1 local Noise = require "hill_noise"
2 local Histogram = require 'histogram'
3 local DRAW_RES = love.window.toPixels(4)
5 local DRAW_HISTOGRAMS = false
6 local DRAW_GRADIENTS = false
8 local decay = function(x) return .15^x end
9 local n1,g1 = Noise.make1d{resolution=5, distribution=decay, seed=1}
10 local n2,g2 = Noise.make2d{resolution=7, distribution=decay, seed=1}
11 local n3,g3 = Noise.make3d{resolution=9, distribution=decay, seed=1}
12 local s1,s1g = Noise.make1dShader{resolution=10, distribution=decay, seed=1, draw_outline=true}
13 local s2,s2g = Noise.make2dShader{resolution=15, distribution=decay, seed=1}
14 local s3,s3g = Noise.make3dShader{resolution=20, distribution=decay, seed=1}
17 W,H = lg.getDimensions()
19 local canv = lg.newCanvas(cw,ch)
20 local font = lg.newFont(love.window.toPixels(24))
25 t0 = love.timer.getTime()
26 love.mouse.setCursor(love.mouse.getSystemCursor("hand"))
29 function love.mousepressed()
30 love.mouse.setCursor(love.mouse.getSystemCursor("sizeall"))
33 function love.mousereleased()
34 love.mouse.setCursor(love.mouse.getSystemCursor("hand"))
38 if DRAW_HISTOGRAMS then
47 lg.setColor(255,255,255)
48 lg.setLineWidth(love.window.toPixels(2))
49 lg.setLineJoin("none")
51 for x=0,W-H/3,DRAW_RES do
53 table.insert(p1,n1(x/SCALE+xOffset)*H/3)
56 do -- Draw tangent line
57 local mx = love.mouse.getX()
58 local y, dydx = n1(mx/SCALE + xOffset), g1(mx/SCALE + xOffset)
60 dydx = dydx * H/3 / SCALE
61 local h = 50/math.sqrt(1+dydx^2)
62 lg.setColor(255,255,0)
63 lg.line(mx-h, y - h*dydx, mx + h, y + h*dydx)
64 lg.setColor(255,255,255)
68 local t = love.timer.getTime()-t0
69 for x=0,W-H/3,DRAW_RES do
71 table.insert(p2,(1+n2(x/SCALE+xOffset,t))*H/3)
74 do -- Draw tangent line
75 local mx = love.mouse.getX()
76 local y = n2(mx/SCALE + xOffset, t)
77 local dydx, dydz = g2(mx/SCALE + xOffset, t)
79 dydx = dydx * H/3 / SCALE
80 local h = 50/math.sqrt(1+dydx^2)
81 lg.setColor(255,255,0)
82 lg.line(mx-h, y - h*dydx, mx + h, y + h*dydx)
83 lg.setColor(255,255,255)
86 for y=0,H/6*1.2,2*DRAW_RES do
88 for x=0,W-H/3,DRAW_RES do
90 table.insert(p3,2/3*H+H/6*(1-n3(x/SCALE+xOffset,y/SCALE+yOffset,t))+y)
94 for x=-H/6,W-H/3,DRAW_RES*2 do
97 for y=0,H/6*1.2,2*DRAW_RES do
98 local x2 = x + slant*y
99 if x2 < -2*DRAW_RES then goto continue end
101 table.insert(p3,2/3*H+H/6*(1-n3(x2/SCALE+xOffset,y/SCALE+yOffset,t))+y)
102 if x2 > W/2 then break end
109 --[[ 3D tangent lines not working
110 do -- Draw tangent line
111 local mx = love.mouse.getX()
112 local my = love.mouse.getY()/2 - 1/3*H
113 if my < 1/6*H then my = 1/6*H end
115 local y = 2/3*H+H/6*(1-n3(mx/SCALE + xOffset, my/SCALE + yOffset, t))+my
116 local dydx, dydz, _ = g3(mx/SCALE + xOffset, my/SCALE + yOffset, t)
117 dydx = dydx * H/3 / SCALE
118 local h = 50/math.sqrt(1+dydx^2)
119 lg.setColor(255,255,0)
120 lg.line(mx-h, y - h*dydx, mx + h, y + h*dydx)
121 lg.setColor(255,255,255)
126 shader = DRAW_GRADIENTS and s1g or s1
128 shader:send("range_min", xOffset)
129 shader:send("range_max", xOffset+2*cw/SCALE)
131 shader = DRAW_GRADIENTS and s2g or s2
133 shader:send("range_min", {xOffset,yOffset})
134 shader:send("range_max", {xOffset+2*cw/SCALE,yOffset+2*ch/SCALE})
135 lg.draw(canv,W-cw,ch)
136 shader = DRAW_GRADIENTS and s3g or s3
138 shader:send("range_min", {xOffset,yOffset})
139 shader:send("range_max", {xOffset+2*cw/SCALE,yOffset+2*ch/SCALE})
141 lg.draw(canv,W-cw,2*ch)
144 lg.setColor(0,0,0,175)
145 lg.rectangle('fill',0,0,W,font:getHeight()+love.window.toPixels(5))
146 lg.rectangle('fill',0,H/3,W,font:getHeight()+love.window.toPixels(5))
147 lg.rectangle('fill',0,2*H/3,W,font:getHeight()+love.window.toPixels(5))
148 lg.setColor(255,230,50)
150 lg.printf("1D_Noise(x)", 5,5, W)
151 lg.printf("2D_Noise(x,time)", 5,5+H/3, W)
152 lg.printf("3D_Noise(x,y,time)", 5,5+2*H/3, W)
153 lg.printf("1D_Noise_Shader(x)", 0,5, W-5, 'right')
154 lg.printf("2D_Noise_Shader(x,y)", 0,5+H/3, W-5, 'right')
155 lg.printf("3D_Noise_Shader(x,y,time)", 0,5+2*H/3, W-5, 'right')
157 lg.setColor(20,200,20)
158 lg.printf("'h': toggle histograms, 'g': toggle gradients", 5,5, W-5, 'center')
161 function love.update(dt)
162 local key = love.keyboard.isDown
163 local dx = 400/SCALE*dt*((key('right') and 1 or 0) + (key('left') and -1 or 0))
164 local dy = 400/SCALE*dt*((key('down') and 1 or 0) + (key('up') and -1 or 0))
165 xOffset = xOffset + dx
166 yOffset = yOffset + dy
169 function love.keypressed(key)
170 if key == 'escape' then love.event.quit() end
171 if key == 'r' then love.load() end
173 DRAW_GRADIENTS = not DRAW_GRADIENTS
176 DRAW_HISTOGRAMS = not DRAW_HISTOGRAMS
177 if DRAW_HISTOGRAMS and not histogram1 then
178 local data1,data2,data3 = {},{},{}
180 local x = math.random()*100000
181 local y = math.random()*100000
182 local z = math.random()*100000
183 table.insert(data1, n1(x))
184 table.insert(data2, n2(x,y))
185 table.insert(data3, n3(x,y,z))
187 histogram1 = Histogram:fromList(data1,{pos={x=0,y=0},size={x=W/4,y=H/3},xmin=0,xmax=1,numBuckets=30})
188 histogram2 = Histogram:fromList(data2,{pos={x=0,y=H/3},size={x=W/4,y=H/3},xmin=0,xmax=1,numBuckets=30})
189 histogram3 = Histogram:fromList(data3,{pos={x=0,y=2*H/3},size={x=W/4,y=H/3},xmin=0,xmax=1,numBuckets=30})
194 function love.mousemoved(x,y,dx,dy)
195 if love.mouse.isDown(1) then
196 xOffset = xOffset - dx/SCALE
197 yOffset = yOffset - dy/SCALE