1 # Defines a struct representing boxes on the terrain 2 use ./world.tm 3 use ./raylib.tm 4 5 struct Box(pos:Vector2, size=Vector2(50, 50), color=Color(0x80,0x80,0x80)) 6 func draw(b:Box) 7 DrawRectangleV(b.pos, b.size, b.color)