
end
end
local best = list[1]
local bestKey = keyFn(best)
for i = 2, #list do
local key = keyFn(list[i])
if key > bestKey then
best, bestKey = list[i], key
end
end
return best
end
local function sort(list, keyFn, reverse)
if keyFn == nil then
keyFn = (function(x)
return x
end)
end
if reverse == nil then
reverse = false
end
if type(keyFn) == 'table' then
local keyTable = keyFn
keyFn = function(k)
return keyTable[k]
end
end
table.sort(list, reverse
and (function(x,y) return keyFn(x) > keyFn(y) end)
or (function(x,y) return keyFn(x) < keyFn(y) end))
return list
end
local function equivalent(x, y, depth)
depth = depth or 1
if x == y then
return true
end
if type(x) ~= type(y) then
return false
end
if type(x) ~= 'table' then
return false
end
if depth == 0 then
return false
end
local checked = {}
for k, v in pairs(x) do
if not equivalent(y[k], v, depth - 1) then
return false
end
checked[k] = true
end
for k, v in pairs(y) do
if not checked[k] and not equivalent(x[k], v, depth - 1) then
return false
end
end
return true
end
local function key_for(t, value)
for k, v in pairs(t) do
if v == value then
return k
end
end
return nil
end
local function clamp(x, min, max)
if x < min then
return min
elseif x > max then
return max
else
return x
end
end
local function mix(min, max, amount)
return (1 - amount) * min + amount * max
end
local function sign(x)
if x == 0 then
return 0
elseif x < 0 then
return -1
else
return 1
end
end
local function round(x, increment)
if increment == nil then
increment = 1
end
if x >= 0 then
return math.floor(x / increment + .5) * increment
else
return math.ceil(x / increment - .5) * increment
end
end
return {is_list=is_list, size=size, repr=repr, stringify=stringify, split=split,
remove_from_list=remove_from_list, accumulate=accumulate, nth_to_last=nth_to_last,
keys=keys, values=values, set=set, sum=sum, product=product, all=all, any=any,
min=min, max=max, sort=sort, equivalent=equivalent, key_for=key_for, clamp=clamp,
mix=mix, round=round}
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