117 lines
3.1 KiB
Markdown
Executable File
117 lines
3.1 KiB
Markdown
Executable File
#!/bin/env slides
|
|
|
|
|
|
# Nomic
|
|
|
|
_by Bruce Hill_
|
|
|
|
[Nomic](https://en.wikipedia.org/wiki/Nomic) is a game about self-modifying rules.
|
|
|
|
-------------------------
|
|
|
|
# History
|
|
|
|
> "nomos" (Greek: νόμος) = Law
|
|
|
|
Invented in 1982 by philosopher Peter Suber, originally
|
|
meant to be played asynchronously by email list.
|
|
|
|
> Nomic is a game in which changing the rules is a move.
|
|
>
|
|
> In that respect it differs from almost every other game.
|
|
>
|
|
> The primary activity of Nomic is proposing changes in the
|
|
> rules, debating the wisdom of changing them in that way,
|
|
> voting on the changes, deciding what can and cannot be done
|
|
> afterwards, and doing it.
|
|
>
|
|
> Even this core of the game, of course, can be changed.
|
|
|
|
--------------------------
|
|
|
|
# Related Games
|
|
|
|
- [Calvinball](./calvinball.gif)
|
|
- Fluxx
|
|
- 21
|
|
- King's Cup
|
|
- [1000 Blank White Cards](http://dh.elsewhere.org/discordian/bwcards.html/)
|
|
- [Baba Is You](https://hempuli.com/baba/)
|
|
|
|
--------------------------
|
|
|
|
# Legal Paradoxes
|
|
|
|
Nomic was originally invented to investigate
|
|
**the paradox of self-amendment**:
|
|
|
|
> If a constitution has an amendment clause then can that
|
|
> clause be used to amend itself? Is self-amendment
|
|
> paradoxical? If so, can it be lawful? If so, can the logic
|
|
> of law be logical?
|
|
|
|
> Some legal rules govern the change of other legal rules.
|
|
> But even these "rules of change" are changeable, usually
|
|
> by higher level rules of change. When a rule of change is
|
|
> supreme within its own system, then it is changeable, if
|
|
> at all, only under its very own authority. The paradox of
|
|
> self-amendment arises when a rule is used as the authority
|
|
> for its own amendment. It is sharper when the rule of change
|
|
> is supreme, sharper still when it is changed into a form
|
|
> that is inconsistent with its original form, and sharpest of
|
|
> all when the change purports to be irrevocable.
|
|
|
|
> _- [Peter Suber (abridged)](https://legacy.earlham.edu/~peters/writing/psa/pref1.htm)_
|
|
|
|
--------------------------
|
|
|
|
# Rules
|
|
|
|
[Suber's original ruleset](https://legacy.earlham.edu/~peters/writing/nomic.htm#initial%20set) is too complicated!
|
|
|
|
- Meant for playing asynchronously over email
|
|
- Takes a long time to play
|
|
- Lots of rules
|
|
- Very legalistic
|
|
|
|
----------------------------
|
|
|
|
# Slack Game
|
|
|
|
Played with some friends on Slack in 2016:
|
|
|
|

|
|
|
|
----------------------------
|
|
|
|
# Slack Game
|
|
|
|
After a month of playing, things got complicated:
|
|
|
|

|
|

|
|
|
|
-------------------------
|
|
|
|
# In-Person Variant
|
|
|
|
1. The game ends after 30 minutes or if a paradox arises.
|
|
2. All players write a proposed rule change on a notecard.
|
|
3. After all proposals are in, the most popular
|
|
proposal(s) are added to the rules and another round
|
|
of proposals begins.
|
|
4. Popularity is determined by [approval voting](https://en.wikipedia.org/wiki/Approval_voting)
|
|
with thumbs up/down (ties are allowed).
|
|
5. If your rule is added, you get +1 point.
|
|
6. The player(s) with the most points at the end wins!
|
|
|
|
## Materials
|
|
Post-its or notecards, pens/pencils, tokens/coins
|
|
for scorekeeping (not necessary, but helpful)
|
|
|
|
-----------------------
|
|
|
|
# The End
|
|
|
|
You should play Nomic some time!
|