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# Defines a struct used to represent colors using 64-bit floats (0.0 - 1.0),
# which can be used to draw colored rectangles in raylib
use <raylib.h>
use vectors
struct Color(r,g,b:Num,a=1.0):
PLAYER := Color(.1,.1,.6,1.)
GRAY := Color(.4,.4,.4)
LIGHT_GRAY := Color(.7,.7,.7)
GOAL := Color(.1,.5,.0)
func draw_rectangle(c:Color, pos:Vec2, size:Vec2):
inline C {
DrawRectangle(
(int)($pos.$x), (int)($pos.$y), (int)($size.$x), (int)($size.$y),
((Color){
(int8_t)(uint8_t)(255.*$c.$r),
(int8_t)(uint8_t)(255.*$c.$g),
(int8_t)(uint8_t)(255.*$c.$b),
(int8_t)(uint8_t)(255.*$c.$a),
})
);
}
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